historical/toontown-classic.git/panda/include/collisionHandlerHighestEvent.h
2024-01-16 11:20:27 -06:00

63 lines
1.7 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file collisionHandlerHighestEvent.h
* @author drose
* @date 2002-03-16
*/
#ifndef COLLISIONHANDLERHIGHESTEVENT_H
#define COLLISIONHANDLERHIGHESTEVENT_H
#include "pandabase.h"
#include "collisionHandlerEvent.h"
#include "collisionNode.h"
#include "collisionEntry.h"
#include "vector_string.h"
#include "pointerTo.h"
/**
* A specialized kind of CollisionHandler that throws an event for each
* collision detected. The event thrown may be based on the name of the
* moving object or the struck object, or both. The first parameter of the
* event will be a pointer to the CollisionEntry that triggered it.
*/
class EXPCL_PANDA_COLLIDE CollisionHandlerHighestEvent : public CollisionHandlerEvent {
PUBLISHED:
CollisionHandlerHighestEvent();
public:
virtual void begin_group();
virtual void add_entry(CollisionEntry *entry);
virtual bool end_group();
private:
double _collider_distance;
PT(CollisionEntry) _closest_collider;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
CollisionHandler::init_type();
register_type(_type_handle, "CollisionHandlerHighestEvent",
CollisionHandlerEvent::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#endif