177 lines
5.3 KiB
C++
177 lines
5.3 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file collisionEntry.h
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* @author drose
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* @date 2002-03-16
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*/
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#ifndef COLLISIONENTRY_H
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#define COLLISIONENTRY_H
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#include "pandabase.h"
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#include "collisionTraverser.h"
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#include "collisionSolid.h"
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#include "collisionNode.h"
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#include "collisionRecorder.h"
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#include "transformState.h"
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#include "typedWritableReferenceCount.h"
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#include "luse.h"
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#include "pointerTo.h"
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#include "pandaNode.h"
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#include "nodePath.h"
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#include "clipPlaneAttrib.h"
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/**
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* Defines a single collision event. One of these is created for each
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* collision detected by a CollisionTraverser, to be dealt with by the
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* CollisionHandler.
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*
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* A CollisionEntry provides slots for a number of data values (such as
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* intersection point and normal) that might or might not be known for each
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* collision. It is up to the handler to determine what information is known
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* and to do the right thing with it.
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*/
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class EXPCL_PANDA_COLLIDE CollisionEntry : public TypedWritableReferenceCount {
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public:
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INLINE CollisionEntry();
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CollisionEntry(const CollisionEntry ©);
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void operator = (const CollisionEntry ©);
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PUBLISHED:
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INLINE const CollisionSolid *get_from() const;
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INLINE bool has_into() const;
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INLINE const CollisionSolid *get_into() const;
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INLINE CollisionNode *get_from_node() const;
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INLINE PandaNode *get_into_node() const;
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INLINE NodePath get_from_node_path() const;
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INLINE NodePath get_into_node_path() const;
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INLINE void set_t(PN_stdfloat t);
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INLINE PN_stdfloat get_t() const;
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INLINE bool collided() const;
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INLINE void reset_collided();
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INLINE bool get_respect_prev_transform() const;
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INLINE void set_surface_point(const LPoint3 &point);
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INLINE void set_surface_normal(const LVector3 &normal);
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INLINE void set_interior_point(const LPoint3 &point);
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INLINE bool has_surface_point() const;
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INLINE bool has_surface_normal() const;
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INLINE bool has_interior_point() const;
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INLINE void set_contact_pos(const LPoint3 &pos);
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INLINE void set_contact_normal(const LVector3 &normal);
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INLINE bool has_contact_pos() const;
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INLINE bool has_contact_normal() const;
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LPoint3 get_surface_point(const NodePath &space) const;
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LVector3 get_surface_normal(const NodePath &space) const;
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LPoint3 get_interior_point(const NodePath &space) const;
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bool get_all(const NodePath &space,
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LPoint3 &surface_point,
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LVector3 &surface_normal,
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LPoint3 &interior_point) const;
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LPoint3 get_contact_pos(const NodePath &space) const;
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LVector3 get_contact_normal(const NodePath &space) const;
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bool get_all_contact_info(const NodePath &space,
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LPoint3 &contact_pos,
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LVector3 &contact_normal) const;
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void output(std::ostream &out) const;
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void write(std::ostream &out, int indent_level = 0) const;
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PUBLISHED:
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MAKE_PROPERTY(from_solid, get_from);
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MAKE_PROPERTY(into_solid, get_into);
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MAKE_PROPERTY(from_node, get_from_node);
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MAKE_PROPERTY(into_node, get_into_node);
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MAKE_PROPERTY(from_node_path, get_from_node_path);
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MAKE_PROPERTY(into_node_path, get_into_node_path);
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MAKE_PROPERTY(t, get_t, set_t);
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MAKE_PROPERTY(respect_prev_transform, get_respect_prev_transform);
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public:
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INLINE CPT(TransformState) get_wrt_space() const;
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INLINE CPT(TransformState) get_inv_wrt_space() const;
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INLINE CPT(TransformState) get_wrt_prev_space() const;
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INLINE const LMatrix4 &get_wrt_mat() const;
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INLINE const LMatrix4 &get_inv_wrt_mat() const;
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INLINE const LMatrix4 &get_wrt_prev_mat() const;
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INLINE const ClipPlaneAttrib *get_into_clip_planes() const;
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private:
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INLINE void test_intersection(CollisionHandler *record,
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const CollisionTraverser *trav) const;
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void check_clip_planes();
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CPT(CollisionSolid) _from;
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CPT(CollisionSolid) _into;
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PT(CollisionNode) _from_node;
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PT(PandaNode) _into_node;
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NodePath _from_node_path;
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NodePath _into_node_path;
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CPT(ClipPlaneAttrib) _into_clip_planes;
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PN_stdfloat _t;
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enum Flags {
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F_has_surface_point = 0x0001,
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F_has_surface_normal = 0x0002,
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F_has_interior_point = 0x0004,
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F_respect_prev_transform = 0x0008,
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F_checked_clip_planes = 0x0010,
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F_has_contact_pos = 0x0020,
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F_has_contact_normal = 0x0040,
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};
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int _flags;
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LPoint3 _surface_point;
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LVector3 _surface_normal;
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LPoint3 _interior_point;
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LPoint3 _contact_pos;
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LVector3 _contact_normal;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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TypedWritableReferenceCount::init_type();
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register_type(_type_handle, "CollisionEntry",
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TypedWritableReferenceCount::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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friend class CollisionTraverser;
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friend class CollisionHandlerFluidPusher;
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};
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INLINE std::ostream &operator << (std::ostream &out, const CollisionEntry &entry);
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#include "collisionEntry.I"
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#endif
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