/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file pgButton.h * @author drose * @date 2002-03-13 */ #ifndef PGBUTTON_H #define PGBUTTON_H #include "pandabase.h" #include "pgItem.h" #include "pgButtonNotify.h" #include "nodePath.h" #include "pset.h" /** * This is a particular kind of PGItem that is specialized to behave like a * normal button object. It keeps track of its own state, and handles mouse * events sensibly. */ class EXPCL_PANDA_PGUI PGButton : public PGItem { PUBLISHED: explicit PGButton(const std::string &name); virtual ~PGButton(); protected: PGButton(const PGButton ©); public: virtual PandaNode *make_copy() const; virtual void enter_region(const MouseWatcherParameter ¶m); virtual void exit_region(const MouseWatcherParameter ¶m); virtual void press(const MouseWatcherParameter ¶m, bool background); virtual void release(const MouseWatcherParameter ¶m, bool background); virtual void click(const MouseWatcherParameter ¶m); INLINE void set_notify(PGButtonNotify *notify); INLINE PGButtonNotify *get_notify() const; PUBLISHED: enum State { S_ready = 0, S_depressed, S_rollover, S_inactive }; void setup(const std::string &label, PN_stdfloat bevel = 0.1f); INLINE void setup(const NodePath &ready); INLINE void setup(const NodePath &ready, const NodePath &depressed); INLINE void setup(const NodePath &ready, const NodePath &depressed, const NodePath &rollover); void setup(const NodePath &ready, const NodePath &depressed, const NodePath &rollover, const NodePath &inactive); virtual void set_active(bool active); bool add_click_button(const ButtonHandle &button); bool remove_click_button(const ButtonHandle &button); bool has_click_button(const ButtonHandle &button); INLINE bool is_button_down(); INLINE static std::string get_click_prefix(); INLINE std::string get_click_event(const ButtonHandle &button) const; MAKE_PROPERTY(click_prefix, get_click_prefix); private: typedef pset Buttons; Buttons _click_buttons; bool _button_down; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { PGItem::init_type(); register_type(_type_handle, "PGButton", PGItem::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "pgButton.I" #endif