/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file stackedPerlinNoise2.h * @author drose * @date 2005-10-05 */ #ifndef STACKEDPERLINNOISE2_H #define STACKEDPERLINNOISE2_H #include "pandabase.h" #include "perlinNoise2.h" #include "pvector.h" /** * Implements a multi-layer PerlinNoise, with one or more high-frequency noise * functions added to a lower-frequency base noise function. */ class EXPCL_PANDA_MATHUTIL StackedPerlinNoise2 { PUBLISHED: INLINE StackedPerlinNoise2(); explicit StackedPerlinNoise2(double sx, double sy, int num_levels = 2, double scale_factor = 4.0f, double amp_scale = 0.5f, int table_size = 256, unsigned long seed = 0); StackedPerlinNoise2(const StackedPerlinNoise2 ©); void operator = (const StackedPerlinNoise2 ©); void add_level(const PerlinNoise2 &level, double amp = 1.0); void clear(); INLINE double noise(double x, double y); INLINE float noise(const LVecBase2f &value); double noise(const LVecBase2d &value); INLINE double operator ()(double x, double y); INLINE float operator ()(const LVecBase2f &value); INLINE double operator ()(const LVecBase2d &value); private: class Noise { public: PerlinNoise2 _noise; double _amp; }; typedef pvector Noises; Noises _noises; }; #include "stackedPerlinNoise2.I" #endif