local function UD(a,b) return UDim2.new(a,0,b,0) end --Type in your username here vv user = "YourNameHere" local Max_SLength = 9e99999--131070 local neon=false local admunz={"jarredbcv","EIdra","oxcool1",'ClassyUmadbro2bad','MakerModelLua','Nexure','Diitto',user} local songlist={'AOT','Apple','Awoken','Bard','Bats','Can','Carnival','Cave','CaveStory','Cordy','Cotn','Discord','Dragonborn','Earth','FONR','Fire','Force','Georgia','Good','Haunt','Jack','Killla','Lob','Mario','Necro','OneP','Pirate','Rainbow','Smil','Storms','Stronger','Tetris','Times','Viva','Waltz','RadioG','BSwing','CatG','ANight'} local cmdlist={'!fixs','!list','!cmds','!song> ID','!link> ID','!stop','!songb> ByteCode','!rvb> num or name','!goto> name','!tmp> num','!adds> name','!3d> on/off'} local songvol = 50 local fme= user-- starter following person local mid = "" local store = "" local guis={} local playDebounce = false local xnum = 2 local ynum = 3 local znum = 0 local bars = false local soundscape = {} function FindPlayer(name,Speaker) local found,rand = {},math.random(1,game.Players.NumPlayers) for word in name:gmatch("%S+")do for i,player in pairs(Game.Players:GetPlayers())do if player.Name:lower():find(word:lower())== 1 or word:lower()== "all" or word:lower()== "everyone" or word:lower()== "everybody" or word:lower()== "everypony" or word:lower()== "local" and player == Speaker or word:lower()== "me" and player == Speaker or word:lower()== "others" and player ~= Speaker or word:lower()== "random" and i == rand then table.insert(found,player) end end end return found end function lerp(a,b,c) return a+(b-a)*c end function addSS() local p = Instance.new("Part",workspace) p.Anchored = true p.FormFactor = "Custom" if neon then p.Material="Neon" end p:BreakJoints() p.TopSurface,p.BottomSurface = 0,0 p.CanCollide = false p.Size = Vector3.new(1,1,1) p.Locked = true p.CFrame = getMiddleCFrame() local PL=Instance.new("PointLight",p) PL.Color= BrickColor.new("Royal purple").Color PL.Brightness=0 local SM = Instance.new("SpecialMesh",p) SM.MeshId = "http://www.roblox.com/Asset/?id=9856898" SM.TextureId = "rbxassetid://3319251" SM.VertexColor = Vector3.new(0,0,0) SM.Scale = Vector3.new() table.insert(soundscape,p) return p end local oc = oc or function(func) return function(...) local ___a,___b = ypcall(func,...) if ____a == false then Notify(___b) end end end local acNotify = Notify function Notify(...) local t = "" for i = 1,select("#",...) do t = t..tostring(select(i,...) or "nil").."\t" end local plrs=game.Players:GetPlayers() local pnum=#plrs/10+.1 local gnum=#guis/10 if #guis < 1 then movenum=0 else movenum=gnum-pnum end for _,Player in pairs(game.Players:GetPlayers()) do if Player:findFirstChild("PlayerGui") then local pgui = Player.PlayerGui local sg = Instance.new("ScreenGui",pgui) sg.Name = "Message" local frm = Instance.new("Frame",sg) frm.Size = UD(.1,0.075) frm.BackgroundColor = BrickColor.new("Really black") frm.BackgroundTransparency = 0.5 frm.Style="DropShadow" frm.ZIndex = 6 frm.Position = UD(1.1,0.85) table.insert(guis,frm) local msg = Instance.new("TextLabel",frm) msg.Name = "msg" msg.TextScaled=true msg.Text = tostring(t) msg.Font = "ArialBold" msg.FontSize = "Size18" msg.TextColor = BrickColor.new("White") msg.Size = UD(1,1) msg.Position = UD(0,0) msg.BackgroundTransparency = 1 msg.TextXAlignment = "Center" msg.ZIndex = 6 frm:TweenPosition(UD(.9,0.85+movenum), "Out", "Quad", 2.5) Spawn(function() wait(4) for i=1,#guis do if guis[i]==frm then table.remove(guis,i) end end frm:TweenPosition(UD(1.1,0.85), "Out", "Quad", 2.5) wait(4) sg:Destroy() end) --game.Debris:AddItem(sg,3) end end end function strhex(str) local res=''; local hnt=Instance.new('Hint',workspace) hnt.Text='Decoding' for port in str:gmatch'.'do res=res..string.format('%02x',port:byte()); end; hnt:Destroy() return(res); end; function GetSongList(persn) local listtime=20 local plr=persn local pgui = plr.PlayerGui local sg = Instance.new("ScreenGui",pgui) sg.Name = "Message" local frm = Instance.new("Frame",sg) frm.Size = UD(.1,0.2) frm.BackgroundColor = BrickColor.new("Really black") frm.BackgroundTransparency = 0.5 frm.Style="DropShadow" frm.ZIndex = 6 frm.Position = UD(1.1,0.85) msg = Instance.new("TextLabel",frm) msg.Name = "msg" msg.TextScaled=true