/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file wavAudio.h * @author rdb * @date 2013-08-23 */ #ifndef WAVAUDIO_H #define WAVAUDIO_H #include "pandabase.h" #include "movieAudio.h" class WavAudioCursor; /** * A native PCM .wav loader. Supported formats are linear PCM, IEEE float, * A-law and mu-law. */ class EXPCL_PANDA_MOVIES WavAudio : public MovieAudio { PUBLISHED: WavAudio(const Filename &name); virtual ~WavAudio(); virtual PT(MovieAudioCursor) open(); static PT(MovieAudio) make(const Filename &name); private: friend class WavAudioCursor; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { TypedWritableReferenceCount::init_type(); register_type(_type_handle, "WavAudio", MovieAudio::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "wavAudio.I" #endif