/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file textureContext.h * @author drose * @date 1999-10-07 */ #ifndef TEXTURECONTEXT_H #define TEXTURECONTEXT_H #include "pandabase.h" #include "bufferContext.h" #include "texture.h" #include "preparedGraphicsObjects.h" #include "adaptiveLru.h" /** * This is a special class object that holds all the information returned by a * particular GSG to indicate the texture's internal context identifier. * * Textures typically have an immediate-mode and a retained-mode operation. * When using textures in retained-mode (in response to Texture::prepare()), * the GSG will create some internal handle for the texture and store it here. * The texture stores all of these handles internally. */ class EXPCL_PANDA_GOBJ TextureContext : public BufferContext, public AdaptiveLruPage { public: INLINE TextureContext(PreparedGraphicsObjects *pgo, Texture *tex, int view); PUBLISHED: INLINE Texture *get_texture() const; INLINE int get_view() const; virtual uint64_t get_native_id() const; virtual uint64_t get_native_buffer_id() const; INLINE bool was_modified() const; INLINE bool was_properties_modified() const; INLINE bool was_image_modified() const; INLINE bool was_simple_image_modified() const; INLINE UpdateSeq get_properties_modified() const; INLINE UpdateSeq get_image_modified() const; INLINE UpdateSeq get_simple_image_modified() const; public: INLINE void update_data_size_bytes(size_t new_data_size_bytes); INLINE void mark_loaded(); INLINE void mark_simple_loaded(); INLINE void mark_unloaded(); INLINE void mark_needs_reload(); virtual void output(std::ostream &out) const; virtual void write(std::ostream &out, int indent_level) const; private: int _view; UpdateSeq _properties_modified; UpdateSeq _image_modified; UpdateSeq _simple_image_modified; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { BufferContext::init_type(); register_type(_type_handle, "TextureContext", BufferContext::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; friend class PreparedGraphicsObjects; }; inline std::ostream &operator << (std::ostream &out, const TextureContext &context) { context.output(out); return out; } #include "textureContext.I" #endif