43 lines
985 B
C++
43 lines
985 B
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file arrival.h
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* @author Deepak, John, Navin
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* @date 2009-10-24
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*/
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#ifndef _ARRIVAL_H
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#define _ARRIVAL_H
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#include "aiGlobals.h"
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#include "aiCharacter.h"
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class AICharacter;
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class EXPCL_PANDAAI Arrival {
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public:
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AICharacter *_ai_char;
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NodePath _arrival_target;
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LVecBase3 _arrival_target_pos;
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double _arrival_distance;
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LVecBase3 _arrival_direction;
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bool _arrival_done;
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// This flag specifies if the arrival behavior is being used with seek or
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// pursue behavior. True = used with pursue. False = used with seek.
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bool _arrival_type;
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Arrival(AICharacter *ai_ch, double distance = 10.0);
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~Arrival();
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LVecBase3 do_arrival();
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void arrival_activate();
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};
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#endif
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