from pandac import PandaModules as PM from direct.directnotify.DirectNotifyGlobal import directNotify from direct.task.Task import Task from otp.level import LevelConstants from otp.otpbase import OTPGlobals from toontown.cogdominium.DistCogdoLevelGame import DistCogdoLevelGame from toontown.cogdominium import CogdoCraneGameConsts as GameConsts from toontown.cogdominium.CogdoCraneGameBase import CogdoCraneGameBase from toontown.toonbase import ToontownTimer from toontown.toonbase import TTLocalizer as TTL from toontown.toonbase import ToontownGlobals class DistCogdoCraneGame(CogdoCraneGameBase, DistCogdoLevelGame): notify = directNotify.newCategory('DistCogdoCraneGame') def __init__(self, cr): DistCogdoLevelGame.__init__(self, cr) self.cranes = {} self.moneyBags = {} def getTitle(self): return TTL.CogdoCraneGameTitle def getInstructions(self): return TTL.CogdoCraneGameInstructions def announceGenerate(self): DistCogdoLevelGame.announceGenerate(self) self.timer = ToontownTimer.ToontownTimer() self.timer.stash() def disable(self): self.timer.destroy() self.timer = None DistCogdoLevelGame.disable(self) return def enterLoaded(self): DistCogdoLevelGame.enterLoaded(self) self.lightning = loader.loadModel('phase_10/models/cogHQ/CBLightning.bam') self.magnet = loader.loadModel('phase_10/models/cogHQ/CBMagnet.bam') self.craneArm = loader.loadModel('phase_10/models/cogHQ/CBCraneArm.bam') self.controls = loader.loadModel('phase_10/models/cogHQ/CBCraneControls.bam') self.stick = loader.loadModel('phase_10/models/cogHQ/CBCraneStick.bam') self.cableTex = self.craneArm.findTexture('MagnetControl') self.moneyBag = loader.loadModel('phase_10/models/cashbotHQ/MoneyBag') self.geomRoot = PM.NodePath('geom') self.sceneRoot = self.geomRoot.attachNewNode('sceneRoot') self.sceneRoot.setPos(35.84, -115.46, 6.46) self.physicsMgr = PM.PhysicsManager() integrator = PM.LinearEulerIntegrator() self.physicsMgr.attachLinearIntegrator(integrator) fn = PM.ForceNode('gravity') self.fnp = self.geomRoot.attachNewNode(fn) gravity = PM.LinearVectorForce(0, 0, GameConsts.Settings.Gravity.get()) fn.addForce(gravity) self.physicsMgr.addLinearForce(gravity) self._gravityForce = gravity self._gravityForceNode = fn def getSceneRoot(self): return self.sceneRoot def privGotSpec(self, levelSpec): DistCogdoLevelGame.privGotSpec(self, levelSpec) levelMgr = self.getEntity(LevelConstants.LevelMgrEntId) self.endVault = levelMgr.geom self.endVault.reparentTo(self.geomRoot) self.endVault.findAllMatches('**/MagnetArms').detach() self.endVault.findAllMatches('**/Safes').detach() self.endVault.findAllMatches('**/MagnetControlsAll').detach() cn = self.endVault.find('**/wallsCollision').node() cn.setIntoCollideMask(OTPGlobals.WallBitmask | ToontownGlobals.PieBitmask | PM.BitMask32.lowerOn(3) << 21) walls = self.endVault.find('**/RollUpFrameCillison') walls.detachNode() self.evWalls = self.replaceCollisionPolysWithPlanes(walls) self.evWalls.reparentTo(self.endVault) self.evWalls.stash() floor = self.endVault.find('**/EndVaultFloorCollision') floor.detachNode() self.evFloor = self.replaceCollisionPolysWithPlanes(floor) self.evFloor.reparentTo(self.endVault) self.evFloor.setName('floor') plane = PM.CollisionPlane(PM.Plane(PM.Vec3(0, 0, 1), PM.Point3(0, 0, -50))) planeNode = PM.CollisionNode('dropPlane') planeNode.addSolid(plane) planeNode.setCollideMask(ToontownGlobals.PieBitmask) self.geomRoot.attachNewNode(planeNode) def replaceCollisionPolysWithPlanes(self, model): newCollisionNode = PM.CollisionNode('collisions') newCollideMask = PM.BitMask32(0) planes = [] collList = model.findAllMatches('**/+CollisionNode') if not collList: collList = [model] for cnp in collList: cn = cnp.node() if not isinstance(cn, PM.CollisionNode): self.notify.warning('Not a collision node: %s' % repr(cnp)) break newCollideMask = newCollideMask | cn.getIntoCollideMask() for i in xrange(cn.getNumSolids()): solid = cn.getSolid(i) if isinstance(solid, PM.CollisionPolygon): plane = PM.Plane(solid.getPlane()) planes.append(plane) else: self.notify.warning('Unexpected collision solid: %s' % repr(solid)) newCollisionNode.addSolid(plane) newCollisionNode.setIntoCollideMask(newCollideMask) threshold = 0.1 planes.sort(lambda p1, p2: p1.compareTo(p2, threshold)) lastPlane = None for plane in planes: if lastPlane == None or plane.compareTo(lastPlane, threshold) != 0: cp = PM.CollisionPlane(plane) newCollisionNode.addSolid(cp) lastPlane = plane return PM.NodePath(newCollisionNode) def exitLoaded(self): self.fnp.removeNode() self.physicsMgr.clearLinearForces() self.geomRoot.removeNode() self._gravityForce = None self._gravityForceNode = None DistCogdoLevelGame.exitLoaded(self) return def toCraneMode(self): if self.cr: place = self.cr.playGame.getPlace() if place and hasattr(place, 'fsm'): place.setState('crane') def enterVisible(self): DistCogdoLevelGame.enterVisible(self) self.geomRoot.reparentTo(render) def placeEntranceElev(self, elev): elev.setPos(-10.63, -113.64, 6.03) elev.setHpr(90, 0, 0) def enterGame(self): DistCogdoLevelGame.enterGame(self) self._physicsTask = taskMgr.add(self._doPhysics, self.uniqueName('physics'), priority=25) self.evWalls.stash() self._startTimer() def _startTimer(self): timeLeft = GameConsts.Settings.GameDuration.get() - self.getCurrentGameTime() self.timer.posInTopRightCorner() self.timer.setTime(timeLeft) self.timer.countdown(timeLeft, self.timerExpired) self.timer.unstash() def _doPhysics(self, task): dt = globalClock.getDt() self.physicsMgr.doPhysics(dt) return Task.cont def exitGame(self): DistCogdoLevelGame.exitGame(self) self._physicsTask.remove() def enterFinish(self): DistCogdoLevelGame.enterFinish(self) timeLeft = 10 - (globalClock.getRealTime() - self.getFinishTime()) self.timer.setTime(timeLeft) self.timer.countdown(timeLeft, self.timerExpired) self.timer.unstash() def timerExpired(self): pass