/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file transparencyAttrib.h * @author drose * @date 2002-02-28 */ #ifndef TRANSPARENCYATTRIB_H #define TRANSPARENCYATTRIB_H #include "pandabase.h" #include "renderAttrib.h" class FactoryParams; /** * This controls the enabling of transparency. Simply setting an alpha * component to non-1 does not in itself make an object transparent; you must * also enable transparency mode with a suitable TransparencyAttrib. * Similarly, it is wasteful to render an object with a TransparencyAttrib in * effect unless you actually want it to be at least partially transparent * (and it has alpha components less than 1). */ class EXPCL_PANDA_PGRAPH TransparencyAttrib : public RenderAttrib { PUBLISHED: enum Mode { // The first two should be specifically 0 and 1, for historical reasons // (NodePath::set_transparency() used to accept a boolean value, which // corresponded to M_none or M_alpha). M_none = 0, // No transparency. M_alpha = 1, // Normal transparency, panda will sort back-to-front. M_premultiplied_alpha, // Assume textures use premultiplied alpha. M_multisample, // Uses ms buffer, alpha values modified to 1.0. M_multisample_mask, // Uses ms buffer, alpha values not modified. M_binary, // Only writes pixels with alpha >= 0.5. M_dual, // opaque parts first, then sorted transparent parts. }; private: INLINE TransparencyAttrib(Mode mode = M_none); PUBLISHED: static CPT(RenderAttrib) make(Mode mode); static CPT(RenderAttrib) make_default(); INLINE Mode get_mode() const; MAKE_PROPERTY(mode, get_mode); public: virtual void output(std::ostream &out) const; protected: virtual int compare_to_impl(const RenderAttrib *other) const; virtual size_t get_hash_impl() const; private: Mode _mode; PUBLISHED: static int get_class_slot() { return _attrib_slot; } virtual int get_slot() const { return get_class_slot(); } MAKE_PROPERTY(class_slot, get_class_slot); public: static void register_with_read_factory(); virtual void write_datagram(BamWriter *manager, Datagram &dg); protected: static TypedWritable *make_from_bam(const FactoryParams ¶ms); void fillin(DatagramIterator &scan, BamReader *manager); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { RenderAttrib::init_type(); register_type(_type_handle, "TransparencyAttrib", RenderAttrib::get_class_type()); _attrib_slot = register_slot(_type_handle, 100, new TransparencyAttrib); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; static int _attrib_slot; }; #include "transparencyAttrib.I" #endif