/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file lvecBase3_src.h * @author drose * @date 2000-03-08 */ /** * This is the base class for all three-component vectors and points. */ class EXPCL_PANDA_LINMATH FLOATNAME(LVecBase3) { PUBLISHED: typedef FLOATTYPE numeric_type; typedef const FLOATTYPE *iterator; typedef const FLOATTYPE *const_iterator; enum { num_components = 3, #ifdef FLOATTYPE_IS_INT is_int = 1 #else is_int = 0 #endif }; INLINE_LINMATH FLOATNAME(LVecBase3)() = default; INLINE_LINMATH FLOATNAME(LVecBase3)(FLOATTYPE fill_value); INLINE_LINMATH FLOATNAME(LVecBase3)(FLOATTYPE x, FLOATTYPE y, FLOATTYPE z); INLINE_LINMATH FLOATNAME(LVecBase3)(const FLOATNAME(LVecBase2) ©, FLOATTYPE z); ALLOC_DELETED_CHAIN(FLOATNAME(LVecBase3)); #ifdef CPPPARSER FLOATNAME(LVecBase3) &operator = (const FLOATNAME(LVecBase3) ©) = default; FLOATNAME(LVecBase3) &operator = (FLOATTYPE fill_value) = default; #endif INLINE_LINMATH static const FLOATNAME(LVecBase3) &zero(); INLINE_LINMATH static const FLOATNAME(LVecBase3) &unit_x(); INLINE_LINMATH static const FLOATNAME(LVecBase3) &unit_y(); INLINE_LINMATH static const FLOATNAME(LVecBase3) &unit_z(); EXTENSION(INLINE_LINMATH PyObject *__reduce__(PyObject *self) const); EXTENSION(INLINE_LINMATH PyObject *__getattr__(PyObject *self, const std::string &attr_name) const); EXTENSION(INLINE_LINMATH int __setattr__(PyObject *self, const std::string &attr_name, PyObject *assign)); INLINE_LINMATH FLOATTYPE operator [](int i) const; INLINE_LINMATH FLOATTYPE &operator [](int i); constexpr static int size() { return 3; } INLINE_LINMATH bool is_nan() const; INLINE_LINMATH FLOATTYPE get_cell(int i) const; INLINE_LINMATH FLOATTYPE get_x() const; INLINE_LINMATH FLOATTYPE get_y() const; INLINE_LINMATH FLOATTYPE get_z() const; INLINE_LINMATH void set_cell(int i, FLOATTYPE value); INLINE_LINMATH void set_x(FLOATTYPE value); INLINE_LINMATH void set_y(FLOATTYPE value); INLINE_LINMATH void set_z(FLOATTYPE value); INLINE_LINMATH FLOATNAME(LVecBase2) get_xy() const; INLINE_LINMATH FLOATNAME(LVecBase2) get_xz() const; INLINE_LINMATH FLOATNAME(LVecBase2) get_yz() const; PUBLISHED: MAKE_PROPERTY(x, get_x, set_x); MAKE_PROPERTY(y, get_y, set_y); MAKE_PROPERTY(z, get_z, set_z); MAKE_PROPERTY(xy, get_xy); MAKE_PROPERTY(xz, get_xz); MAKE_PROPERTY(yz, get_yz); // These next functions add to an existing value. i.e. // foo.set_x(foo.get_x() + value) These are useful to reduce overhead in // scripting languages: INLINE_LINMATH void add_to_cell(int i, FLOATTYPE value); INLINE_LINMATH void add_x(FLOATTYPE value); INLINE_LINMATH void add_y(FLOATTYPE value); INLINE_LINMATH void add_z(FLOATTYPE value); INLINE_LINMATH const FLOATTYPE *get_data() const; constexpr static int get_num_components() { return 3; } public: INLINE_LINMATH iterator begin(); INLINE_LINMATH iterator end(); INLINE_LINMATH const_iterator begin() const; INLINE_LINMATH const_iterator end() const; PUBLISHED: INLINE_LINMATH void fill(FLOATTYPE fill_value); INLINE_LINMATH void set(FLOATTYPE x, FLOATTYPE y, FLOATTYPE z); INLINE_LINMATH FLOATTYPE dot(const FLOATNAME(LVecBase3) &other) const; INLINE_LINMATH FLOATTYPE length_squared() const; #ifndef FLOATTYPE_IS_INT INLINE_LINMATH FLOATTYPE length() const; INLINE_LINMATH bool normalize(); INLINE_LINMATH FLOATNAME(LVecBase3) normalized() const; INLINE_LINMATH FLOATNAME(LVecBase3) project(const FLOATNAME(LVecBase3) &onto) const; #endif