historical/toontown-classic.git/panda/include/bulletSphericalConstraint.h
2024-01-16 11:20:27 -06:00

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2.3 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file bulletSphericalConstraint.h
* @author enn0x
* @date 2010-03-01
*/
#ifndef __BULLET_SPHERICAL_CONSTRAINT_H__
#define __BULLET_SPHERICAL_CONSTRAINT_H__
#include "pandabase.h"
#include "bullet_includes.h"
#include "bullet_utils.h"
#include "bulletConstraint.h"
#include "luse.h"
class BulletRigidBodyNode;
/**
* A constraint between two rigid bodies, each with a pivot point. The pivot
* points are described in the body's local space. The constraint limits
* movement of the two rigid bodies in such a way that the pivot points match
* in global space. The spherical constraint can be seen as a "ball and
* socket" joint.
*/
class EXPCL_PANDABULLET BulletSphericalConstraint : public BulletConstraint {
PUBLISHED:
explicit BulletSphericalConstraint(const BulletRigidBodyNode *node_a,
const LPoint3 &pivot_a);
explicit BulletSphericalConstraint(const BulletRigidBodyNode *node_a,
const BulletRigidBodyNode *node_b,
const LPoint3 &pivot_a,
const LPoint3 &pivot_b);
INLINE ~BulletSphericalConstraint();
// Pivots
void set_pivot_a(const LPoint3 &pivot_a);
void set_pivot_b(const LPoint3 &pivot_b);
LPoint3 get_pivot_in_a() const;
LPoint3 get_pivot_in_b() const;
MAKE_PROPERTY(pivot_a, get_pivot_in_a, set_pivot_a);
MAKE_PROPERTY(pivot_b, get_pivot_in_b, set_pivot_b);
public:
virtual btTypedConstraint *ptr() const;
private:
btPoint2PointConstraint *_constraint;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
BulletConstraint::init_type();
register_type(_type_handle, "BulletSphericalConstraint",
BulletConstraint::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {
init_type();
return get_class_type();
}
private:
static TypeHandle _type_handle;
};
#include "bulletSphericalConstraint.I"
#endif // __BULLET_SPHERICAL_CONSTRAINT_H__