from direct.showbase.DirectObject import DirectObject from toontown.toonbase.ToontownGlobals import * from direct.directnotify import DirectNotifyGlobal from panda3d.core import * import VineGameGlobals class VineSpider(NodePath, DirectObject): RADIUS = 1.7 def __init__(self): NodePath.__init__(self, 'VineSpider') DirectObject.__init__(self) pos = Point3(0, 0, 0) serialNum = 0 gameId = 0 self.serialNum = serialNum gameAssets = loader.loadModel('phase_4/models/minigames/vine_game') spider2 = gameAssets.find('**/spider_3') spider1 = gameAssets.find('**/spider_2') seqNode = SequenceNode('spider') seqNode.addChild(spider1.node()) seqNode.addChild(spider2.node()) seqNode.setFrameRate(2) seqNode.loop(False) self.spiderModel = self.attachNewNode(seqNode) self.spiderModel.reparentTo(self) gameAssets.removeNode() self.spiderModelIcon = self.attachNewNode('spiderIcon') self.spiderModel.copyTo(self.spiderModelIcon) regularCamMask = BitMask32.bit(0) self.spiderModelIcon.hide(regularCamMask) self.spiderModelIcon.show(VineGameGlobals.RadarCameraBitmask) self.spiderModel.setScale(0.2) self.spiderModelIcon.setScale(0.75) self.setPos(-100, 0, 0) center = Point3(0, 0, 0) self.sphereName = 'spiderSphere-%s-%s' % (gameId, self.serialNum) self.collSphere = CollisionSphere(center[0], center[1], center[2], self.RADIUS) self.collSphere.setTangible(0) self.collNode = CollisionNode(self.sphereName) self.collNode.setIntoCollideMask(VineGameGlobals.SpiderBitmask) self.collNode.addSolid(self.collSphere) self.collNodePath = self.attachNewNode(self.collNode) self.collNodePath.hide() self.accept('enter' + self.sphereName, self.__handleEnterSphere) self.reparentTo(render) def destroy(self): self.ignoreAll() self.spiderModel.removeNode() del self.spiderModel del self.collSphere self.collNodePath.removeNode() del self.collNodePath del self.collNode self.removeNode() def __handleEnterSphere(self, collEntry): print 'VineSpider.__handleEnterSphere' print collEntry self.ignoreAll() self.notify.debug('treasuerGrabbed') messenger.send('VineSpiderGrabbed', [self.serialNum]) def showGrab(self): self.reparentTo(hidden) self.collNode.setIntoCollideMask(BitMask32(0))