90 lines
5.2 KiB
Text
90 lines
5.2 KiB
Text
# Shadow
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shadow = true; # Enabled client-side shadows on windows.
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no-dock-shadow = true; # Avoid drawing shadows on dock/panel windows.
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no-dnd-shadow = true; # Don't draw shadows on DND windows.
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clear-shadow = true; # Zero the part of the shadow's mask behind the
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# window. Fix some weirdness with ARGB windows.
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shadow-radius = 7; # The blur radius for shadows. (default 12)
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shadow-offset-x = -7; # The left offset for shadows. (default -15)
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shadow-offset-y = -7; # The top offset for shadows. (default -15)
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#shadow-opacity = 0.7; # The translucency for shadows. (default .75)
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#shadow-red = 0.0; # Red color value of shadow. (0.0 - 1.0, defaults to 0)
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#shadow-green = 0.2; # Green color value of shadow. (0.0 - 1.0, defaults to 0)
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shadow-blue = 0.2; # Blue color value of shadow. (0.0 - 1.0, defaults to 0)
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shadow-exclude = [ "n:e:Notification" ]; # Exclude conditions for shadows.
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# shadow-exclude = [ "_GTK_FRAME_EXTENTS@:c" ] # Fix dual shadow on some gtk3 powered applications
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shadow-ignore-shaped = true; # Avoid drawing shadow on all shaped windows
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# (see also: --detect-rounded-corners)
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# Opacity
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menu-opacity = 0.9; # The opacity for menus. (default 1.0)
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inactive-opacity = 0.9; # Default opacity of inactive windows. (0.0 - 1.0)
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active-opacity = 1.0; # Default opacity for active windows. (0.0 - 1.0)
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frame-opacity = 0.6; # Opacity of window titlebars and borders. (0.1 - 1.0)
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# inactive-opacity-override = true; # Let inactive opacity set by 'inactive-opacity' overrides
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# value of _NET_WM_OPACITY. Bad choice.
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alpha-step = 0.06; # XRender backend: Step size for alpha pictures. Increasing
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# it may result in less X resource usage,
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# Yet fading may look bad.
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# inactive-dim = 0.2; # Dim inactive windows. (0.0 - 1.0)
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# inactive-dim-fixed = true; # Do not let dimness adjust based on window opacity.
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# blur-background = true; # Blur background of transparent windows.
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# Bad performance with X Render backend.
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# GLX backend is preferred.
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# blur-background-frame = true; # Blur background of opaque windows with transparent
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# frames as well.
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blur-background-fixed = false; # Do not let blur radius adjust based on window opacity.
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blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ];
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# Exclude conditions for background blur.
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# Fading
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fading = true; # Fade windows during opacity changes.
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# fade-delta = 30; # The time between steps in a fade in milliseconds. (default 10).
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fade-in-step = 0.03; # Opacity change between steps while fading in. (default 0.028).
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fade-out-step = 0.03; # Opacity change between steps while fading out. (default 0.03).
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# no-fading-openclose = true; # Avoid fade windows in/out when opening/closing.
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fade-exclude = [ ]; # Exclude conditions for fading.
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# Other
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backend = "xrender" # Backend to use: "xrender" or "glx". GLX backend is typically
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# much faster but depends on a sane driver.
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mark-wmwin-focused = true; # Try to detect WM windows and mark them as active.
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mark-ovredir-focused = true; # Mark all non-WM but override-redirect windows active (e.g. menus).
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use-ewmh-active-win = false; # Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused
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# instead of using FocusIn/Out events. Usually more reliable but
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# depends on a EWMH-compliant WM.
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detect-rounded-corners = true; # Detect rounded corners and treat them as rectangular when --shadow-ignore- shaped is on.
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detect-client-opacity = true; # Detect _NET_WM_OPACITY on client windows, useful for window
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# managers not passing _NET_WM_OPACITY of client windows to frame
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# windows.
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refresh-rate = 0; # For --sw-opti: Specify refresh rate of the screen. 0 for auto.
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vsync = "none"; # "none", "drm", "opengl", "opengl-oml", "opengl-swc", "opengl-mswc"
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# See man page for more details.
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dbe = false; # Enable DBE painting mode. Rarely needed.
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paint-on-overlay = false; # Painting on X Composite overlay window. Recommended.
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sw-opti = false; # Limit compton to repaint at most once every 1 / refresh_rate.
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# Incompatible with certain VSync methods.
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unredir-if-possible = false; # Unredirect all windows if a full-screen opaque window is
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# detected, to maximize performance for full-screen windows.
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focus-exclude = [ ]; # A list of conditions of windows that should always be considered focused.
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detect-transient = true; # Use WM_TRANSIENT_FOR to group windows, and consider windows in
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# the same group focused at the same time.
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detect-client-leader = true; # Use WM_CLIENT_LEADER to group windows.
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#invert-color-include = ["class_g = 'Chromium'" ]; # Conditions for windows to be painted with inverted color.
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# GLX backend # GLX backend fine-tune options. See man page for more info.
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# glx-no-stencil = true; # Recommended.
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glx-copy-from-front = false; # Useful with --glx-swap-method,
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# glx-use-copysubbuffermesa = true; # Recommended if it works. Breaks VSync.
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# glx-no-rebind-pixmap = true; # Recommended if it works.
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glx-swap-method = "undefined"; # See man page.
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# Window type settings
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wintypes:
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{
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tooltip = { fade = true; shadow = false; opacity = 0.75; focus = true; };
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# fade: Fade the particular type of windows.
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# shadow: Give those windows shadow
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# opacity: Default opacity for the type of windows.
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# focus: Whether to always consider windows of this type focused.
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};
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