/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file nodePathCollection.h * @author drose * @date 2002-03-06 */ #ifndef NODEPATHCOLLECTION_H #define NODEPATHCOLLECTION_H #include "pandabase.h" #include "nodePath.h" #include "pointerToArray.h" /** * This is a set of zero or more NodePaths. It's handy for returning from * functions that need to return multiple NodePaths (for instance, * NodePaths::get_children). */ class EXPCL_PANDA_PGRAPH NodePathCollection { PUBLISHED: NodePathCollection() = default; #ifdef HAVE_PYTHON EXTENSION(NodePathCollection(PyObject *self, PyObject *sequence)); EXTENSION(PyObject *__reduce__(PyObject *self) const); #endif void add_path(const NodePath &node_path); bool remove_path(const NodePath &node_path); void add_paths_from(const NodePathCollection &other); void remove_paths_from(const NodePathCollection &other); void remove_duplicate_paths(); bool has_path(const NodePath &path) const; void clear(); void reserve(size_t num); bool is_empty() const; int get_num_paths() const; NodePath get_path(int index) const; MAKE_SEQ(get_paths, get_num_paths, get_path); NodePath operator [] (size_t index) const; size_t size() const; INLINE void operator += (const NodePathCollection &other); INLINE NodePathCollection operator + (const NodePathCollection &other) const; // Method names to satisfy Python's conventions. INLINE void append(const NodePath &node_path); INLINE void extend(const NodePathCollection &other); // Handy operations on many NodePaths at once. INLINE void ls() const; void ls(std::ostream &out, int indent_level = 0) const; NodePathCollection find_all_matches(const std::string &path) const; void reparent_to(const NodePath &other); void wrt_reparent_to(const NodePath &other); void show(); void hide(); void stash(); void unstash(); void detach(); CollideMask get_collide_mask() const; void set_collide_mask(CollideMask new_mask, CollideMask bits_to_change = CollideMask::all_on(), TypeHandle node_type = TypeHandle::none()); bool calc_tight_bounds(LPoint3 &min_point, LPoint3 &max_point) const; EXTENSION(PyObject *get_tight_bounds() const); void set_texture(Texture *tex, int priority = 0); void set_texture(TextureStage *stage, Texture *tex, int priority = 0); void set_texture_off(int priority = 0); void set_texture_off(TextureStage *stage, int priority = 0); INLINE void set_color(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b, PN_stdfloat a = 1.0, int priority = 0); void set_color(const LColor &color, int priority = 0); INLINE void set_color_scale(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b, PN_stdfloat a = 1.0, int priority = 0); void set_color_scale(const LVecBase4 &scale, int priority = 0); INLINE void compose_color_scale(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b, PN_stdfloat a = 1.0, int priority = 0); void compose_color_scale(const LVecBase4 &scale, int priority = 0); void set_attrib(const RenderAttrib *attrib, int priority = 0); void output(std::ostream &out) const; void write(std::ostream &out, int indent_level = 0) const; private: typedef PTA(NodePath) NodePaths; NodePaths _node_paths; // This typedef is used in set_attrib() and similar methods. typedef pmap StateMap; }; INLINE std::ostream &operator << (std::ostream &out, const NodePathCollection &col) { col.output(out); return out; } #include "nodePathCollection.I" #endif