self.reset() self.setPos(0.900, 2.100, 1.90) self.setHpr(0.000, 0.000, 0.000) self.setScale(1.100, 1.100, 1.100) p0 = Particles.Particles('particles-1') # Particles parameters p0.setFactory("PointParticleFactory") p0.setRenderer("SpriteParticleRenderer") p0.setEmitter("SphereVolumeEmitter") p0.setPoolSize(6) p0.setBirthRate(0.3000) p0.setLitterSize(2) p0.setLitterSpread(1) p0.setSystemLifespan(0.0000) p0.setLocalVelocityFlag(1) p0.setSystemGrowsOlderFlag(0) # Factory parameters p0.factory.setLifespanBase(5.8000) p0.factory.setLifespanSpread(0.4000) p0.factory.setMassBase(1.0000) p0.factory.setMassSpread(0.0000) p0.factory.setTerminalVelocityBase(400.0000) p0.factory.setTerminalVelocitySpread(0.0000) # Point factory parameters # Renderer parameters p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHAUSER) p0.renderer.setUserAlpha(1.00) # Sprite parameters p0.renderer.setIgnoreScale(1) p0.renderer.setTextureFromNode("phase_3.5/models/props/suit-particles", "**/raindrop") p0.renderer.setColor(Vec4(0, 0, 0, 1.00)) p0.renderer.setXScaleFlag(1) p0.renderer.setYScaleFlag(1) p0.renderer.setAnimAngleFlag(0) p0.renderer.setInitialXScale(0.2) p0.renderer.setFinalXScale(0.03) p0.renderer.setInitialYScale(0.3) p0.renderer.setFinalYScale(0.05) p0.renderer.setNonanimatedTheta(90.0000) p0.renderer.setAlphaBlendMethod(BaseParticleRenderer.PPBLENDLINEAR) p0.renderer.setAlphaDisable(0) # Emitter parameters p0.emitter.setEmissionType(BaseParticleEmitter.ETRADIATE) p0.emitter.setAmplitude(2.0000) p0.emitter.setAmplitudeSpread(1.300) p0.emitter.setOffsetForce(Vec3(0.0000, 0.0000, 0.0000)) p0.emitter.setExplicitLaunchVector(Vec3(0.0000, 0.0000, 0.0000)) p0.emitter.setRadiateOrigin(Point3(0.0000, 0.0000, -2.0000)) # Sphere Volume parameters p0.emitter.setRadius(0.3282) self.addParticles(p0) f0 = ForceGroup.ForceGroup('forces') # Force parameters force0 = LinearSinkForce(Point3(0.0000, 0.0000, -33.0000), LinearDistanceForce.FTONEOVERRSQUARED, 15.9701, 95.0100, 1) force0.setActive(1) f0.addForce(force0) self.addForceGroup(f0)