local Victim = _G.REVIZIONVAR -- The player you want to kill --[[ Credit to Cyclone Admin Commands for this function ]] Players = game.Players LocalPlayer = game.Players.LocalPlayer local torsoname = "Torso" if LocalPlayer.Character:FindFirstChild("Humanoid").RigType == Enum.HumanoidRigType.R15 then torsoname = "UpperTorso" end if Players[_G.REVIZIONVAR].Character ~= nil then local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame LocalPlayer.Character:FindFirstChild(torsoname).Anchored = true local tool = Instance.new("Tool", LocalPlayer.Backpack) local hat = LocalPlayer.Character:FindFirstChildOfClass("Accessory") local hathandle = hat.Handle hathandle.Parent = tool hathandle.Massless = true tool.GripPos = Vector3.new(0, 9e99, 0) tool.Parent = LocalPlayer.Character repeat wait() until LocalPlayer.Character:FindFirstChildOfClass("Tool") ~= nil tool.Grip = CFrame.new(Vector3.new(0, 0, 0)) LocalPlayer.Character:FindFirstChild(torsoname).Anchored = false repeat LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = Players[_G.REVIZIONVAR].Character:FindFirstChild("HumanoidRootPart").CFrame wait() until Players[_G.REVIZIONVAR].Character == nil or Players[_G.REVIZIONVAR].Character:FindFirstChild("Humanoid").Health <= 0 or LocalPlayer.Character == nil or LocalPlayer.Character:FindFirstChild("Humanoid").Health <= 0 or (Players[_G.REVIZIONVAR].Character:FindFirstChild("HumanoidRootPart").Velocity.Magnitude - Players[_G.REVIZIONVAR].Character:FindFirstChild("Humanoid").WalkSpeed) > (Players[_G.REVIZIONVAR].Character:FindFirstChild("Humanoid").WalkSpeed + 20) LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools() hathandle.Parent = hat hathandle.Massless = false tool:Destroy() LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = savepos end