historical/toontown-classic.git/panda/include/baseParticleRenderer.h
2024-01-16 11:20:27 -06:00

114 lines
3 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file baseParticleRenderer.h
* @author charles
* @date 2000-06-20
*/
#ifndef BASEPARTICLERENDERER_H
#define BASEPARTICLERENDERER_H
#include "pandabase.h"
#include "referenceCount.h"
#include "physicsObject.h"
#include "renderState.h"
#include "geomNode.h"
#include "colorBlendAttrib.h"
#include "nodePath.h"
#include "particleCommonFuncs.h"
#include "baseParticle.h"
#include "pvector.h"
/**
* Pure virtual particle renderer base class
*/
class EXPCL_PANDA_PARTICLESYSTEM BaseParticleRenderer : public ReferenceCount {
PUBLISHED:
enum ParticleRendererAlphaMode {
PR_ALPHA_NONE,
PR_ALPHA_OUT,
PR_ALPHA_IN,
PR_ALPHA_IN_OUT,
PR_ALPHA_USER,
PR_NOT_INITIALIZED_YET
};
enum ParticleRendererBlendMethod {
PP_NO_BLEND,
PP_BLEND_LINEAR,
PP_BLEND_CUBIC
};
virtual ~BaseParticleRenderer();
INLINE GeomNode *get_render_node() const;
INLINE NodePath get_render_node_path() const;
INLINE void set_alpha_mode(ParticleRendererAlphaMode am);
INLINE ParticleRendererAlphaMode get_alpha_mode() const;
INLINE void set_user_alpha(PN_stdfloat ua);
INLINE PN_stdfloat get_user_alpha() const;
INLINE void set_color_blend_mode(ColorBlendAttrib::Mode bm, ColorBlendAttrib::Operand oa = ColorBlendAttrib::O_zero, ColorBlendAttrib::Operand ob = ColorBlendAttrib::O_zero);
void set_ignore_scale(bool ignore_scale);
INLINE bool get_ignore_scale() const;
virtual void output(std::ostream &out) const;
virtual void write(std::ostream &out, int indent=0) const;
public:
virtual BaseParticleRenderer *make_copy() = 0;
protected:
ParticleRendererAlphaMode _alpha_mode;
BaseParticleRenderer(ParticleRendererAlphaMode alpha_decay = PR_ALPHA_NONE);
BaseParticleRenderer(const BaseParticleRenderer& copy);
void update_alpha_mode(ParticleRendererAlphaMode am);
void enable_alpha();
void disable_alpha();
INLINE PN_stdfloat get_cur_alpha(BaseParticle* bp);
virtual void resize_pool(int new_size) = 0;
CPT(RenderState) _render_state;
private:
PT(GeomNode) _render_node;
NodePath _render_node_path;
PN_stdfloat _user_alpha;
bool _ignore_scale;
// birth and kill particle are for renderers that might do maintenance
// faster if it was notified on a per-event basis. An example:
// geomParticleRenderer maintains an arc for every particle. Instead of
// visiting EVERY entry in the arc array, individual arcs are changed on
// birth and death. Brings it down a little from O(N) every update.
virtual void birth_particle(int index) = 0;
virtual void kill_particle(int index) = 0;
virtual void init_geoms() = 0;
virtual void render(pvector< PT(PhysicsObject) >& po_vector,
int ttl_particles) = 0;
friend class ParticleSystem;
};
#include "baseParticleRenderer.I"
#endif // BASEPARTICLERENDERER_H