230 lines
6.7 KiB
C++
230 lines
6.7 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file asyncTaskChain.h
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* @author drose
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* @date 2006-08-23
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*/
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#ifndef ASYNCTASKCHAIN_H
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#define ASYNCTASKCHAIN_H
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#include "pandabase.h"
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#include "asyncTask.h"
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#include "asyncTaskCollection.h"
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#include "typedReferenceCount.h"
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#include "thread.h"
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#include "conditionVar.h"
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#include "pvector.h"
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#include "pdeque.h"
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#include "pStatCollector.h"
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#include "clockObject.h"
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class AsyncTaskManager;
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/**
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* The AsyncTaskChain is a subset of the AsyncTaskManager. Each chain
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* maintains a separate list of tasks, and will execute them with its own set
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* of threads. Each chain may thereby operate independently of the other
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* chains.
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*
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* The AsyncTaskChain will spawn a specified number of threads (possibly 0) to
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* serve the tasks. If there are no threads, you must call poll() from time
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* to time to serve the tasks in the main thread. Normally this is done by
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* calling AsyncTaskManager::poll().
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*
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* Each task will run exactly once each epoch. Beyond that, the tasks' sort
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* and priority values control the order in which they are run: tasks are run
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* in increasing order by sort value, and within the same sort value, they are
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* run roughly in decreasing order by priority value, with some exceptions for
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* parallelism. Tasks with different sort values are never run in parallel
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* together, but tasks with different priority values might be (if there is
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* more than one thread).
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*/
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class EXPCL_PANDA_EVENT AsyncTaskChain : public TypedReferenceCount, public Namable {
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public:
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AsyncTaskChain(AsyncTaskManager *manager, const std::string &name);
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~AsyncTaskChain();
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PUBLISHED:
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void set_tick_clock(bool tick_clock);
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bool get_tick_clock() const;
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BLOCKING void set_num_threads(int num_threads);
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int get_num_threads() const;
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int get_num_running_threads() const;
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BLOCKING void set_thread_priority(ThreadPriority priority);
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ThreadPriority get_thread_priority() const;
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void set_frame_budget(double frame_budget);
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double get_frame_budget() const;
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void set_frame_sync(bool frame_sync);
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bool get_frame_sync() const;
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void set_timeslice_priority(bool timeslice_priority);
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bool get_timeslice_priority() const;
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BLOCKING void stop_threads();
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void start_threads();
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INLINE bool is_started() const;
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bool has_task(AsyncTask *task) const;
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BLOCKING void wait_for_tasks();
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int get_num_tasks() const;
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AsyncTaskCollection get_tasks() const;
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AsyncTaskCollection get_active_tasks() const;
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AsyncTaskCollection get_sleeping_tasks() const;
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void poll();
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double get_next_wake_time() const;
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virtual void output(std::ostream &out) const;
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virtual void write(std::ostream &out, int indent_level = 0) const;
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protected:
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class AsyncTaskChainThread;
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typedef pvector< PT(AsyncTask) > TaskHeap;
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void do_add(AsyncTask *task);
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bool do_remove(AsyncTask *task, bool upon_death=false);
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void do_wait_for_tasks();
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void do_cleanup();
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bool do_has_task(AsyncTask *task) const;
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int find_task_on_heap(const TaskHeap &heap, AsyncTask *task) const;
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void service_one_task(AsyncTaskChainThread *thread);
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void cleanup_task(AsyncTask *task, bool upon_death, bool clean_exit);
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bool finish_sort_group();
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void filter_timeslice_priority();
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void do_stop_threads();
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void do_start_threads();
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AsyncTaskCollection do_get_active_tasks() const;
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AsyncTaskCollection do_get_sleeping_tasks() const;
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void do_poll();
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void cleanup_pickup_mode();
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INLINE double do_get_next_wake_time() const;
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static INLINE double get_wake_time(AsyncTask *task);
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void do_output(std::ostream &out) const;
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void do_write(std::ostream &out, int indent_level) const;
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void write_task_line(std::ostream &out, int indent_level, AsyncTask *task, double now) const;
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protected:
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class AsyncTaskChainThread : public Thread {
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public:
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AsyncTaskChainThread(const std::string &name, AsyncTaskChain *chain);
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virtual void thread_main();
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AsyncTaskChain *_chain;
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AsyncTask *_servicing;
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};
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class AsyncTaskSortWakeTime {
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public:
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bool operator () (AsyncTask *a, AsyncTask *b) const {
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return AsyncTaskChain::get_wake_time(a) > AsyncTaskChain::get_wake_time(b);
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}
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};
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class AsyncTaskSortPriority {
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public:
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bool operator () (AsyncTask *a, AsyncTask *b) const {
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if (a->get_sort() != b->get_sort()) {
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return a->get_sort() > b->get_sort();
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}
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if (a->get_priority() != b->get_priority()) {
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return a->get_priority() < b->get_priority();
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}
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if (a->get_start_time() != b->get_start_time()) {
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return a->get_start_time() > b->get_start_time();
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}
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// Failing any other ordering criteria, we sort the tasks based on the
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// order in which they were added to the task chain.
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return a->_implicit_sort > b->_implicit_sort;
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}
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};
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typedef pvector< PT(AsyncTaskChainThread) > Threads;
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AsyncTaskManager *_manager;
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ConditionVar _cvar; // signaled when one of the task heaps, _state, or _current_sort changes, or a task finishes.
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enum State {
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S_initial, // no threads yet
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S_started, // threads have been started
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S_interrupted, // task returned DS_interrupt, requested from sub-thread.
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S_shutdown // waiting for thread shutdown, requested from main thread
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};
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bool _tick_clock;
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bool _timeslice_priority;
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int _num_threads;
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ThreadPriority _thread_priority;
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Threads _threads;
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double _frame_budget;
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bool _frame_sync;
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int _num_busy_threads;
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int _num_tasks;
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int _num_awaiting_tasks;
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TaskHeap _active;
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TaskHeap _this_active;
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TaskHeap _next_active;
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TaskHeap _sleeping;
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State _state;
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int _current_sort;
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bool _pickup_mode;
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bool _needs_cleanup;
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int _current_frame;
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double _time_in_frame;
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bool _block_till_next_frame;
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unsigned int _next_implicit_sort;
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static PStatCollector _task_pcollector;
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static PStatCollector _wait_pcollector;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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TypedReferenceCount::init_type();
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register_type(_type_handle, "AsyncTaskChain",
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TypedReferenceCount::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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friend class AsyncFuture;
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friend class AsyncTaskChainThread;
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friend class AsyncTask;
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friend class AsyncTaskManager;
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friend class AsyncTaskSortWakeTime;
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};
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INLINE std::ostream &operator << (std::ostream &out, const AsyncTaskChain &chain) {
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chain.output(out);
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return out;
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};
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#include "asyncTaskChain.I"
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#endif
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