msg.Font = "ArialBold" msg.Text="" msg.FontSize = "Size18" msg.TextColor = BrickColor.new("White") msg.Size = UD(1,1) msg.Position = UD(0,0) msg.BackgroundTransparency = 1 msg.TextXAlignment = "Center" msg.ZIndex = 6 frm:TweenPosition(UD(.9,0.6), "Out", "Quad", 2.5) for i=1,#songlist do if i==#songlist then msg.Text=msg.Text..songlist[i] elseif i<#songlist then msg.Text=msg.Text..songlist[i]..', ' end end Spawn(function() local tellr=msg local text=msg.Text for i=1,listtime do tellr.Text="Song list "..listtime..": "..text wait(1) listtime=listtime-1 end frm:TweenPosition(UD(1.1,0.85), "Out", "Quad", 2.5) wait(4) sg:Destroy() end) --game.Debris:AddItem(sg,3) end function GetCmdList(persn) local listtime=20 local plr=persn local pgui = plr.PlayerGui local sg = Instance.new("ScreenGui",pgui) sg.Name = "Message" local frm = Instance.new("Frame",sg) frm.Size = UD(.1,0.2) frm.BackgroundColor = BrickColor.new("Really black") frm.BackgroundTransparency = 0.5 frm.Style="DropShadow" frm.ZIndex = 6 frm.Position = UD(1.1,0.85) msg = Instance.new("TextLabel",frm) msg.Name = "msg" msg.TextScaled=true msg.Font = "ArialBold" msg.Text="" msg.FontSize = "Size18" msg.TextColor = BrickColor.new("White") msg.Size = UD(1,1) msg.Position = UD(0,0) msg.BackgroundTransparency = 1 msg.TextXAlignment = "Center" msg.ZIndex = 6 frm:TweenPosition(UD(.9,0.6), "Out", "Quad", 2.5) for i=1,#cmdlist do if i==#cmdlist then msg.Text=msg.Text..cmdlist[i] elseif i<#cmdlist then msg.Text=msg.Text..cmdlist[i]..', ' end end Spawn(function() local tellr=msg local text=msg.Text for i=1,listtime do tellr.Text="Song list "..listtime..": "..text wait(1) listtime=listtime-1 end frm:TweenPosition(UD(1.1,0.85), "Out", "Quad", 2.5) wait(4) sg:Destroy() end) --game.Debris:AddItem(sg,3) end local debris = game:GetService("Debris") function newSS(am) for i,v in pairs(soundscape) do for _,x in pairs(v:GetChildren()) do debris:AddItem(x,0) end debris:AddItem(v,.05) end soundscape = {} for i=1,am do addSS() end end function ClrLerp(Mesh,Clr2,Step) Clr1 = Mesh.VertexColor Mesh.VertexColor = Vector3.new(lerp(Clr1.X,Clr2.X,Step),lerp(Clr1.Y,Clr2.Y,Step),lerp(Clr1.Z,Clr2.Z,Step)) end function getMiddleCFrame() if bars==true then cf = workspace:FindFirstChild(fme) and workspace[fme]:FindFirstChild("Torso") and workspace[fme].Torso:IsA("Part") and workspace[fme].Torso.CFrame - Vector3.new(0,3,0) or CFrame.new(0,0,0) else cf = workspace:FindFirstChild(fme) and workspace[fme]:FindFirstChild("Torso") and workspace[fme].Torso:IsA("Part") and workspace[fme].Torso.CFrame + Vector3.new(0,3,0) or CFrame.new(0,10,0) end return CFrame.new(cf.p) end do local function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end local function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end local function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end end Num = 0 Rnd = math.random game:GetService("RunService").Stepped:connect(function() if bars==true then local mcf = getMiddleCFrame() for i,v in pairs(soundscape) do local snd,m,pl=v:FindFirstChild("Sound"),v:FindFirstChild("Mesh"),v:FindFirstChild("PointLight") if snd and m then pl.Brightness=snd.Volume ClrLerp(m,Vector3.new(snd.Volume/2,0,snd.Volume),.05) m.Scale = Vector3.new(.2,math.max(.02,lerp(m.Scale.Y+snd.Volume/2*1.3,snd.Volume,.3)),.2) elseif m then pl.Brightness=0 m.Scale = Vector3.new(1,.02,1) ClrLerp(m,Vector3.new(0,0,0),.3) end if m then m.Offset = Vector3.new(0,m.Scale.Y/2*v.Size.Y,0) end --[[ local ran = 4 local ang; repeat ran = ran + .25 ang = math.atan(v.Size.X/ran) + math.rad(1) until (#soundscape)*ang < math.pi*2]] ang = math.pi*2 / #soundscape ran = math.max(3,(v.Size.X / math.tan(ang)) + .5) v.CFrame = clerp(v.CFrame,mcf * CFrame.Angles(0,(#soundscape-1)*ang/2+(i-1)*ang,0) * CFrame.new(0,0,-ran-v.Size.Z/2) * CFrame.Angles(-math.pi/2,0,0),.1) --v.CFrame = clerp(v.CFrame,mcf*CFrame.Angles(0,math.pi*2/#soundscape*(i-1),0)*CFrame.new(0,0,-#soundscape*.3)+Vector3.new(0,math.sin((tick()+i)*5),0),.1) end else Num = Num + .01 local mcf = getMiddleCFrame() local Dist = #soundscape/math.pi/2 for i,v in pairs(soundscape) do v.Anchored = true local snd,m,pl = v:FindFirstChild("Sound"),v:FindFirstChild("Mesh"),v:FindFirstChild("PointLight") if snd and m then pl.Brightness=snd.Volume m.Scale = Vector3.new(xnum,ynum,znum)*lerp(m.Scale.X/2,snd.Volume,.3) ClrLerp(m,Vector3.new(snd.Volume/2,0,snd.Volume),.05) elseif m then pl.Brightness=0 m.Scale = Vector3.new(1,.01,.01) ClrLerp(m,Vector3.new(0,0,0),.3) end if m then m.Offset = Vector3.new(0,0,0) end --v.CFrame = clerp(v.CFrame,mcf*CFrame.Angles(0,0,0)*CFrame.Angles(0,math.pi*2/#soundscape*(i-1),0)*CFrame.new(0,m.Scale.Y/2,Dist),.1) if ynum == 2 then v.CFrame = clerp(v.CFrame,mcf*CFrame.Angles(0,math.pi*2/#soundscape*(i-1),0)*CFrame.new(0,0,-#soundscape*.3)*CFrame.Angles(math.sin((tick()+i)*5),math.sin((tick()+i)*5),math.sin((tick()+i)*5))+Vector3.new(0,math.sin((tick()+i)*5),0),.1) else v.CFrame = clerp(v.CFrame,mcf*CFrame.Angles(0,math.pi*2/#soundscape*(i-1),0)*CFrame.new(0,0,-#soundscape*.3)+Vector3.new(0,math.sin((tick()+i)*5),0),.1) end end end end) if not soundscape then return end --for i,v in pairs(soundscape:GetChildren()) do if v:IsA("Sound") then v:Destroy() end end --soundscape.AmbientReverb = "ConcertHall" midiplayer = script.Parent sounds = {} midichecksum = 365 waitloop = true tracksOn = 0 tempo = 250 snap = 12222140 ping = 12221990 bass = 12221831 button = 12221967 clickf = "rbxasset://sounds//clickfast.wav" clunk = "rbxasset://sounds//flashbulb.wav" url = "http://www.roblox.com/asset/?id=" -- M_INS programs = { {{"12857654",0.3,0,66,0.5},{"12857804",-7,67,71,0.5},{"12857664",-11.5,72,127,0.8}}, -- Banjo {{"12857637",-3.9,0,64,0.5},{"12857660",-8.4,65,127,0.5}}, -- Banjo 2 {{"13114759",-6,0,127,1}}, -- ding {{"19344667",-8.6,0,127,0.5}}, -- bell {{"15666462",-13.5,0,127,0.4}}, -- Beep {{"13424334",-23.2,0,127,0.5,0,0.5}}, -- piccolo {{"1089407",8.2,0,57,0.5},{"1089403",3.2,58,127,1}}, -- Electric Guitar {{"13032199",8.2,0,57,0.5},{"13032178",3.2,58,127,1}}, -- Space Guitar {{"60661796",-2.5,0,127,0.5,0.3,0.2}}, -- Metal Guitar {{"13019281",11.2,0,127,0.5}}, -- Ninja Guitar (Twang Twang!) {{"13019300",11.3,0,127,0.5}}, -- Ninja Guitar (T-T-Twang Twang!) {{"12892216",-7,0,127,0.5}}, -- Jungle Guitar {{"10209668",6.5,0,127,0.5}}, -- synth sound 1 {{"11998777",12,0,127,0.5}}, -- synth sound 2 {{"11998796",4.8,0,127,0.5,0,0.15}}, -- synth sound 3 {{bass,11.8,0,127,0.5}}, -- Bass {{"rbxasset://sounds//uuhhh.wav",0.2,0,127,0.5}}, -- Robloxian Death {{button,6.7,0,127,0.4}}, -- Button {{ping,-21.7,0,127,0.5,0,0.2}}, -- Ping! {{"rbxasset://sounds//Kid saying Ouch.wav",0.9,0,127,0.5}}, -- 'Ouch' {{"11984351",16.8,0,127,0.3,0.02,0.2}}, -- Long Destructive Synth -- v V Drumset V v {{"rbxasset://music//ufofly.wav",59,1,1,0.5},{"13114759",39.7,26,26,0.5},{snap,37,27,27,0.5,0,0.25}, {"108553903",38,28,28,0.5,0,0,0}, {"18426149",41,29,29,0.4,0,0.25},{"18426149",34,30,30,0.4,0,0.25},{snap,37,31,31,0.2}, {clickf,40,31,31,0.7},{clunk,40,32,32,0.5},{clickf,38,33,34,0.5}, {"56524816",24,34,34,0.3},{"31173820",20,35,35,0.5},{"31173820",24,36,36,0.5}, {"14863866",16,37,37,1},{"31173799",20,38,38,0.7},{"2101148",54,39,39,0.7},{"31173799",20,40,40,0.5}, {"31173881",17,41,41,0.5}, {snap,45,42,42,0.25,0,0.25},{"31173881",19,43,43,0.5},{snap,52,44,44,0.25,0,0.25}, {"31173881",21,45,45,0.5},{"31173735",14,46,46,0.5},{"31173881",23,47,47,0.5},{"31173844",13,48,48,0.5}, {"31173771",14,49,49,0.5},{"31173844",15,50,50,0.5},{"31173898",8,51,51,0.5},{"31173771",5,52,52,0.5}, {"11113679",9.5,53,53,0.5},{snap,34,54,54,0.15,0,0.25},{"31173771",24,55,55,0.5},{snap,14,56,56,0.2},{"57802055",1,56,56,0.3}, {"31173771",7,57,57,0.5},{"31173898",1,59,59,0.5},{"57801983",3,60,60,0.5,0,0.25},{"57801983",-10,61,61,0.5,0,0.25}, -- tuning was -5 {"101088307",24,62,62,0.5,0,0,0},{"57802055",-16,63,63,0.5,0,0.25},{"57802055",-22,64,64,0.5,0,0.25},{"57801983",-15,65,65,0.5,0,0.25} ,{"57801983",-21,66,66,0.5,0,0.25}, {"13114759",-8,67,67,0.5,0,0.25},{"13114759",-14,68,68,0.5,0,0.25}, {snap,22,69,69,0.4}, {snap,32,70,70,0.5,0,0.25},{"28510547",-14.4,71,71,0.4,0,0.25},{"28510547",-18.4,72,72,0.4,0,0.25},{"101180005",-3.4,73,73,0.3,0,0,0}, {"100391463",-4,74,74,0.4,0,0,0},{"15666462",8,75,75,0.4},{"57802055",-2,76,76,0.4},{"57802055",-5,77,77,0.4},{"75338648",-13,78,78,0.6,0,1,0},{"75338648",-31.7,79,79,0.5,0,0,0}, {"19344667",2.5,80,80,0.25,0,0.25},{"19344667",1.5,81,81,0.2},{snap,12,82,82,0.3,0,0.25},{"101093314",-22,83,83,0.4,0,0.25}, {"13061809",-4,84,84,0.4},{"57802055",8,85,85,0.4},{"31173844",-35,86,86,0.4},{"31173844",-36,87,87,0.4}}, -- Horror