/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file geomNode.h * @author drose * @date 2002-02-22 */ #ifndef GEOMNODE_H #define GEOMNODE_H #include "pandabase.h" #include "config_pgraph.h" #include "pandaNode.h" #include "pointerToArray.h" #include "geom.h" #include "pipelineCycler.h" #include "cycleData.h" #include "pvector.h" #include "copyOnWritePointer.h" class GraphicsStateGuardianBase; /** * A node that holds Geom objects, renderable pieces of geometry. This is the * primary kind of leaf node in the scene graph; almost all visible objects * will be contained in a GeomNode somewhere. */ class EXPCL_PANDA_PGRAPH GeomNode : public PandaNode { PUBLISHED: explicit GeomNode(const std::string &name); protected: GeomNode(const GeomNode ©); public: virtual ~GeomNode(); virtual PandaNode *make_copy() const; virtual void apply_attribs_to_vertices(const AccumulatedAttribs &attribs, int attrib_types, GeomTransformer &transformer); virtual void xform(const LMatrix4 &mat); virtual PandaNode *combine_with(PandaNode *other); virtual CPT(TransformState) calc_tight_bounds(LPoint3 &min_point, LPoint3 &max_point, bool &found_any, const TransformState *transform, Thread *current_thread) const; virtual bool is_renderable() const; virtual void add_for_draw(CullTraverser *trav, CullTraverserData &data); virtual CollideMask get_legal_collide_mask() const; virtual bool safe_to_flatten() const; virtual bool safe_to_combine() const; virtual void r_prepare_scene(GraphicsStateGuardianBase *gsg, const RenderState *node_state, GeomTransformer &transformer, Thread *current_thread); PUBLISHED: INLINE void set_preserved(bool value); INLINE bool get_preserved() const; INLINE int get_num_geoms() const; INLINE CPT(Geom) get_geom(int n) const; MAKE_SEQ(get_geoms, get_num_geoms, get_geom); INLINE PT(Geom) modify_geom(int n); MAKE_SEQ(modify_geoms, get_num_geoms, modify_geom); INLINE const RenderState *get_geom_state(int n) const; MAKE_SEQ(get_geom_states, get_num_geoms, get_geom_state); INLINE void set_geom_state(int n, const RenderState *state); void add_geom(Geom *geom, const RenderState *state = RenderState::make_empty()); void add_geoms_from(const GeomNode *other); void set_geom(int n, Geom *geom); INLINE void remove_geom(int n); INLINE void remove_all_geoms(); bool check_valid() const; void decompose(); void unify(int max_indices, bool preserve_order); void write_geoms(std::ostream &out, int indent_level) const; void write_verbose(std::ostream &out, int indent_level) const; INLINE static CollideMask get_default_collide_mask(); MAKE_PROPERTY(default_collide_mask, get_default_collide_mask); public: virtual void output(std::ostream &out) const; virtual bool is_geom_node() const; void do_premunge(GraphicsStateGuardianBase *gsg, const RenderState *node_state, GeomTransformer &transformer); protected: virtual void r_mark_geom_bounds_stale(Thread *current_thread); virtual void compute_internal_bounds(CPT(BoundingVolume) &internal_bounds, int &internal_vertices, int pipeline_stage, Thread *current_thread) const; public: // This must be declared public so that VC6 will allow the nested CData // class to access it. class GeomEntry { public: INLINE GeomEntry(Geom *geom, const RenderState *state); COWPT(Geom) _geom; CPT(RenderState) _state; }; typedef CopyOnWriteObj< pvector > GeomList; private: bool _preserved; typedef pmap NameCount; INLINE void count_name(NameCount &name_count, const InternalName *name); INLINE int get_name_count(const NameCount &name_count, const InternalName *name); // This is the data that must be cycled between pipeline stages. class EXPCL_PANDA_PGRAPH CData : public CycleData { public: INLINE CData(); CData(const CData ©); virtual CycleData *make_copy() const; virtual void write_datagram(BamWriter *manager, Datagram &dg) const; virtual int complete_pointers(TypedWritable **plist, BamReader *manager); virtual void fillin(DatagramIterator &scan, BamReader *manager); virtual TypeHandle get_parent_type() const { return GeomNode::get_class_type(); } INLINE CPT(GeomList) get_geoms() const; INLINE PT(GeomList) modify_geoms(); INLINE void set_geoms(GeomList *geoms); private: COWPT(GeomList) _geoms; }; PipelineCycler _cycler; typedef CycleDataReader CDReader; typedef CycleDataWriter CDWriter; typedef CycleDataStageReader CDStageReader; typedef CycleDataLockedStageReader CDLockedStageReader; typedef CycleDataStageWriter CDStageWriter; public: // This class is returned from get_geoms(). It is similar to // PandaNode::get_children(); use this to walk through the list of geoms // faster than walking through the geoms directly from the node. class EXPCL_PANDA_PGRAPH Geoms { public: INLINE Geoms(); INLINE Geoms(const CData *cdata); INLINE Geoms(const Geoms ©); INLINE Geoms(Geoms &&from) noexcept; INLINE void operator = (const Geoms ©); INLINE void operator = (Geoms &&from) noexcept; INLINE int get_num_geoms() const; INLINE CPT(Geom) get_geom(int n) const; INLINE const RenderState *get_geom_state(int n) const; private: CPT(GeomList) _geoms; }; INLINE Geoms get_geoms(Thread *current_thread = Thread::get_current_thread()) const; // This data is only needed when reading from a bam file. class BamAuxData : public BamReader::AuxData { public: // We just hold a pointer to the RenderState that may otherwise lose its // pointers before it can finalize. CPT(RenderState) _hold_state; }; public: static void register_with_read_factory(); virtual void write_datagram(BamWriter *manager, Datagram &dg); virtual void finalize(BamReader *manager); protected: static TypedWritable *make_from_bam(const FactoryParams ¶ms); void fillin(DatagramIterator &scan, BamReader *manager); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { GeomList::init_type(); PandaNode::init_type(); register_type(_type_handle, "GeomNode", PandaNode::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; friend class GeomTransformer; }; #include "geomNode.I" #endif