/**
 * PANDA 3D SOFTWARE
 * Copyright (c) Carnegie Mellon University.  All rights reserved.
 *
 * All use of this software is subject to the terms of the revised BSD
 * license.  You should have received a copy of this license along
 * with this source code in a file named "LICENSE."
 *
 * @file pgVirtualFrame.I
 * @author drose
 * @date 2005-08-17
 */

/**
 * Sets the bounding rectangle of the clip frame.  This is the size of the
 * small window through which we can see the virtual canvas.  Normally, this
 * is the same size as the actual frame or smaller (typically it is smaller by
 * the size of the bevel, or to make room for scroll bars).
 */
INLINE void PGVirtualFrame::
set_clip_frame(PN_stdfloat left, PN_stdfloat right, PN_stdfloat bottom, PN_stdfloat top) {
  set_clip_frame(LVecBase4(left, right, bottom, top));
}

/**
 * Returns the bounding rectangle of the clip frame.  See set_clip_frame().
 * If has_clip_frame() is false, this returns the item's actual frame.
 */
INLINE const LVecBase4 &PGVirtualFrame::
get_clip_frame() const {
  LightReMutexHolder holder(_lock);
  return _has_clip_frame ? _clip_frame : get_frame();
}

/**
 * Returns true if the clip frame has been set; see set_clip_frame().  If it
 * has not been set, objects in the virtual frame will not be clipped.
 */
INLINE bool PGVirtualFrame::
has_clip_frame() const {
  LightReMutexHolder holder(_lock);
  return _has_clip_frame;
}

/**
 * Changes the transform of the virtual canvas.  This transform is applied to
 * all child nodes of the canvas_node.
 */
INLINE void PGVirtualFrame::
set_canvas_transform(const TransformState *transform) {
  LightReMutexHolder holder(_lock);
  _canvas_node->set_transform(transform);
}

/**
 * Returns the transform of the virtual canvas.  This transform is applied to
 * all child nodes of the canvas_node.
 */
INLINE const TransformState *PGVirtualFrame::
get_canvas_transform() const {
  LightReMutexHolder holder(_lock);
  return _canvas_node->get_transform();
}

/**
 * Returns the special node that holds all of the children that appear in the
 * virtual canvas.
 */
INLINE PandaNode *PGVirtualFrame::
get_canvas_node() const {
  LightReMutexHolder holder(_lock);
  return _canvas_node;
}

/**
 * Returns the parent node of the canvas_node.
 */
INLINE PandaNode *PGVirtualFrame::
get_canvas_parent() const {
  LightReMutexHolder holder(_lock);
  return _canvas_parent;
}