SFX v v v {{"13061809",-2,56,64,0.5},{"13061802",-10,65,74,0.5},{"13061810",-23,75,84,0.5},{"11984254",-34,85,127,0.5}, {"rbxasset://sounds//HalloweenThunder.wav",8,48,55,0.5},{"rbxasset://sounds//HalloweenGhost.wav",27,0,47,0.5}}, {{"21338895",0,0,127,0.5}}, -- Maraca {{"11949128",10,0,127,0.5}}, -- Big Drum (Even though it isn't.) {{"10209888",13.4,0,127,0.3},{"10209888",14.2,61,127,0.3}}, -- Popcorn {{"45885030",1.4,0,127,0.3}}, -- KatanaSlash {{"75421988",33.75,0,80,0.3,0,0.2,1},{"75338648",-24.7,81,127,0.5,0,0.4,1}, {"75338648",-0.7,81,127,0.4,0,0.4,1},{"75338648",11.4,81,127,0.5,0,0.4,1}}, -- ChargeSynth {{"15666462",52.2,0,127,0.4,0.5,0.5,1}}, -- Hard Synth Bass {{"11944350",-9.6,0,127,0.5}}, -- Pew {{"79236960",0,0,127,0.3,0}}, -- Bass Drum {{"81146867",16,0,127,0.3,0}}, -- Saber Sound {{"75338648",-13,0,127,0.7,0,0.1,1}}, -- Beep sound {{"11949128",43,0,127,0.5,0,0.25,1}}, -- Growly Thing {{"11998796",4.8,0,127,1,0,0.25},{"75421988",33.8,0,80,0.2,0.4,0.4,1},{"75421988",33.9,0,80,0.2,0.4,0.4,1}, {"75338648",-24.7,81,127,0.5,0,0.4,1},{"75338648",-0.7,81,127,0.4,0,0.4,1},{"75338648",11.4,81,127,0.5,0,0.4,1}}, -- Nice Synth {{"58479648",15.2,0,127,0.5,0,0.25}}, -- 035 Spitsy Bass {{"58479648",15.2,0,127,0.5,0,0.15,1}}, -- 036 Spitsy Bass/Beep (Loops) {{"69446845",13.5,0,127,0.5,0,0.15,1}}, -- 037 Dead Synth Strings {{"75421988",33.7,0,80,0.2,0.4,0.4,1},{"75421988",33.8,0,80,0.2,0.4,0.4,1},{"75338648",-24.7,81,127,0.5,0,0.4,1},{"75338648",-0.7,81,100,0.4,0,0.4,1},{"75338648",11.4,81,86,0.5,0,0.4,1}}, -- 038 Charge Synth Smooth {{"57802055",-2,0,127,0.5}}, -- 039 Noted Congo {{bass,23.8,0,127,0.5}}, -- 040 Bass Octave Higher {{"25641508",-9.5,0,127,0.5}}, -- 041 "Oof!" -- 42 Fake Piano V2 {{bass,23.8,42,50,0.07},{"12857664",-11.6,36,80,0.6}, {ping,-21.7,82,127,0.5,0,0.15}, {"12857664",-11.6,87,127,0.18},{"12857664",-11.6,81,86,0.3},{bass,23.8,0,41,0.2}, {ping,-21.7,0,81,0.8,0,0.2}}, {{"75338648",-24.7,0,127,0.7,0,0.1,1}}, -- Soft Whistle (Octave lower) {{"89357191",21.5,0,127,0.7,0,0.1,1}}, -- Lightsaber Hum {{"13417380",-18.3,0,127,0.7,0,0.1}}, -- Clarinet {{"13418521",-8,0,127,0.7,0,0.2}}, -- Sax {{"13414759",4,0,127,0.7,0.5,0.5}}, -- Bagpipe Bass {{"13414758",14,0,127,0.7,0,0.1,1}}, -- Bagpipes (beeps loop) {{"13414749",19,0,127,0.7,0,0.1,1}}, -- Bagpipes (beeps2 loop) {{"75338648",-24.7,0,127,0.5,0,0.1,1},{"75338648",-12.7,0,127,0.5,0,0.1,1},{"75338648",-5.7,0,127,0.7,0,0.1,1},{"75338648",-0.7,0,127,0.5,0,0.1,1}}, -- Ahhh {{"75338648",-24.7,0,127,0.6,0,0.5,1},{"75338648",-12.7,0,127,0.6,0,0.5,1},{"75338648",-5.7,0,127,0.5,0,0.5,1}}, -- Synth {{"75338648",-24.7,0,90,0.5,0,0.1,1},{"75338648",-5.7,0,90,0.4,0,0.1,1},{"75338648",-0.7,0,90,0.5,0,0.1,1}, {"75338648",-24.7,91,127,0.25,0,0.1,1},{"75338648",-5.7,91,127,0.15,0,0.1,1},{"75338648",-0.7,91,127,0.25,0,0.1,1}}, -- Organ? {{"75338648",-24.7,0,127,0.5,0,0.1,1},{"75338648",-0.7,0,127,0.4,0,0.1,1},{"75338648",11.4,0,127,0.5,0,0.1,1}}, -- Organ? {{ping,-21.7,0,127,0.3,0,0.1},{ping,4.7,0,127,0.2,0,0.1},{ping,14.7,0,127,0.2,0,0.1}}, -- Xylaphone {{ping,-21.7,0,127,0.5,0,0.25},{ping,14.4,0,127,0.2,0,0.25},{"13114759",6,0,127,0.2,0,0.25}}, -- Marimba {{bass,23.8,0,127,0.5,0,0.5}}, -- 040 Bass (Quick Rel) {{"55741744",2.8,54,127,0.5,0,0.5},{"55741275",13.8,0,53,0.5,0,0.5}}, -- Jaw Harp {{"60871617",-13,0,127,0.5,0,0.5}}, -- Cat Meow {{"56524816",-13.8,0,127,0.5,0,0.5}}, -- Wizard Wand Ding {{"31173844",2,0,127,0.5}}, -- Synth Drum {{"75421988",33.6,0,80,0.2,0.05,0.4,1},{"75421988",33.7,0,80,0.2,0.05,0.4,1},{"75338648",-24.7,81,127,0.5,0.05,0.4,1},{"75338648",-0.7,81,100,0.4,0.05,0.4,1},{"75338648",11.4,81,86,0.5,0.05,0.4,1}}, -- 038 Charge Synth Slow (More Smooth) {{"57802055",-14,0,127,0.5,0,0.1},{"11949128",10,0,127,0.3,0,0.1}}, -- 062 Pluck {{"99190550",7.6,0,127,0.3,0,0.1}}, -- 063 E Chug {{"99170481",8,0,49,0.5,0,0.1},{"99170583",5.1,50,56,0.5,0,0.1},{"99190216",-4,57,66,0.5,0,0.1},{"99170403",-14,67,127,0.5,0,0.1}}, -- EGuitar 4 {{"99666917",2,0,127,0.5,0,0.1}}, -- Sacatto Organ {{"13414749",-5,0,127,0.4,0,0.2,0},{"75338648",-24.7,0,127,0.5,0,0.1,1}}, -- Dr. Solo {{"10209257",0,57,127,0.2,0,0,0},{"10209257",0,47,56,0.15,0,0,0},{"10209257",0,0,46,0.1,0,0,0}}, -- Gunshot {{"106708146",20,0,127,0.4,0.1,0,1}}, -- Applause {{"75338648",-24.7,0,127,1,0.5,0.1,1},{"75338648",-5.7,0,127,0.2,0.5,0.1,1},{"75338648",-12.7,0,127,0.15,0.5,0.1,1}}, -- Loop flute {{"75338648",-24.7,0,127,0.7,0,0.1,1},{"75338648",23.8,0,127,0.01,0,0.1,1},{"75338648",-12.7,0,127,0.1,0,0,1}}, -- EPiano 1 {{"108553955",17.1,0,127,0.5,0,0,1},{"75338648",-24.7,46,127,0.4,0,0.1,1},{"75338648",-24.7,0,45,0.7,0,0.1,1}}, -- Whispery Bass Synth {{"109618842",-24,70,127,0.4,0,0,0},{"109618754",-14,0,56,0.4,0,0,0},{"109618435",-18.8,66,69,0.4,0,0,0},{"109619047",-23,57,59,0.4,0,0,0},{"109618940",-11.9,60,65,0.4,0,0,0}}, -- Celtic Harp {{"109618842",-24,86,127,0.4,0,0,0},{"109618754",-14,0,59,0.4,0,0,0},{"109618940",-11.9,60,85,0.4,0,0,0}}, -- Piano/Harp {{"109618435",-18.8,0,127,0.6,0,0.2,0}}, -- Fake Guitar {{"109619047",-23,0,127,0.4,0,0.2,0}}, -- Fake Guitar 2 } for i=1,#programs do for ii=1,#programs[i] do item = programs[i][ii][1] if string.sub(item,1,1) ~= "r" then Game:GetService("ContentProvider"):Preload(url .. item) end end end GM = {0,{107},1,{8,106,105},4,{81},12,{100,101},17,{115},18,{9,11},20,{120},24,{48,117},38,{49,63,82,91}, 39,{116},43,{73,74,75,78,79,80},42,{1,2,3,4},45,{70,72},46,{30,31,41,42,57,61,65,66,67,68,69,111},47,{43,44,58,59}, 51,{51,52,53,54,55,89,92,95,96},52,{17,18,19,45},53,{20},54,{10,12,14},55,{13},56,{28,29,33,34,35,36,37,38,39,40,86,88}, 60,{118,119},61,{50},62,{46},64,{56},67,{128},68,{123,127},69,{90},70,{5,97,93,94},72,{47},74,{7,16,25},75,{26}} local cp = game:GetService("ContentProvider") for i,v in pairs(programs) do for _,x in pairs(v) do if tonumber(x[1]) then cp:Preload(url..x[1]) end end end function Update_NewDeltaTime() l,t = game:GetService("RunService").Stepped:wait()--wait(0.03) if ticks_per_QN ~= nil then NewDeltaTime = t*30*(tempo/(1920/ticks_per_QN)) end end function ReadByte(fp) return tonumber("0x" .. string.sub(mid,fp,fp+1)) or 0 end function Read8bit(fp) return tonumber("0x" .. string.sub(mid,fp,fp)) or 0 end function ReadWord(fp) sd=ReadByte(fp)*16777216+ReadByte(fp+2)*65536+ReadByte(fp+4)*256+ReadByte(fp+6) or 0 --msg.Text=sd return sd end function Read3Bytes(fp) return ReadByte(fp)*65536+ReadByte(fp+2)*256+ReadByte(fp+4) or 0 end InsNew = Instance.new local speedmodifier = 1 function PlayTrack(cpos,track,meplaying,msize) program = -1 local expression = 127 local pbend1 = 0 local pbend2 = 64 local semtone = 2 songPlaying = true local LSB = 0 local MSB = 0 local midicommand = nil local TrackStartPos = 0 local bank = 0 local timer = 0 if filehas == 0 then pcbend1 = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} pcbend2 = {64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64} MSB0 = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} LSB0 = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} semtone0 = {2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2} bank0 = {0,0,0,0,0,0,0,0,0,127,0,0,0,0,0,0} end local function SNum_NextByte() cpos = cpos+2 snum = ReadByte(cpos) end local function Read127() b127 = 0 if snum >= 128 then math127 = 0 while snum > 127 do math127 = (math127+snum-128)*128 b127 = math127 SNum_NextByte() end end return b127+snum end local function NoteOff() local snum = ReadByte(cpos+2) cpos = cpos+4 for i=1,#sounds,1 do if sounds[i][2] == snum and sounds[i][5] == track and not sounds[i].stopped then sounds[i].stopped = true sounds[i][3] = 0 end end end local function NoteOn() --Notify("NoteOn") noteval = ReadByte(cpos+2) velocity = ReadByte(cpos+4) if (velocity or 0) > 0 and not _GOTO then --Notify("vel") cpos = cpos+4 if mute == false or true then --Notify("mut") if noteval >= 0 and noteval <= 127 then progone = program+1 --Notify("in1") if progone == 0 then progone = 5 end if programs[progone] ~= nil then --Notify("in2") for v,prog in pairs(programs[progone]) do if noteval >= prog[3] and noteval <= prog[4] then if filehas ~= 0 then mathpitch = 2^((noteval+prog[2]-60+((pbend2-64)*128+pbend1)/8192*semtone)/12) else mathpitch = 2^((noteval+prog[2]-60+((pcbend2[track+1]-64)*128+pcbend1[track+1])/8192*semtone0[track+1])/12) end if string.sub(prog[1],1,1) ~= "r" then soundid = url .. prog[1] else soundid = prog[1] end volume = 127 mathvolume = (prog[5]*velocity*volume*songvol)/16129 local s = nil local ctabi = nil