local plr = game.Players.LocalPlayer local chr = plr.Character local maus = plr:GetMouse() local PGui=plr.PlayerGui local lleg = chr["Left Leg"] local rleg = chr["Right Leg"] local larm = chr["Left Arm"] local rarm = chr["Right Arm"] local hed = chr.Head local rutprt = chr.HumanoidRootPart local torso = chr.Torso local otheranims=false local armmovement=false local equipped=false chr.Animate.Disabled=true local RunSpeed=40 local WlkSpeed=20 local CrawlSpeed=10 local CrawlDashSpeed=20 local runnin=false local tik=0 local fldb={['w']=false,['a']=false,['s']=false,['d']=false} local Meows={"60871617","151742282","138093919"} local leftnekoface="260195370" local rightnekoface="260196558" local swing="Right" local armanim="" local hitdb=false local RightNekoColor=BrickColor.new("Really black") local LeftNekoColor=BrickColor.new("Institutional white") coroutine.wrap(function() for i,x in pairs(hed:GetChildren()) do if x:IsA('Sound') then x:Destroy() end end end)() function Lerp(a, b, i) local com1 = {a.X, a.Y, a.Z, a:toEulerAnglesXYZ()} local com2 = {b.X, b.Y, b.Z, b:toEulerAnglesXYZ()} local calx = com1[1] + (com2[1] - com1[1]) * i local caly = com1[2] + (com2[2] - com1[2]) * i local calz = com1[3] + (com2[3] - com1[3]) * i local cala = com1[4] + (com2[4] - com1[4]) * i local calb = com1[5] + (com2[5] - com1[5]) * i local calc = com1[6] + (com2[6] - com1[6]) * i return CFrame.new(calx, caly, calz) * CFrame.Angles(cala, calb, calc) end function TwnSingleNumber(s,f,m) local wot=s+(f-s)*m return wot end function TwnVector3(q,w,e) local begin={q.x,q.y,q.z} local ending={w.x,w.y,w.z} local bgx=begin[1]+(ending[1]-begin[1])*e local bgy=begin[2]+(ending[2]-begin[2])*e local bgz=begin[3]+(ending[3]-begin[3])*e return Vector3.new(bgx,bgy,bgz) end newWeld = function(wld, wp0, wp1, wc0x, wc0y, wc0z) wld = Instance.new("Weld", wp1) wld.Part0 = wp0 wld.Part1 = wp1 wld.C0 = CFrame.new(wc0x, wc0y, wc0z) end function Avg(a, b) return CFrame.new((a.X+b.X)/2,(a.Y+b.Y)/2,(a.Z+b.Z)/2) end newWeld(law, torso, larm, -1.5, 0.5, 0) newWeld(raw, torso, rarm, 1.5, 0.5, 0) newWeld(llw, torso, lleg, -.5, -2, 0) newWeld(rlw, torso, rleg, .5, -2, 0) newWeld(hw, torso, hed, 0, 1.5, 0) local rutwald=Instance.new('Weld',rutprt) rutwald.Part0=rutprt rutwald.Part1=torso rutwald.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),0) larm.Weld.C1 = CFrame.new(0, 0.5, 0) rarm.Weld.C1 = CFrame.new(0, 0.5, 0) rleg.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,0) lleg.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,0) local anim = "Idling" local lastanim = "Idling" local val = 0 local syne = 0 local num = 0 local runtime = 0 local NekoNekoKnuckles=Instance.new("Model",chr) NekoNekoKnuckles.Name="Neko Neko Knuckles" local RightNeko=Instance.new("Model",NekoNekoKnuckles) RightNeko.Name="Right Neko" local LeftNeko=Instance.new("Model",NekoNekoKnuckles) LeftNeko.Name="Left Neko" --[[ Right Neko ]]-- local rn1=Instance.new("Part",RightNeko) rn1.Name="RightHandle" rn1.Material="SmoothPlastic" rn1.TopSurface=10 rn1.BottomSurface=10 rn1.LeftSurface=10 rn1.RightSurface=10 rn1.FrontSurface=10 rn1.BackSurface=10 rn1.BrickColor=RightNekoColor rn1.formFactor=3 rn1.Size=Vector3.new(1.1,1.3,1.1) rn1.CanCollide=false rn1:breakJoints'' local rn1w=Instance.new("Weld",rn1) rn1w.Part0=rn1 rn1w.Part1=rarm rn1w.C0=CFrame.new(0,.4,0) local rn2=Instance.new("Part",RightNeko) rn2.Name="RightHandle" rn2.Material="SmoothPlastic" rn2.TopSurface=10 rn2.BottomSurface=10 rn2.LeftSurface=10 rn2.RightSurface=10 rn2.FrontSurface=10 rn2.BackSurface=10 rn2.BrickColor=RightNekoColor rn2.formFactor=3 rn2.Size=Vector3.new(1.2,.4,1.2) rn2.CanCollide=false rn2:breakJoints'' local rn2w=Instance.new("Weld",rn2) rn2w.Part0=rn2 rn2w.Part1=rarm rn2w.C0=CFrame.new(0,-.1,0) local rnbell=Instance.new("Part",RightNeko) rnbell.Name="RightBell" rnbell.Material="SmoothPlastic" rnbell.TopSurface=10 