/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file subprocessWindowBuffer.I * @author drose * @date 2009-07-11 */ /** * Returns the width of the framebuffer in pixels. */ inline int SubprocessWindowBuffer:: get_x_size() const { return _x_size; } /** * Returns the height of the framebuffer in pixels. */ inline int SubprocessWindowBuffer:: get_y_size() const { return _y_size; } /** * Returns the length of a row of the framebuffer, in bytes. */ inline size_t SubprocessWindowBuffer:: get_row_size() const { return _row_size; } /** * Returns the total number of bytes in the framebuffer. */ inline size_t SubprocessWindowBuffer:: get_framebuffer_size() const { return _framebuffer_size; } /** * Returns true if the framebuffer data has been updated since * open_read_framebuffer() was last called. */ inline bool SubprocessWindowBuffer:: ready_for_read() const { return (_last_written != _last_read); } /** * Returns true if the framebuffer data has been read since * open_write_framebuffer() was last called. */ inline bool SubprocessWindowBuffer:: ready_for_write() const { return (_last_written == _last_read); } /** * Returns a read-only pointer to the framebuffer. It is only valid to call * this if ready_for_read() has returned true. * * You must call close_read_framebuffer() to indicate you have finished * reading. */ inline const void *SubprocessWindowBuffer:: open_read_framebuffer() { assert(ready_for_read()); return (void *)(this + 1); } /** * Releases the framebuffer after a previous call to open_read_framebuffer(). */ inline void SubprocessWindowBuffer:: close_read_framebuffer() { _last_read = _last_written; } /** * Returns a writable pointer to the framebuffer. It is only valid to call * this if ready_for_write() has returned true. * * You must call close_write_framebuffer() to indicate you have finished * writing. */ inline void *SubprocessWindowBuffer:: open_write_framebuffer() { assert(ready_for_write()); return (void *)(this + 1); } /** * Releases the framebuffer after a previous call to open_write_framebuffer(). */ inline void SubprocessWindowBuffer:: close_write_framebuffer() { ++_last_written; } /** * Adds a new Event to the queue. Returns false if the queue was full. */ inline bool SubprocessWindowBuffer:: add_event(const SubprocessWindowBuffer::Event &event) { if (((_event_in + 1) % max_events) == _event_out) { // The queue is full. return false; } _events[_event_in] = event; _event_in = (_event_in + 1) % max_events; return true; } /** * Returns true if the queue has at least one Event to extract, false if it is * empty. */ inline bool SubprocessWindowBuffer:: has_event() const { return (_event_in != _event_out); } /** * If the queue is nonempty, fills event with the first Event on the queue and * returns true. If the queue is empty, returns false. */ inline bool SubprocessWindowBuffer:: get_event(SubprocessWindowBuffer::Event &event) { if (_event_in == _event_out) { return false; } event = _events[_event_out]; _event_out = (_event_out + 1) % max_events; return true; }