for i=1,#sounds do if sounds[i][3] == 0 and sounds[i][1].Volume == 0 then s = sounds[i][1] ctabi = i if (s.Looped == true and (prog[8] ~= nil and prog[8] == 1)) or (s.Looped == false and (prog[8] == nil or prog[8] == 0)) then break else s = nil end end end local par = s and s.Parent or (function() for i,v in pairs(soundscape) do if v:IsDescendantOf(game) and #v:GetChildren() == 1 then return v elseif not v:IsDescendantOf(game) then table.remove(soundscape,i) end end return addSS() end)() --local par = workspace.Base if s == nil then s = Instance.new("Sound",par) if prog[8] ~= nil and prog[8] == 1 then s.Looped = true else s.Looped = false end end s:Stop() Delay(.1,function() par.BrickColor = BrickColor.new("Royal purple") end) s.SoundId = soundid s.Pitch = mathpitch if ctabi ~= nil then table.remove(sounds,ctabi) end local stab = {} stab[1] = s stab[2] = noteval stab[3] = 1 stab[4] = 1 stab[5] = track stab[6] = prog[2] stab[7] = mathvolume --stab.timer = timer table.insert(sounds,stab) if prog[6] ~= nil and prog[6] ~= 0 then table.insert(stab,prog[6]) s.Volume = 0 else table.insert(stab,0.0001) s.Volume = mathvolume end --s.Volume = 0 if prog[7] ~= nil and prog[7] ~= 0 then table.insert(stab,prog[7]) else table.insert(stab,0.05) end s:Play() --Notify("Plaid") end end end end end else NoteOff() end end local function NoteAftertouch() cpos = cpos+4 end local function ControllerChange() cpos = cpos+2 co = ReadByte(cpos) cpos = cpos+2 co2 = ReadByte(cpos) if co == 0 then if filehas ~= 0 then bank = co2 else bank0[track+1] = co2 end end if co == 6 then if filehas ~= 0 then if LSB == 0 and MSB == 0 then semtone = co2 end else if LSB0[track+1] == 0 and MSB0[track+1] == 0 then semtone0[track+1] = co2 end end end if co == 100 then if filehas ~= 0 then LSB = co2 else LSB0[track+1] = co2 end end if co == 101 then if filehas ~= 0 then MSB = co2 else MSB0[track+1] = co2 end end if co == 111 then TrackStartPos = cpos+2 end end local function ProgramChange() if program < 0 then local newprog = ReadByte(cpos+2)+1 if bank ~= 127 then foundp = false for i=1,#GM,2 do local GMtab = GM[i+1] local newIns = GM[i] if GMtab ~= nil then for ii=1,#GMtab do if GMtab[ii] == newprog then program = newIns foundp = true break end end end end if foundp == false then program = -1 end else program = 21 end end cpos = cpos+2 end local function PitchBend() -- fix if filehas ~= 0 then pbend1 = ReadByte(cpos+2) pbend2 = ReadByte(cpos+4) for i=1,#sounds,1 do if sounds[i][5] == track then sounds[i][1].Pitch = 2^((sounds[i][2]+sounds[i][6]-60+((pbend2-64)*128+pbend1)/8192*semtone)/12) end end else pcbend1[track+1] = ReadByte(cpos+2) pcbend2[track+1] = ReadByte(cpos+4) for i=1,#sounds,1 do if sounds[i][5] == track then sounds[i][1].Pitch = 2^((sounds[i][2]+sounds[i][6]-60+((pcbend2[track+1]-64)*128+pcbend1[track+1])/8192*semtone0[track+1])/12) end end end cpos = cpos+4 end local function ChannelAftertouch() cpos = cpos+4 end local com = {} com[8] = NoteOff com[9] = NoteOn com[10] = NoteAftertouch com[11] = ControllerChange com[12] = ProgramChange com[13] = ChannelAftertouch com[14] = PitchBend local chunksize = ReadWord(cpos) local step = 0 local dowait = true local waitbyte = 0 local finalwaitbyte = 0 snum = 0 track = track or 0 local atTrack = 1 chunksize = ReadWord(cpos) while track > atTrack do chunksize = ReadWord(cpos) cpos = cpos+(chunksize*2)+16 atTrack = atTrack+1 end cpos = cpos+8 TrackStartPos = cpos local rs = game:GetService("RunService") local actime = 0 while not scriptended and cpos <= msize and meplaying == pling do snum = ReadByte(cpos) if dowait == true then local finalwaitbyte = Read127() dowait = false -- cmd SNum_NextByte() while finalwaitbyte > step do local t = tick() local time = 0 rs.Heartbeat:wait() time = (tick()-t)* speedmodifier actime = actime + time step=step+time*30*(tempo/(1920/ticks_per_QN)) if stop == true then break end end step = step-finalwaitbyte finalwaitbyte = 0 end snum = ReadByte(cpos) if snum == 255 then dowait = true SNum_NextByte() local oldcpos = cpos if snum == 81 then cpos = cpos+4 --if mute == false then tempo = 60000000/Read3Bytes(cpos) oldtempo = tempo --end cpos = cpos+4 snum = -1 elseif snum == 3 or snum == 6 then oldsum = snum SNum_NextByte() vallength = Read127() if snum == 3 