rnbell.BottomSurface=10 rnbell.LeftSurface=10 rnbell.RightSurface=10 rnbell.FrontSurface=10 rnbell.BackSurface=10 rnbell.BrickColor=BrickColor.new("New Yeller") rnbell.Reflectance=.6 rnbell.formFactor=3 rnbell.Size=Vector3.new(.45,.45,.45) rnbell.CanCollide=false rnbell:breakJoints'' local rnbellw=Instance.new("Weld",rnbell) rnbellw.Part0=rnbell rnbellw.Part1=rarm rnbellw.C0=CFrame.new(0,.3,.65) local rnbellm=Instance.new("SpecialMesh",rnbell) rnbellm.MeshType="Sphere" local rnbf=Instance.new("PointLight",rnbell) rnbf.Shadows=true rnbf.Range=15 rnbf.Brightness=10 local rnding=Instance.new("Sound",rnbell) rnding.SoundId="http://www.roblox.com/asset?id=138134386" rnding.Volume=.2 local rn3=Instance.new("Part",RightNeko) rn3.Name="RightHead" rn3.Material="SmoothPlastic" rn3.TopSurface=10 rn3.BottomSurface=10 rn3.LeftSurface=10 rn3.RightSurface=10 rn3.FrontSurface=10 rn3.BackSurface=10 rn3.BrickColor=RightNekoColor rn3.formFactor=3 rn3.Size=Vector3.new(1.575,1.65,1.575) rn3.CanCollide=false rn3:breakJoints'' local rn3w=Instance.new("Weld",rn3) rn3w.Part0=rn3 rn3w.Part1=rarm rn3w.C0=CFrame.new(0,.95,0) local rn3m=Instance.new("SpecialMesh",rn3) rn3m.MeshType="Sphere" local rnface=Instance.new("Decal",rn3) rnface.Texture="http://www.roblox.com/asset?id="..rightnekoface rnface.Face="Bottom" local rnpunch=Instance.new("Sound",rn3) rnpunch.SoundId="http://www.roblox.com/asset?id=146163534" rnpunch.Volume=.3 rn3.Touched:connect(function(hit) if hit and swing=="Right" and crawling and armmovement and crawldig then local j=2 for jx=-j,j,4 do for jy=-j,j,4 do for jz=-j,j,4 do local spot=workspace.Terrain:WorldToCell(rn3.CFrame*CFrame.new(0,0,-2).p+Vector3.new(jx,jy,jz)) workspace.Terrain:SetCell(spot.x,spot.y,spot.z,0,0,0) end end end end coroutine.wrap(function() if hit and swing=="Right" and armmovement then coroutine.resume(coroutine.create(function() local j=2 for jx=-j,j,4 do for jy=-j,j,4 do for jz=-j,j,4 do local spot=workspace.Terrain:WorldToCell(rn3.CFrame*CFrame.new(0,0,-2).p+Vector3.new(jx,jy,jz)) workspace.Terrain:SetCell(spot.x,spot.y,spot.z,0,0,0) end end end end)) if hit.Parent then for i,x in pairs(hit.Parent:GetChildren()) do if x:IsA('Humanoid') then hyoom=x end end local hawm=hit.Parent and hyoom and hit.Parent.Parent if hawm and hit.Parent.ClassName=='Model' and hit.Parent~=chr and not hitdb then hitdb=true local nyaa=Instance.new("Sound",rn3) nyaa.SoundId="http://www.roblox.com/asset?id="..Meows[math.random(1,#Meows)] nyaa:Play'' rnpunch:Play'' game:service'Debris':AddItem(nyaa,2) if hyoom.Parent and hyoom.Parent:findFirstChild("Torso") then local asd=Instance.new("BodyVelocity",hyoom.Parent.Torso) asd.maxForce=Vector3.new(1/0,1/0,1/0) asd.velocity=((rn3.CFrame.p-hyoom.Parent.Torso.CFrame.p).unit*-20)+Vector3.new(0,10,0) game:service'Debris':AddItem(asd,.2) end hyoom.Sit=true if crawling then hyoom.Health=hyoom.Health-(math.random(15,20)*(hyoom.MaxHealth/100)) wait(.5) hitdb=false else hyoom.Health=hyoom.Health-(math.random(20,40)*(hyoom.MaxHealth/100)) wait(1) hitdb=false end end end end end)() end) local rn4=Instance.new("Part",RightNeko) rn4.Name="RightHandle" rn4.Material="SmoothPlastic" rn4.TopSurface=10 rn4.BottomSurface=10 rn4.LeftSurface=10 rn4.RightSurface=10 rn4.FrontSurface=10 rn4.BackSurface=10 rn4.BrickColor=RightNekoColor rn4.formFactor=3 rn4.Size=Vector3.new(1.575,.2,1.575) rn4.CanCollide=false rn4:breakJoints'' local rn4w=Instance.new("Weld",rn4) rn4w.Part0=rn4 rn4w.Part1=rn3 rn4w.C0=CFrame.new(0,-.75,.15)*CFrame.Angles(math.rad(90),0,0) local rn4m=Instance.new("SpecialMesh",rn4) rn4m.Scale=Vector3.new(1.2,1.2,1.2) rn4m.MeshId="http://www.roblox.com/asset?id=1374148" rn4m.TextureId="http://www.roblox.com/asset?id=1374132" local ln1=Instance.new("Part",LeftNeko) ln1.Name="LeftHandle" ln1.Material="SmoothPlastic" ln1.TopSurface=10 ln1.BottomSurface=10 ln1.LeftSurface=10 ln1.RightSurface=10 ln1.FrontSurface=10 