/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file fltMaterial.h * @author drose * @date 2000-08-25 */ #ifndef FLTMATERIAL_H #define FLTMATERIAL_H #include "pandatoolbase.h" #include "fltRecord.h" #include "luse.h" class DatagramIterator; /** * Represents a single material in the material palette. */ class FltMaterial : public FltRecord { public: FltMaterial(FltHeader *header); enum Flags { F_materials_used = 0x80000000, }; int _material_index; std::string _material_name; unsigned int _flags; LRGBColor _ambient; LRGBColor _diffuse; LRGBColor _specular; LRGBColor _emissive; PN_stdfloat _shininess; PN_stdfloat _alpha; protected: virtual bool extract_record(FltRecordReader &reader); virtual bool build_record(FltRecordWriter &writer) const; public: bool extract_14_record(int index, DatagramIterator &di); bool build_14_record(Datagram &datagram); public: virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} static TypeHandle get_class_type() { return _type_handle; } static void init_type() { FltRecord::init_type(); register_type(_type_handle, "FltMaterial", FltRecord::get_class_type()); } private: static TypeHandle _type_handle; friend class FltHeader; }; #endif