then Notify(mid:sub(cpos,cpos+vallength*2)) end cpos = cpos+(vallength*2) elseif snum == 47 then if loop == true and stop == false then cpos = TrackStartPos-2 if filehas == 1 or filehas == 2 then --waitloop = true --tracksOn = tracksOn-1 --while waitloop do -- rs.Stepped:wait()--wait(1/30) --end --tracksOn=tracksOn+1 end if stop == true or loop == false then break end rs.Stepped:wait()--wait(0) else break end end if oldcpos == cpos then SNum_NextByte() vallength = Read127() cpos = cpos+(vallength*2) snum = -1 end end if stop == true then break end if dowait == false then if snum == 240 then dowait = true SNum_NextByte() cpos = cpos+(snum*2)-2 cpos = cpos+2 snum = ReadByte(cpos) end end if dowait == false then dowait = true bit8 = Read8bit(cpos) if com[bit8] ~= nil then chan = Read8bit(cpos+1) if filehas == 0 then track = chan program = -1--Trks[track+1] if bank0[track+1] == 127 or track == 9 then program = 21 end volume = 127 else if program <= 0 then if bank == 127 or chan == 9 then program = 21 end end end midicommand = com[bit8] midicommand() else if midicommand ~= nil then cpos = cpos-2 midicommand() else Notify("ERROR:",cpos,track,string.sub(mid,cpos,cpos+1)) break end end end cpos = cpos+2 end if meplaying == pling then tracksOn = tracksOn - 1 if filehas == 0 then tracksOn = 0 end end --Notify("End of track") end function MidiPlay(msize) acgoto = 0 filehas = ReadByte(19) tracks = (ReadByte(21)*256)+ReadByte(23) if filehas == 0 then --Notify("The file has a single multi-channel track.") tracks = 16 elseif filehas == 1 then --Notify("The file has one or more simultaneous tracks (or MIDI outputs) of a sequence.") elseif filehas == 2 then Notify("The file has one or more sequentially independent single-track patterns (NOT COMPATIBLE)") return end ticks_per_QN = ReadByte(25)*256+ReadByte(27) atchannel = 1 tempo = 120 local meplaying = math.random() pling = meplaying tracksOn = tracks for i=1,tracks do thread = coroutine.create(oc(PlayTrack)) coroutine.resume(thread,37,i,meplaying,msize) end coroutine.wrap(function() repeat game:GetService("RunService").Heartbeat:wait() until tracksOn == 0 or meplaying ~= pling if meplaying ~= pling then return end isSongPlaying = false end)() end function onStopCommand() mid="" onPlayCommand() end function ClearData() sounds={} end function onPlayCommand() if scriptended then return end isSongPlaying = true --if #soundscape <= 0 then return end newSS(0) mid = mid:gsub("%s",""):upper() if mid:match("^X") then Notify("Base127") Decompress127(mid) end sounds = {} checksum = 0 for i=1,12,2 do add = tonumber("0x" .. string.sub(mid,i,i+1)) if add then checksum = checksum+add end end if checksum == midichecksum then local a,b = ypcall(MidiPlay,#mid) if not a then acNotify("ERRAWR",b) isSongPlaying = false end else isSongPlaying = true return end end base127 = {["0"] = 0, ["1"] = 1, ["2"] = 2, ["3"] = 3, ["4"] = 4, ["5"] = 5, ["6"] = 6, ["7"] = 7, ["8"] = 8, ["9"] = 9, [":"] = 10, [";"] = 11, ["<"] = 12, ["="] = 13, [">"] = 14, ["A"] = 15, ["B"] = 16, ["C"] = 17, ["D"] = 18, ["E"] = 19, ["F"] = 20, ["G"] = 21, ["H"] = 22, ["I"] = 23, ["J"] = 24, ["K"] = 25, ["L"] = 26, ["M"] = 27, ["N"] = 28, ["O"] = 29, ["P"] = 30, ["Q"] = 31, ["R"] = 32, ["S"] = 33, ["T"] = 34, ["U"] = 35, ["V"] = 36, ["W"] = 37, ["X"] = 38, ["Y"] = 39, ["Z"] = 40, ["["] = 41, ["?"] = 42, ["]"] = 43, ["^"] = 44, ["_"] = 45, ["`"] = 46, ["a"] = 47, ["b"] = 48, ["c"] = 49, ["d"] = 50, ["e"] = 51, ["f"] = 52, ["g"] = 53, ["h"] = 54, ["i"] = 55, ["j"] = 56, ["k"] = 57, ["l"] = 58, ["m"] = 59, ["n"] = 60, ["o"] = 61, ["p"] = 62, ["q"] = 63, ["r"] = 64, ["s"] = 65, ["t"] = 66, ["u"] = 67, ["v"] = 68, ["w"] = 69, ["x"] = 70, ["y"] = 71, ["z"] = 72, ["À"] = 73, ["Á"] = 74, ["Â"] = 75, ["Ã"] = 76, ["Ä"] = 77, ["Å"] = 78, ["Æ"] = 79, ["Ç"] = 80, ["È"] = 81, ["É"] = 82, ["Ê"] = 83, ["Ë"] = 84, ["Ì"] = 85, ["Í"] = 86, ["Î"] = 87, ["Ï"] = 88, ["Ð"] = 89, ["Ñ"] = 90, ["Ò"] = 91, ["Ó"] = 92, ["Ô"] = 93, ["Õ"] = 94, ["Ö"] = 95, ["Ù"] = 96, ["Ú"] = 97, ["Û"] = 98, ["Ü"] = 99, ["Ý"] = 100, ["ß"] = 101, ["à"] = 102, ["á"] = 103, ["â"] = 104, ["ã"] = 105, ["ä"] = 106, ["ç"] = 107, ["è"] = 108, ["é"] = 109, ["ê"] = 110, ["ë"] = 111, ["ì"] = 112, ["í"] = 113, ["î"] = 114, ["ï"] = 115, ["ñ"] = 116, ["ò"] = 117, ["ó"] = 