ln1.BackSurface=10 ln1.BrickColor=LeftNekoColor ln1.formFactor=3 ln1.Size=Vector3.new(1.1,1.3,1.1) ln1.CanCollide=false ln1:breakJoints'' local ln1w=Instance.new("Weld",ln1) ln1w.Part0=ln1 ln1w.Part1=larm ln1w.C0=CFrame.new(0,.4,0) local ln2=Instance.new("Part",LeftNeko) ln2.Name="LeftHandle" ln2.Material="SmoothPlastic" ln2.TopSurface=10 ln2.BottomSurface=10 ln2.LeftSurface=10 ln2.RightSurface=10 ln2.FrontSurface=10 ln2.BackSurface=10 ln2.BrickColor=LeftNekoColor ln2.formFactor=3 ln2.Size=Vector3.new(1.2,.4,1.2) ln2.CanCollide=false ln2:breakJoints'' local ln2w=Instance.new("Weld",ln2) ln2w.Part0=ln2 ln2w.Part1=larm ln2w.C0=CFrame.new(0,-.1,0) local lnbell=Instance.new("Part",LeftNeko) lnbell.Name="LeftBell" lnbell.Material="SmoothPlastic" lnbell.TopSurface=10 lnbell.BottomSurface=10 lnbell.LeftSurface=10 lnbell.RightSurface=10 lnbell.FrontSurface=10 lnbell.BackSurface=10 lnbell.BrickColor=BrickColor.new("New Yeller") lnbell.Reflectance=.6 lnbell.formFactor=3 lnbell.Size=Vector3.new(.45,.45,.45) lnbell.CanCollide=false lnbell:breakJoints'' local lnbellw=Instance.new("Weld",lnbell) lnbellw.Part0=lnbell lnbellw.Part1=larm lnbellw.C0=CFrame.new(0,.3,.65) local lnbellm=Instance.new("SpecialMesh",lnbell) lnbellm.MeshType="Sphere" local lnbf=Instance.new("PointLight",lnbell) lnbf.Shadows=true lnbf.Range=15 lnbf.Brightness=10 local lnding=Instance.new("Sound",lnbell) lnding.SoundId="http://www.roblox.com/asset?id=138134386" lnding.Volume=.2 local ln3=Instance.new("Part",LeftNeko) ln3.Name="LeftHead" ln3.Material="SmoothPlastic" ln3.TopSurface=10 ln3.BottomSurface=10 ln3.LeftSurface=10 ln3.RightSurface=10 ln3.FrontSurface=10 ln3.BackSurface=10 ln3.BrickColor=LeftNekoColor ln3.formFactor=3 ln3.Size=Vector3.new(1.575,1.65,1.575) ln3.CanCollide=false ln3:breakJoints'' local ln3w=Instance.new("Weld",ln3) ln3w.Part0=ln3 ln3w.Part1=larm ln3w.C0=CFrame.new(0,.95,0) local ln3m=Instance.new("SpecialMesh",ln3) ln3m.MeshType="Sphere" local lnface=Instance.new("Decal",ln3) lnface.Texture="http://www.roblox.com/asset?id="..leftnekoface lnface.Face="Bottom" local lnpunch=Instance.new("Sound",ln3) lnpunch.SoundId="http://www.roblox.com/asset?id=146163534" lnpunch.Volume=.3 ln3.Touched:connect(function(hit) if hit and swing=="Left" and crawling and armmovement and crawldig then local j=2 for jx=-j,j,4 do for jy=-j,j,4 do for jz=-j,j,4 do local spot=workspace.Terrain:WorldToCell(ln3.CFrame*CFrame.new(0,0,-2).p+Vector3.new(jx,jy,jz)) workspace.Terrain:SetCell(spot.x,spot.y,spot.z,0,0,0) end end end end coroutine.wrap(function() if hit and swing=="Left" and armmovement then coroutine.resume(coroutine.create(function() local j=2 for jx=-j,j,4 do for jy=-j,j,4 do for jz=-j,j,4 do local spot=workspace.Terrain:WorldToCell(ln3.CFrame*CFrame.new(0,0,-2).p+Vector3.new(jx,jy,jz)) workspace.Terrain:SetCell(spot.x,spot.y,spot.z,0,0,0) end end end end)) if hit.Parent then for i,x in pairs(hit.Parent:GetChildren()) do if x:IsA('Humanoid') then hyoom=x end end local hawm=hit.Parent and hyoom and hit.Parent.Parent if hawm and hit.Parent.ClassName=='Model' and hit.Parent~=chr and not hitdb then hitdb=true local nyaa=Instance.new("Sound",rn3) nyaa.SoundId="http://www.roblox.com/asset?id="..Meows[math.random(1,#Meows)] nyaa:Play'' rnpunch:Play'' game:service'Debris':AddItem(nyaa,3) if hyoom.Parent:findFirstChild("Torso") then local asd=Instance.new("BodyVelocity",hyoom.Parent.Torso) asd.maxForce=Vector3.new(1/0,1/0,1/0) asd.velocity=((ln3.CFrame.p-hyoom.Parent.Torso.CFrame.p).unit*-20)+Vector3.new(0,10,0) game:service'Debris':AddItem(asd,.2) end hyoom.Sit=true if crawling then hyoom.Health=hyoom.Health-(math.random(15,20)*(hyoom.MaxHealth/100)) wait(.5) hitdb=false else hyoom.Health=hyoom.Health-(math.random(20,40)*(hyoom.MaxHealth/100)) wait(1) hitdb=false end end end end end)() end) local ln4=Instance.new("Part",LeftNeko) ln4.Name="LeftHandle" ln4.Material="SmoothPlastic" ln4.TopSurface=10 