/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file stackedPerlinNoise3.h * @author drose * @date 2005-10-05 */ #ifndef STACKEDPERLINNOISE3_H #define STACKEDPERLINNOISE3_H #include "pandabase.h" #include "perlinNoise3.h" #include "epvector.h" /** * Implements a multi-layer PerlinNoise, with one or more high-frequency noise * functions added to a lower-frequency base noise function. */ class EXPCL_PANDA_MATHUTIL StackedPerlinNoise3 { PUBLISHED: INLINE StackedPerlinNoise3(); explicit StackedPerlinNoise3(double sx, double sy, double sz, int num_levels = 3, double scale_factor = 4.0f, double amp_scale = 0.5f, int table_size = 256, unsigned long seed = 0); StackedPerlinNoise3(const StackedPerlinNoise3 ©); void operator = (const StackedPerlinNoise3 ©); void add_level(const PerlinNoise3 &level, double amp = 1.0); void clear(); INLINE double noise(double x, double y, double z); INLINE float noise(const LVecBase3f &value); double noise(const LVecBase3d &value); INLINE double operator ()(double x, double y, double z); INLINE float operator ()(const LVecBase3f &value); INLINE double operator ()(const LVecBase3d &value); private: class Noise { public: PerlinNoise3 _noise; double _amp; }; typedef epvector Noises; Noises _noises; }; #include "stackedPerlinNoise3.I" #endif