/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file particleSystemManager.h * @author charles * @date 2000-06-28 */ #ifndef PARTICLESYSTEMMANAGER_H #define PARTICLESYSTEMMANAGER_H #include "pandabase.h" #include "plist.h" #include "particleSystem.h" #include "pStatCollector.h" /** * Manages a set of individual ParticleSystem objects, so that each individual * one doesn't have to be updated and rendered every frame See Also : * particleSystemManager.cxx */ class EXPCL_PANDA_PARTICLESYSTEM ParticleSystemManager { PUBLISHED: explicit ParticleSystemManager(int every_nth_frame = 1); virtual ~ParticleSystemManager(); INLINE void set_frame_stepping(int every_nth_frame); INLINE int get_frame_stepping() const; INLINE void attach_particlesystem(ParticleSystem *ps); void remove_particlesystem(ParticleSystem *ps); INLINE void clear(); void do_particles(PN_stdfloat dt); void do_particles(PN_stdfloat dt, ParticleSystem * ps, bool do_render = true); virtual void output(std::ostream &out) const; virtual void write_ps_list(std::ostream &out, int indent=0) const; virtual void write(std::ostream &out, int indent=0) const; private: plist< PT(ParticleSystem) > _ps_list; int _nth_frame; int _cur_frame; static PStatCollector _do_particles_collector; }; #include "particleSystemManager.I" #endif // PARTICLESYSTEMMANAGER_H