ln4.BottomSurface=10 ln4.LeftSurface=10 ln4.RightSurface=10 ln4.FrontSurface=10 ln4.BackSurface=10 ln4.BrickColor=LeftNekoColor ln4.formFactor=3 ln4.Size=Vector3.new(1.575,.2,1.575) ln4.CanCollide=false ln4:breakJoints'' local ln4w=Instance.new("Weld",ln4) ln4w.Part0=ln4 ln4w.Part1=ln3 ln4w.C0=CFrame.new(0,-.75,.15)*CFrame.Angles(math.rad(90),0,0) local ln4m=Instance.new("SpecialMesh",ln4) ln4m.Scale=Vector3.new(1.2,1.2,1.2) ln4m.MeshId="http://www.roblox.com/asset?id=1374148" ln4m.TextureId="http://www.roblox.com/asset?id=59596104" maus.KeyDown:connect(function(kei) if string.byte(kei)==48 and not otheranims and not sitting and not disabled then runnin=true end if string.byte(kei)==48 and crawling and not sitting and not disabled then crawldash=true end if kei=='w' then fldb.w=true end if kei=='a' then fldb.a=true end if kei=='s' then fldb.s=true end if kei=='d' then fldb.d=true end if string.byte(kei)==50 and not crawling then if crouching then otheranims=false crouching=false chr.Humanoid.WalkSpeed=18 elseif not crouching and not otheranims then otheranims=true crouching=true anim="Crouching" end end if kei=='j' and not otheranims and not armmovement and not disabled and not lit then otheranims=true anim="PreSuperJump" chr.Humanoid.WalkSpeed=0 jumpcharge=true end if kei=='c' and not armmovement and not sitting and not disabled then if (torso.Velocity*Vector3.new(1,0,1)).magnitude>=RunSpeed-2.5 and not otheranims and not crawling then otheranims=true anim="Sliding" local tempvelocity=Instance.new('BodyVelocity',rutprt) tempvelocity.Name="TemporaryVelocity" tempvelocity.maxForce=Vector3.new(math.huge,0,math.huge) tempvelocity.velocity=((rutprt.CFrame*CFrame.new(0,0,-1)).p-rutprt.CFrame.p).unit*RunSpeed coroutine.resume(coroutine.create(function() local totesvelocity=RunSpeed repeat if (tempvelocity.velocity*Vector3.new(1,1,1)).magnitude<=1 then otheranims=false tempvelocity:destroy'' elseif (tempvelocity.velocity*Vector3.new(1,1,1)).magnitude>1 then totesvelocity=totesvelocity-(2.5*(RunSpeed/100)) tempvelocity.velocity=((rutprt.CFrame*CFrame.new(0,0,-1)).p-rutprt.CFrame.p).unit*totesvelocity end wait'' until tempvelocity.Parent==nil end)) elseif (torso.Velocity*Vector3.new(1,0,1)).magnitude<=RunSpeed-2.5 then if not crawling then otheranims=true anim='PreCrawl' wait'.2' crawling=true chr.Humanoid.WalkSpeed=8 elseif crawling then crawling=false otheranims=false chr.Humanoid.WalkSpeed=WlkSpeed end end end end) maus.KeyUp:connect(function(kei) if string.byte(kei)==48 and not otheranims and not sitting and not disabled then runnin=false end if string.byte(kei)==48 and crawling then crawldash=false end if kei=='w' then fldb.w=false end if kei=='a' then fldb.a=false end if kei=='s' then fldb.s=false end if kei=='d' then fldb.d=false end if kei=="c" and rutprt:findFirstChild("TemporaryVelocity") and otheranims then otheranims=false rutprt["TemporaryVelocity"]:destroy'' end if kei=='j' and otheranims and jumpcharge then if running then chr.Humanoid.WalkSpeed=RunSpeed else chr.Humanoid.WalkSpeed=WlkSpeed end chr.Humanoid.Jump=true anim="SuperJump" local aasdd=Instance.new("BodyVelocity",rutprt) aasdd.maxForce=Vector3.new(0,1/0,0) aasdd.velocity=Vector3.new(0,jumpheight,0) game:service'Debris':AddItem(aasdd,.175) jumpcharge=false wait(.3) otheranims=false end end) maus.Button1Down:connect(function() if not sitting and not disabled and not armmovement and equipped and crawling then crawldig=true armmovement=true armanim="Digging" end if not otheranims and not sitting and not disabled and not armmovement and equipped then armmovement=true armanim=swing.."Swing1" wait(.25) armanim=swing.."Swing2" if swing=="Right" then rnding:Play() coroutine.resume(coroutine.create(function() wait(.65) rnding:Stop() end)) else lnding:Play() coroutine.resume(coroutine.create(function() wait(.65) lnding:Stop() end)) end wait(.3) armmovement=false