124 lines
3.3 KiB
C++
124 lines
3.3 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file collisionFloorMesh.h
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* @author zpavlov
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* @date 2007-06-28
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*/
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#ifndef COLLISIONFLOORMESH_H
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#define COLLISIONFLOORMESH_H
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#include "pandabase.h"
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#include "collisionPlane.h"
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#include "clipPlaneAttrib.h"
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#include "look_at.h"
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#include "pvector.h"
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class GeomNode;
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/**
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* This object represents a solid made entirely of triangles, which will only
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* be tested again z axis aligned rays
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*/
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class EXPCL_PANDA_COLLIDE CollisionFloorMesh : public CollisionSolid {
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public:
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typedef struct {
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unsigned int p1;
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unsigned int p2;
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unsigned int p3;
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PN_stdfloat min_x;
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PN_stdfloat max_x;
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PN_stdfloat min_y;
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PN_stdfloat max_y;
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} TriangleIndices;
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PUBLISHED:
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INLINE CollisionFloorMesh();
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INLINE void add_vertex(const LPoint3 &vert);
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void add_triangle(unsigned int pointA, unsigned int pointB, unsigned int pointC);
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INLINE unsigned int get_num_vertices() const;
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INLINE const LPoint3 &get_vertex(unsigned int index) const;
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MAKE_SEQ(get_vertices, get_num_vertices, get_vertex);
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INLINE unsigned int get_num_triangles() const;
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INLINE LPoint3i get_triangle(unsigned int index) const;
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MAKE_SEQ(get_triangles, get_num_triangles, get_triangle);
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virtual LPoint3 get_collision_origin() const;
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PUBLISHED:
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MAKE_SEQ_PROPERTY(vertices, get_num_vertices, get_vertex);
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MAKE_SEQ_PROPERTY(triangles, get_num_triangles, get_triangle);
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public:
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CollisionFloorMesh(const CollisionFloorMesh ©);
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virtual CollisionSolid *make_copy();
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public:
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virtual void xform(const LMatrix4 &mat);
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virtual PStatCollector &get_volume_pcollector();
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virtual PStatCollector &get_test_pcollector();
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virtual void output(std::ostream &out) const;
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virtual void write(std::ostream &out, int indent_level = 0) const;
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INLINE static void flush_level();
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protected:
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virtual PT(BoundingVolume) compute_internal_bounds() const;
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virtual PT(CollisionEntry)
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test_intersection_from_ray(const CollisionEntry &entry) const;
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virtual PT(CollisionEntry)
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test_intersection_from_sphere(const CollisionEntry &entry) const;
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virtual void fill_viz_geom();
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private:
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typedef pvector<LPoint3> Vertices;
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typedef pvector<TriangleIndices> Triangles;
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Vertices _vertices;
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Triangles _triangles;
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static PStatCollector _volume_pcollector;
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static PStatCollector _test_pcollector;
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protected:
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void fillin(DatagramIterator& scan, BamReader* manager);
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public:
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static void register_with_read_factory();
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virtual void write_datagram(BamWriter* manager, Datagram &me);
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static TypedWritable *make_CollisionFloorMesh(const FactoryParams ¶ms);
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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CollisionSolid::init_type();
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register_type(_type_handle, "CollisionFloorMesh",
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CollisionSolid::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "collisionFloorMesh.I"
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#endif
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