INLINE_LINMATH FLOATNAME(LVecBase3) cross(const FLOATNAME(LVecBase3) &other) const; INLINE_LINMATH bool operator < (const FLOATNAME(LVecBase3) &other) const; INLINE_LINMATH bool operator == (const FLOATNAME(LVecBase3) &other) const; INLINE_LINMATH bool operator != (const FLOATNAME(LVecBase3) &other) const; #ifndef FLOATTYPE_IS_INT INLINE_LINMATH FLOATNAME(LVecBase3) get_standardized_hpr() const; #endif INLINE_LINMATH int compare_to(const FLOATNAME(LVecBase3) &other) const; INLINE_LINMATH size_t get_hash() const; INLINE_LINMATH size_t add_hash(size_t hash) const; INLINE_LINMATH void generate_hash(ChecksumHashGenerator &hashgen) const; #ifndef FLOATTYPE_IS_INT INLINE_LINMATH int compare_to(const FLOATNAME(LVecBase3) &other, FLOATTYPE threshold) const; INLINE_LINMATH size_t get_hash(FLOATTYPE threshold) const; INLINE_LINMATH size_t add_hash(size_t hash, FLOATTYPE threshold) const; INLINE_LINMATH void generate_hash(ChecksumHashGenerator &hashgen, FLOATTYPE threshold) const; #endif INLINE_LINMATH FLOATNAME(LVecBase3) operator - () const; INLINE_LINMATH FLOATNAME(LVecBase3) operator + (const FLOATNAME(LVecBase3) &other) const; INLINE_LINMATH FLOATNAME(LVecBase3) operator - (const FLOATNAME(LVecBase3) &other) const; INLINE_LINMATH FLOATNAME(LVecBase3) operator * (FLOATTYPE scalar) const; INLINE_LINMATH FLOATNAME(LVecBase3) operator / (FLOATTYPE scalar) const; INLINE_LINMATH void operator += (const FLOATNAME(LVecBase3) &other); INLINE_LINMATH void operator -= (const FLOATNAME(LVecBase3) &other); INLINE_LINMATH void operator *= (FLOATTYPE scalar); INLINE_LINMATH void operator /= (FLOATTYPE scalar); INLINE_LINMATH void componentwise_mult(const FLOATNAME(LVecBase3) &other); EXTENSION(INLINE_LINMATH FLOATNAME(LVecBase3) __pow__(FLOATTYPE exponent) const); EXTENSION(INLINE_LINMATH PyObject *__ipow__(PyObject *self, FLOATTYPE exponent)); INLINE_LINMATH FLOATNAME(LVecBase3) fmax(const FLOATNAME(LVecBase3) &other) const; INLINE_LINMATH FLOATNAME(LVecBase3) fmin(const FLOATNAME(LVecBase3) &other) const; INLINE_LINMATH void cross_into(const FLOATNAME(LVecBase3) &other); INLINE_LINMATH bool almost_equal(const FLOATNAME(LVecBase3) &other, FLOATTYPE threshold) const; INLINE_LINMATH bool almost_equal(const FLOATNAME(LVecBase3) &other) const; INLINE_LINMATH void output(std::ostream &out) const; EXTENSION(INLINE_LINMATH std::string __repr__() const); INLINE_LINMATH void write_datagram_fixed(Datagram &destination) const; INLINE_LINMATH void read_datagram_fixed(DatagramIterator &source); INLINE_LINMATH void write_datagram(Datagram &destination) const; INLINE_LINMATH void read_datagram(DatagramIterator &source); public: // The underlying implementation is via the Eigen library, if available. // We don't bother to align LVecBase3, since it won't benefit from SSE2 // optimizations anyway (it's an add number of floats). typedef UNALIGNED_LINMATH_MATRIX(FLOATTYPE, 1, 3) EVector3; EVector3 _v; INLINE_LINMATH FLOATNAME(LVecBase3)(const EVector3 &v) : _v(v) { } private: static const FLOATNAME(LVecBase3) _zero; static const FLOATNAME(LVecBase3) _unit_x; static const FLOATNAME(LVecBase3) _unit_y; static const FLOATNAME(LVecBase3) _unit_z; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type(); private: static TypeHandle _type_handle; }; INLINE std::ostream &operator << (std::ostream &out, const FLOATNAME(LVecBase3) &vec) { vec.output(out); return out; }; #include "lvecBase3_src.I"