if swing=="Right" then swing="Left" else swing="Right" end end end) maus.Button1Up:connect(function() if armmovement and crawldig then crawldig=false armmovement=false end end) chr.Humanoid.Changed:connect(function(chng) if crouching or crawling or disabled then if chng=='Jump' then chr.Humanoid.Jump=false end end end) game:service'RunService'.RenderStepped:connect(function() syne=syne+1 if not otheranims and not swimming then if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 1 and not dnc and not chr.Humanoid.Jump then-- and torso.Velocity.y<5 and torso.Velocity.y>-5 anim="Idling" elseif (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude > 1 and (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude < RunSpeed-5 and not chr.Humanoid.Jump then-- and torso.Velocity.y<5 and torso.Velocity.y>-5 anim="Walking" dnc=false elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > RunSpeed-10 and not chr.Humanoid.Jump then-- and torso.Velocity.y<5 and torso.Velocity.y>-5 anim="Sprinting" dnc=false elseif torso.Velocity.y>5 and chr.Humanoid.Jump then anim='Jumping' dnc=false elseif (torso.Velocity.y < -5) and chr.Humanoid.Jump then anim='Falling' dnc=false end end if otheranims and crawling then if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 1 and not chr.Humanoid.Jump then anim="IdleCrawl" elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 1 and (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 12 and not chr.Humanoid.Jump then anim="Crawling" idled=false elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 1 and (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 12 and not chr.Humanoid.Jump then anim="SpeedCrawling" idled=false end end if anim~=lastanim then runtime=0 syne=0 end lastanim=anim idlesineinc=35 if anim=="Idling" then if not armmovement and not equipped then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525+math.cos(syne/idlesineinc)/25,0)*CFrame.Angles(0,0,math.rad(10)),.1) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525+math.cos(syne/idlesineinc)/25,0)*CFrame.Angles(0,0,math.rad(-10)),.1) elseif not armmovement and equipped then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.2,.4+math.cos(syne/idlesineinc)/25,.1)*CFrame.Angles(math.rad(105),math.rad(-15),math.rad(-20)),.1) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.1,.20+math.cos(syne/idlesineinc)/25,-.65)*CFrame.Angles(math.rad(90),math.rad(10),math.rad(15)),.1) end lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.9-math.cos(syne/idlesineinc)/20,(math.cos(syne/idlesineinc)/35))*CFrame.Angles(-(math.cos(syne/idlesineinc)/35),0,math.rad(-2.5)),.1) rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.9-math.cos(syne/idlesineinc)/20,(math.cos(syne/idlesineinc)/35))*CFrame.Angles(-(math.cos(syne/idlesineinc)/35),0,math.rad(2.5)),.1) hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5+math.cos(syne/idlesineinc)/50,0)*CFrame.Angles(math.cos(syne/idlesineinc)/40,0,0),.1) rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-.1+math.cos(syne/idlesineinc)/20,0)*CFrame.Angles(math.cos(syne/idlesineinc)/35+math.rad(0),math.rad(0),math.rad(0)),.1) end if anim=="Walking" then if not armmovement and not equipped then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(math.cos(syne/6)/1.25,math.rad(5),-(math.cos(syne/6.75)/15)+math.rad(8)),.1) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(-(math.cos(syne/6)/1.25),0,-(math.cos(syne/6.75)/15)-math.rad(8)),.1) elseif not armmovement and equipped then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.4,.425,-.2)*CFrame.Angles(math.rad(40),math.rad(10),math.rad(5)),.1) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.4,.425,-.2)*CFrame.Angles(math.rad(40),math.rad(-10),math.rad(-5)),.1) end lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.8-math.sin(syne/6)/8,-(math.cos(syne/6)/1.125))*CFrame.Angles(math.cos(syne/6)/1.125,0,math.rad(-2.5)),.1) rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.8+math.sin(syne/6)/8,math.cos(syne/6)/1.125)*CFrame.Angles(-(math.cos(syne/6)/1.125),0,math.rad(2.5)),.1) hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5+math.cos(syne/20)/50,0)*CFrame.Angles(-math.cos(syne/3)/20,0,0),.1) rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-.2+math.cos(syne/3.375)/20,math.cos(syne/3)/5)*CFrame.Angles(math.cos(syne/3)/20+math.rad(-3.5),math.cos(syne/6)/8,-math.cos(syne/6)/30+math.sin(rutprt.RotVelocity.y/2)/7.5),.1) end if anim=="Sprinting" then if not armmovement and not equipped then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525,math.cos(syne/4)/15)*CFrame.Angles(-math.cos(syne/2.5)/5+math.rad(-55),0,math.rad(12.5)),.1) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525,-math.cos(syne/4)/15)*CFrame.Angles(-math.cos(syne/2.5)/5+math.rad(-55),0,math.rad(-12.5)),.1) elseif not armmovement and equipped then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.4,.5,-.1)*CFrame.Angles(math.rad(-5),math.rad(10),math.rad(35)),.1) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.4,.5,-.1)*CFrame.Angles(math.rad(-5),math.rad(-10),math.rad(-35)),.1) end lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55+math.cos(syne/4)/20,-1.5-math.sin(syne/4)/2.5,-(math.cos(syne/4)*2.5)-.05)*CFrame.Angles(math.cos(syne/4)*2+math.rad(-10),0,math.rad(-2.5)),.1) rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55-math.cos(syne/4)/20,-1.5+math.sin(syne/4)/2.5,math.cos(syne/4)*2.5-.05)*CFrame.Angles(-(math.cos(syne/4)*2)+math.rad(-10),0,math.rad(2.5)),.1) hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.55+math.cos(syne/20)/50,0)*CFrame.Angles(-math.cos(syne/2.5)/10+math.rad(20),-math.cos(syne/2.5)/8,0),.1) rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-.3+math.cos(syne/2.5)/15,math.cos(syne/2.5))*CFrame.Angles(math.cos(syne/2.5)/8+math.rad(-25),math.cos(syne/2.5)/8,math.cos(syne/4)/15+math.sin(rutprt.RotVelocity.y/2)/4),.1) end if anim=="Jumping" then if not armmovement then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(50)),.1) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(-50)),.1) end lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.4,0)*CFrame.Angles(math.rad(-17.5),0,math.rad(-2.5)),.1) rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.1,-.1)*CFrame.Angles(math.rad(-17.5),0,math.rad(2.5)),.1) hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5+math.cos(syne/20)/50,0)*CFrame.Angles(math.cos(syne/20)/40,0,0),.1) rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-.1+math.cos(syne/20)/20,0)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.1) end if anim=="Falling" then if not armmovement then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(70)),.035) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(-70)),.035) end lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.2,0)*CFrame.Angles(math.rad(-14),0,math.rad(-2.5)),.035) rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.9,0)*CFrame.Angles(math.rad(0),0,math.rad(2.5)),.035) hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,-.3)*CFrame.Angles(math.rad(-40),0,0),.035) rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-.1+math.cos(syne/20)/20,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.035) end if anim=="Sliding" then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(math.rad(-20),0,math.rad(60)),.1) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(-50)),.1) lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1,-.1)*CFrame.Angles(math.rad(-17.5),0,math.rad(-2.5)),.1) rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.95,0)*CFrame.Angles(math.rad(0),0,math.rad(2.5)),.1) hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-20),math.rad(-60),0),.1) rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-1.2,0)*CFrame.Angles(math.rad(45),math.rad(85),math.rad(0)),.1) end if