/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file scissorEffect.h * @author drose * @date 2008-07-30 */ #ifndef SCISSOREFFECT_H #define SCISSOREFFECT_H #include "pandabase.h" #include "renderEffect.h" #include "luse.h" #include "nodePath.h" // Forward declarations class Lens; /** * This provides a higher-level wrapper around ScissorAttrib. It allows for * the scissor region to be defined via points relative to the current node, * and also performs culling based on the scissor region. */ class EXPCL_PANDA_PGRAPH ScissorEffect : public RenderEffect { private: class PointDef { public: LPoint3 _p; NodePath _node; }; ScissorEffect(bool screen, const LVecBase4 &frame, const PointDef *points, int num_points, bool clip); ScissorEffect(const ScissorEffect ©); PUBLISHED: static CPT(RenderEffect) make_screen(const LVecBase4 &frame, bool clip = true); static CPT(RenderEffect) make_node(bool clip = true); static CPT(RenderEffect) make_node(const LPoint3 &a, const LPoint3 &b, const NodePath &node = NodePath()); static CPT(RenderEffect) make_node(const LPoint3 &a, const LPoint3 &b, const LPoint3 &c, const LPoint3 &d, const NodePath &node = NodePath()); CPT(RenderEffect) add_point(const LPoint3 &point, const NodePath &node = NodePath()) const; INLINE bool is_screen() const; INLINE const LVecBase4 &get_frame() const; INLINE int get_num_points() const; INLINE const LPoint3 &get_point(int n) const; MAKE_SEQ(get_points, get_num_points, get_point); INLINE NodePath get_node(int n) const; MAKE_SEQ(get_nodes, get_num_points, get_node); INLINE bool get_clip() const; public: virtual CPT(RenderEffect) xform(const LMatrix4 &mat) const; virtual void output(std::ostream &out) const; virtual bool has_cull_callback() const; virtual void cull_callback(CullTraverser *trav, CullTraverserData &data, CPT(TransformState) &node_transform, CPT(RenderState) &node_state) const; protected: virtual int compare_to_impl(const RenderEffect *other) const; private: PT(GeometricBoundingVolume) make_frustum(const Lens *lens, const LVecBase4 &frame) const; private: bool _screen; LVecBase4 _frame; typedef pvector Points; Points _points; bool _clip; public: static void register_with_read_factory(); virtual void write_datagram(BamWriter *manager, Datagram &dg); protected: static TypedWritable *make_from_bam(const FactoryParams ¶ms); void fillin(DatagramIterator &scan, BamReader *manager); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { RenderEffect::init_type(); register_type(_type_handle, "ScissorEffect", RenderEffect::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "scissorEffect.I" #endif