111 lines
2.8 KiB
C++
111 lines
2.8 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file animPreloadTable.h
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* @author drose
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* @date 2008-08-05
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*/
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#ifndef ANIMPRELOADTABLE_H
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#define ANIMPRELOADTABLE_H
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#include "pandabase.h"
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#include "typedWritableReferenceCount.h"
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#include "ordered_vector.h"
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#include "copyOnWriteObject.h"
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class BamWriter;
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class BamReader;
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class Datagram;
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class DatagramIterator;
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class FactoryParams;
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/**
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* This table records data about a list of animations for a particular model,
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* such as number of frames and frame rate. It's used for implementating
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* asynchronous binding.
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*
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* This table is normally built by an offline tool, such as egg-optchar.
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*/
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class EXPCL_PANDA_CHAN AnimPreloadTable : public CopyOnWriteObject {
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public:
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class AnimRecord {
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public:
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INLINE AnimRecord();
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INLINE bool operator < (const AnimRecord &other) const;
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std::string _basename;
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PN_stdfloat _base_frame_rate;
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int _num_frames;
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};
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protected:
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virtual PT(CopyOnWriteObject) make_cow_copy();
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PUBLISHED:
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AnimPreloadTable();
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virtual ~AnimPreloadTable();
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int get_num_anims() const;
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int find_anim(const std::string &basename) const;
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INLINE std::string get_basename(int n) const;
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INLINE PN_stdfloat get_base_frame_rate(int n) const;
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INLINE int get_num_frames(int n) const;
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void clear_anims();
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void remove_anim(int n);
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void add_anim(const std::string &basename, PN_stdfloat base_frame_rate, int num_frames);
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void add_anims_from(const AnimPreloadTable *other);
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virtual void output(std::ostream &out) const;
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virtual void write(std::ostream &out, int indent_level) const;
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private:
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INLINE void consider_sort() const;
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public:
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static void register_with_read_factory();
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virtual void write_datagram(BamWriter *manager, Datagram &dg);
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static TypedWritable *make_from_bam(const FactoryParams ¶ms);
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protected:
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void fillin(DatagramIterator &scan, BamReader *manager);
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private:
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typedef ov_set<AnimRecord> Anims;
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Anims _anims;
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bool _needs_sort;
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public:
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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CopyOnWriteObject::init_type();
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register_type(_type_handle, "AnimPreloadTable",
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CopyOnWriteObject::get_class_type());
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}
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private:
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static TypeHandle _type_handle;
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};
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inline std::ostream &operator << (std::ostream &out, const AnimPreloadTable &anim) {
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anim.output(out);
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return out;
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}
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#include "animPreloadTable.I"
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#endif
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