armmovement then if armanim=="RightSwing1" then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.4,.25+math.cos(syne/idlesineinc)/25,1.2)*CFrame.Angles(math.rad(95),math.rad(-15),math.rad(15)),.2) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.2,.35+math.cos(syne/idlesineinc)/25,0)*CFrame.Angles(math.rad(45),math.rad(10),math.rad(10)),.2) end if armanim=="RightSwing2" then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(.8,.3+math.cos(syne/idlesineinc)/25,-.8)*CFrame.Angles(math.rad(95),math.rad(15),math.rad(-15)),.5) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.2,.45+math.cos(syne/idlesineinc)/25,0)*CFrame.Angles(math.rad(45),math.rad(10),math.rad(-10)),.5) end if armanim=="LeftSwing1" then larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.4,.25+math.cos(syne/idlesineinc)/25,1.2)*CFrame.Angles(math.rad(95),math.rad(10),math.rad(15)),.2) rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.2,.35+math.cos(syne/idlesineinc)/25,0)*CFrame.Angles(math.rad(45),math.rad(10),math.rad(10)),.2) end if armanim=="LeftSwing2" then larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-.8,.3+math.cos(syne/idlesineinc)/25,-.8)*CFrame.Angles(math.rad(95),math.rad(-15),math.rad(15)),.5) rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.2,.45+math.cos(syne/idlesineinc)/25,0)*CFrame.Angles(math.rad(45),math.rad(10),math.rad(10)),.5) end if armanim=="Digging" then rarm.Weld.C0=Lerp(rarm.Weld.C0, CFrame.new(1.25, 1.1+math.cos(syne), -.1)* CFrame.Angles(math.rad(179), 0, math.rad(-25)), 0.5) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.25, 1.1-(math.cos(syne)), -.1) * CFrame.Angles(math.rad(179), 0, math.rad(25)), 0.5) end end if jumpcharge and jumpheight<150 then jumpheight=jumpheight+3 elseif not jumpcharge then jumpheight=20 end if anim=="PreSuperJump" then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(50)),.06) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(-50)),.06) lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1,.3)*CFrame.Angles(math.rad(-40),0,math.rad(-2.5)),.06) rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-.6,-.65)*CFrame.Angles(math.rad(10),0,math.rad(2.5)),.06) hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,.3)*CFrame.Angles(math.rad(40),0,0),.06) rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-1.6,.2)*CFrame.Angles(math.rad(-14),math.rad(0),math.rad(0)),.06) end if anim=="SuperJump" then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.4,.525,0)*CFrame.Angles(math.rad(-10),0,math.rad(20)),.1) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.4,.525,0)*CFrame.Angles(math.rad(-10),0,math.rad(-20)),.1) lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.8,0)*CFrame.Angles(math.rad(-2.5),0,math.rad(-2.5)),.2) rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.8,0)*CFrame.Angles(math.rad(-2.5),0,math.rad(2.5)),.2) hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,.3)*CFrame.Angles(math.rad(30),0,0),.1) rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,0,0)*CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),.1) chr.Humanoid.Jump=true end if anim=="Crouching" then if not armmovement then rarm.Weld.C0=Lerp(rarm.Weld.C0, CFrame.new(1.4, .35, -.225) * CFrame.Angles(math.rad(70), 0, math.rad(-15)), 0.075) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4, .35, -.225) * CFrame.Angles(math.rad(70), 0, math.rad(15)), 0.075) end lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -.55, -1) * CFrame.Angles(math.rad(40), 0, math.rad(0)), 0.075) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -.65, -1.275) * CFrame.Angles(math.rad(60), 0, math.rad(-0)), 0.075) hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(5),0,0),.05) rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-2,0)*CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),0.075) end if anim=="PreCrawl" then if not armmovement then