historical/toontown-classic.git/panda/include/collisionSegment.I
2024-01-16 11:20:27 -06:00

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file collisionSegment.I
* @author drose
* @date 2001-01-30
*/
/**
* Creates an invalid segment. This isn't terribly useful; it's expected that
* the user will subsequently adjust the segment via
* set_origin()/set_direction() or set_from_lens().
*/
INLINE CollisionSegment::
CollisionSegment() :
_a(LPoint3(0.0, 0.0, 0.0)),
_b(LPoint3(0.0, 0.0, 0.0))
{
}
/**
*
*/
INLINE CollisionSegment::
CollisionSegment(const LPoint3 &a, const LPoint3 &b) :
_a(a), _b(b)
{
nassertv(_a != _b);
}
/**
*
*/
INLINE CollisionSegment::
CollisionSegment(PN_stdfloat ax, PN_stdfloat ay, PN_stdfloat az,
PN_stdfloat bx, PN_stdfloat by, PN_stdfloat bz) :
_a(ax, ay, az), _b(bx, by, bz)
{
nassertv(_a != _b);
}
/**
*
*/
INLINE CollisionSegment::
CollisionSegment(const CollisionSegment &copy) :
CollisionSolid(copy),
_a(copy._a),
_b(copy._b)
{
}
/**
*
*/
INLINE void CollisionSegment::
set_point_a(const LPoint3 &a) {
_a = a;
mark_internal_bounds_stale();
mark_viz_stale();
// We don't assert here that a != b, on the assumption that you might be
// about to change both at once, and you'll probably start by changing a
// first.
}
/**
*
*/
INLINE void CollisionSegment::
set_point_a(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z) {
set_point_a(LPoint3(x, y, z));
}
/**
*
*/
INLINE const LPoint3 &CollisionSegment::
get_point_a() const {
return _a;
}
/**
*
*/
INLINE void CollisionSegment::
set_point_b(const LPoint3 &b) {
_b = b;
mark_internal_bounds_stale();
mark_viz_stale();
nassertv(_a != _b);
}
/**
*
*/
INLINE void CollisionSegment::
set_point_b(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z) {
set_point_b(LPoint3(x, y, z));
}
/**
*
*/
INLINE const LPoint3 &CollisionSegment::
get_point_b() const {
return _b;
}
/**
* Accepts a LensNode and a 2-d point in the range [-1,1]. Sets the
* CollisionSegment so that it begins at the LensNode's near plane and extends
* to the far plane, making it suitable for picking objects from the screen
* given a camera and a mouse location.
*/
INLINE bool CollisionSegment::
set_from_lens(LensNode *camera, PN_stdfloat px, PN_stdfloat py) {
return set_from_lens(camera, LPoint2(px, py));
}