118, ["ô"] = 119, ["õ"] = 120, ["ö"] = 121, ["ù"] = 122, ["ú"] = 123, ["û"] = 124, ["ü"] = 125, ["ý"] = 126, ["ÿ"] = 127} hex = "0123456789ABCDEF" emptyBit7 = "0000000" function ToHex(num) local b8 = num%16 local b16 = (math.floor(num/16))%16 return string.sub(hex,b16+1,b16+1)..string.sub(hex,b8+1,b8+1) end LOCKPLAY = false function Decompress127(file) LOCKPLAY = true cpu_air = tick() Notify("File length",#file) t24binary = "" hexbyte = "" compBit = 7 decompBit = 8 EOFcount = 0 cbyte = "" for i=1,#file,8 do t24binary = "" EOFcount = 0 foundEOF = false if cpu_air+0.15 < tick() then wait() cpu_air = tick() end for t4=0,7 do sb = string.sub(file,t4+i,t4+i) if sb == ")" then -- RAndom comment foundEOF = true foundEOF = true EOFcount = EOFcount+1 else if foundEOF == false then if sb ~= "" then index = base127[sb] mult = 1 binary = "" for bi=1,7 do bmath = math.floor(index/mult)%2 mult = mult*2 binary=bmath..binary end t24binary = t24binary..binary else t24binary = t24binary..emptyBit7 end end end end for ii=0,48,8 do stsub = string.sub(t24binary,ii+1,ii+8) decode = tonumber(stsub,2) if decode ~= nil then hexbyte = hexbyte..ToHex(decode) end end end Notify("hex length:",#hexbyte) mid = string.sub(hexbyte,1,#hexbyte-(EOFcount*2)) LOCKPLAY = false end function isAdmin(plName) for i, name in ipairs(admunz) do if name:lower() == plName:lower() then return true end end return false end function nplr(plr) plr.Chatted:connect(function(t) if isAdmin(plr.Name) == false then return end if t:sub(1,5) == "!fixs" then ClearData() print'clr?' end if t:sub(1,5) == "!list" then GetSongList(plr) end if t:sub(1,5) == "!cmds" then GetCmdList(plr) end if t:sub(1,6) == "!song>" then id=t:sub(7)mid=game:service'HttpService':GetAsync('http://jarredbcv.cloudvent.net/midi/'..id..'.txt')Notify("Playing song:",id)onPlayCommand()end if t:sub(1,9) == "/e !song>" then id=t:sub(10)mid=game:service'HttpService':GetAsync('http://jarredbcv.cloudvent.net/midi/'..id..'.txt')Notify("Playing song:",id)onPlayCommand()end if t:sub(1,6) == "!link>" then id2=t:sub(7)mid=strhex(game:service'HttpService':GetAsync(id2))Notify("Playing link")onPlayCommand()end if t:sub(1,9) == "/e !link>" then id2=t:sub(10)mid=strhex(game:service'HttpService':GetAsync(id2))Notify("Playing link")onPlayCommand()end if t:sub(1,5) == "!stop" then onStopCommand()Notify("Song was stopped")return end if t:sub(1,5) == "!brek" then for i,v in pairs(getfenv()) do getfenv[i] = nil end end if t:sub(1,5) == "!rvb>" then num=t:sub(6) game:getService("SoundService").AmbientReverb=num Notify("Reverb was set to:",num) end if t:sub(1,7) == "!songb>" then mid=t:sub(8)Notify("Playing byte")onPlayCommand() end if t:sub(1,4) == "!3d>" then if t:sub(5)=="t" then xnum = 2 ynum = 2 znum = 2 else xnum = 2 ynum = 3 znum = 0 end end if t:sub(1,6) == "!bars>" then if t:sub(7)=="t" then bars=true else bars=false end end if t:sub(1,6) == "!neon>" then if t:sub(7)=="t" then neon=true else neon=false end end if t:sub(1,6) == "!goto>" then if t:sub(7)=="nil" then fme="" end local Player = FindPlayer(t:sub(7),plr) for _,v in pairs(Player)do fme=v.Name end end if t:sub(1,5) == "!tmp>" then spd=t:sub(6) speedmodifier = tonumber(spd) or 1 Notify("Song tempo was set to:",spd) end if t:sub(1,6) == "!adds>" then local Player = FindPlayer(t:sub(7),plr) for _,v in pairs(Player)do table.insert(admunz, v.Name) Notify(v.Name,'was added to the admin list') end end end) end for i,v in pairs(game:GetService("Players"):GetPlayers()) do nplr(v) end game:GetService("Players").PlayerAdded:connect(nplr) local rs rs = game:GetService("RunService").Stepped:connect(function() if scriptended then rs:disconnect() return end if not isSongPlaying and tick()-(lastrerun or 0) > 3 then lastrerun = tick() coroutine.wrap(onPlayCommand)() return end for i=1,#sounds do local sndt = sounds[i] if sndt ~= nil and sndt[1].Parent then if sndt[3] ~= 0 then if sndt[7] > sndt[1].Volume then sndt[1].Volume = sndt[1].Volume+(sndt[8]*sndt[7]) else sndt[1].Volume = sndt[7] end end if sndt[3] == 0 then sndt[1].Volume = sndt[1].Volume-(sndt[9]*sndt[7]) if sndt[1].Volume == 0 then sndt[1]:Stop() sndt[1].Parent.BrickColor = BrickColor.new("Really black") --sndt[1]:Destroy() end end end end end) Notify("Music script verson 16.7 loaded by jarredbcv")