historical/toontown-classic.git/panda/include/animChannelFixed.I
2024-01-16 11:20:27 -06:00

69 lines
1.5 KiB
Text

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file animChannelFixed.I
* @author drose
* @date 1999-02-24
*/
template<class SwitchType>
TypeHandle AnimChannelFixed<SwitchType>::_type_handle;
/**
* Creates a new AnimChannelFixed, just like this one, without copying any
* children. The new copy is added to the indicated parent. Intended to be
* called by make_copy() only.
*/
template<class SwitchType>
INLINE AnimChannelFixed<SwitchType>::
AnimChannelFixed(AnimGroup *parent, const AnimChannelFixed<SwitchType> &copy) :
AnimChannel<SwitchType>(parent, copy),
_value(copy._value)
{
}
/**
*
*/
template<class SwitchType>
INLINE AnimChannelFixed<SwitchType>::
AnimChannelFixed(const std::string &name, const ValueType &value)
: AnimChannel<SwitchType>(name),
_value(value) {
}
/**
*
*/
template<class SwitchType>
bool AnimChannelFixed<SwitchType>::
has_changed(int, double, int, double) {
return false;
}
/**
*
*/
template<class SwitchType>
void AnimChannelFixed<SwitchType>::
get_value(int, ValueType &value) {
value = _value;
}
/**
*
*/
template<class SwitchType>
void AnimChannelFixed<SwitchType>::
output(std::ostream &out) const {
AnimChannel<SwitchType>::output(out);
out << " = " << _value;
}