rarm.Weld.C0=Lerp(rarm.Weld.C0, CFrame.new(1.45, .75, -.15)* CFrame.Angles(math.rad(140), 0, math.rad(-25)), 0.15) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.45, .75, -.15) * CFrame.Angles(math.rad(140), 0, math.rad(25)), 0.15) end lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1.6, -.1) * CFrame.Angles(math.rad(-5), 0, math.rad(0)), 0.15) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1.6, -.1) * CFrame.Angles(math.rad(-5), 0, math.rad(-0)), 0.15) hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.35,.25)*CFrame.Angles(math.rad(72.5),0,0),.15) rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-2.2,0)*CFrame.Angles(math.rad(-80),math.rad(0),math.rad(0)),0.15) end if crawling then if anim=='Crawling' then chr.Humanoid.WalkSpeed=CrawlSpeed-math.cos(syne/5)*5 if not armmovement then rarm.Weld.C0=Lerp(rarm.Weld.C0, CFrame.new(1.25, 1-math.cos(syne/10)/2, -.35+math.cos(syne/10)/8) * CFrame.Angles(math.rad(155)+math.sin(syne/10)/9, 0, math.rad(-25)+math.cos(syne/10)/13),.175) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.25, 1+math.cos(syne/10)/2, -.35-math.cos(syne/10)/8) * CFrame.Angles(math.rad(155)-math.sin(syne/10)/9, 0, math.rad(25)-math.cos(syne/10)/13), .175) end lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.525, -1.5-math.cos(syne/10)/3, -.3+math.cos(syne/10)/10) * CFrame.Angles(math.rad(-5)-math.cos(syne/10)/9, 0, math.rad(0)-math.cos(syne/10)/15), .175) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.525, -1.5+math.cos(syne/10)/3, -.3-math.cos(syne/10)/10) * CFrame.Angles(math.rad(-5)+math.cos(syne/10)/9, 0, math.rad(-0)-math.cos(syne/10)/15), 0.175) hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.35,math.cos(syne/30)/20+.25)*CFrame.Angles(math.cos(syne/30)/25+math.rad(75),math.rad(4),0),.175) rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-2.2,0)*CFrame.Angles(math.rad(-82)+math.cos(syne/5)/12,math.cos(syne/10)/15,math.cos(syne/5)/15),0.15) end if anim=='SpeedCrawling' then if not armmovement then rarm.Weld.C0=Lerp(rarm.Weld.C0, CFrame.new(1.25, 1-math.cos(syne/5)/2, -.35+math.cos(syne/5)/12) * CFrame.Angles(math.rad(155)-math.cos(syne/5)/14, 0, math.rad(-25)+math.cos(syne/5)/13),.175) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.25, 1+math.cos(syne/5)/2, -.35-math.cos(syne/5)/12) * CFrame.Angles(math.rad(155)+math.cos(syne/5)/14, 0, math.rad(25)-math.cos(syne/5)/13), .175) end lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.525, -1.5-math.cos(syne/5)/3, -.3+math.cos(syne/5)/10) * CFrame.Angles(math.rad(-5)-math.cos(syne/5)/9, 0, math.rad(0)-math.cos(syne/5)/15), .175) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.525, -1.5+math.cos(syne/5)/3, -.3-math.cos(syne/5)/10) * CFrame.Angles(math.rad(-5)+math.cos(syne/5)/9, 0, math.rad(-0)-math.cos(syne/5)/15), 0.175) hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.35,math.cos(syne/15)/20+.25)*CFrame.Angles(math.cos(syne/15)/25+math.rad(75),math.rad(4),0),.175) rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-2.2,0)*CFrame.Angles(math.rad(-82)+math.cos(syne/2.5)/12,math.cos(syne/5)/15,math.cos(syne/2.5)/15),0.15) end end if crouching then chr.Humanoid.WalkSpeed=0 end chr.Humanoid.CameraOffset=(rutprt.CFrame:toObjectSpace(hed.CFrame)).p+Vector3.new(0,-1.25,0) if runnin and not disabled and not otheranims and not sitting then chr.Humanoid.WalkSpeed=RunSpeed elseif not runnin and not disabled and not otheranims and not sitting then chr.Humanoid.WalkSpeed=WlkSpeed elseif not runnin and not disabled and otheranims and crawling and not crawldash and not sitting then chr.Humanoid.WalkSpeed=CrawlSpeed elseif not runnin and not disabled and otheranims and crawling and crawldash and not sitting then chr.Humanoid.WalkSpeed=CrawlDashSpeed end end) local hp=Instance.new("HopperBin",plr.Backpack) hp.Name="Neko Neko Knuckles" hp.Selected:connect(function() equipped=true end) hp.Deselected:connect(function() equipped=false end)