--[[ The ForceField will not show in lots of games or will sometimes disappear or reappear but will show in quite a few games as well. You will still not be able to die if there is no ForceField on your character. If it stops working, execute the script again. Note: Some tools will be buggy in certain games when the ForceField is running ]] plr = game.Players.LocalPlayer mouse = plr:GetMouse() mouse.KeyDown:connect(function(key) if key == " " then game.Players.LocalPlayer.Character.Humanoid:ChangeState(3) end end) plr = game.Players.LocalPlayer mouse = plr:GetMouse() mouse.KeyUp:connect(function(key) if key == " " then jumping = false end end) FF = true while wait() do if FF then game.Players.LocalPlayer.Character.Humanoid.Name = 1 local l = game.Players.LocalPlayer.Character["1"]:Clone() l.Parent = game.Players.LocalPlayer.Character l.Name = "Humanoid" wait() game.Players.LocalPlayer.Character["1"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character game.Players.LocalPlayer.Character.Animate.Disabled = true wait() game.Players.LocalPlayer.Character.Animate.Disabled = false game.Players.LocalPlayer.Character.Humanoid.DisplayDistanceType = "None" wait(4.85) workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable pos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame wait(.4) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos workspace.CurrentCamera.CameraType = Enum.CameraType.Track end end