local Action = game.Players:GetPlayers()
  for i = 1,#Action do
Action[i].Chatted:connect(function(Message)
if Action[i].Name ~= "Sam_Lord" then
  game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("".."["..Action[i].Name.."]".." "..Message, "All") 
 end)
end