historical/toontown-classic.git/panda/include/cast_to_float.I
2024-01-16 11:20:27 -06:00

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file cast_to_float.I
* @author drose
* @date 2000-05-24
*/
INLINE_LINMATH LVecBase2f cast_to_float(const LVecBase2d &source) {
return LCAST(float, source);
}
INLINE_LINMATH LVecBase3f cast_to_float(const LVecBase3d &source) {
return LCAST(float, source);
}
INLINE_LINMATH LVecBase4f cast_to_float(const LVecBase4d &source) {
return LCAST(float, source);
}
INLINE_LINMATH LVector2f cast_to_float(const LVector2d &source) {
return LCAST(float, source);
}
INLINE_LINMATH LVector3f cast_to_float(const LVector3d &source) {
return LCAST(float, source);
}
INLINE_LINMATH LVector4f cast_to_float(const LVector4d &source) {
return LCAST(float, source);
}
INLINE_LINMATH LPoint2f cast_to_float(const LPoint2d &source) {
return LCAST(float, source);
}
INLINE_LINMATH LPoint3f cast_to_float(const LPoint3d &source) {
return LCAST(float, source);
}
INLINE_LINMATH LPoint4f cast_to_float(const LPoint4d &source) {
return LCAST(float, source);
}
INLINE_LINMATH LMatrix3f cast_to_float(const LMatrix3d &source) {
return LCAST(float, source);
}
INLINE_LINMATH LMatrix4f cast_to_float(const LMatrix4d &source) {
return LCAST(float, source);
}