historical/toontown-classic.git/panda/include/compose_matrix_src.I
2024-01-16 11:20:27 -06:00

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file compose_matrix_src.I
* @author drose
* @date 1999-02-21
*/
/**
* Computes the 4x4 matrix according to scale, shear, rotation, and
* translation.
*/
INLINE_LINMATH void
compose_matrix(FLOATNAME(LMatrix4) &mat,
const FLOATNAME(LVecBase3) &scale,
const FLOATNAME(LVecBase3) &shear,
const FLOATNAME(LVecBase3) &hpr,
const FLOATNAME(LVecBase3) &translate,
CoordinateSystem cs) {
FLOATNAME(LMatrix3) upper3;
compose_matrix(upper3, scale, shear, hpr, cs);
mat = FLOATNAME(LMatrix4)(upper3, translate);
}
/**
* Computes the 4x4 matrix according to scale, shear, rotation, and
* translation.
*/
INLINE_LINMATH void
compose_matrix(FLOATNAME(LMatrix4) &mat,
const FLOATTYPE components[num_matrix_components],
CoordinateSystem cs) {
FLOATNAME(LVector3) scale(components[0],
components[1],
components[2]);
FLOATNAME(LVector3) shear(components[3],
components[4],
components[5]);
FLOATNAME(LVector3) hpr(components[6],
components[7],
components[8]);
FLOATNAME(LVector3) translate(components[9],
components[10],
components[11]);
compose_matrix(mat, scale, shear, hpr, translate, cs);
}
/**
* Extracts out the components of an affine matrix. Returns true if the
* scale, shear, hpr, and translate completely describe the matrix, or false
* if the matrix is not affine.
*/
INLINE_LINMATH bool
decompose_matrix(const FLOATNAME(LMatrix4) &mat,
FLOATNAME(LVecBase3) &scale,
FLOATNAME(LVecBase3) &shear,
FLOATNAME(LVecBase3) &hpr,
FLOATNAME(LVecBase3) &translate,
CoordinateSystem cs) {
// Get the translation first.
mat.get_row3(translate, 3);
if (!decompose_matrix(mat.get_upper_3(), scale, shear, hpr, cs)) {
return false;
}
#ifndef NDEBUG
return mat.get_col(3).almost_equal(FLOATNAME(LVecBase4)(0.0, 0.0, 0.0, 1.0));
#else
return true;
#endif
}
/**
* Extracts out the components of an affine matrix. Returns true if the
* scale, shear, hpr, and translate completely describe the matrix, or false
* if the matrix is not affine.
*/
INLINE_LINMATH bool
decompose_matrix(const FLOATNAME(LMatrix4) &mat,
FLOATTYPE components[num_matrix_components],
CoordinateSystem cs) {
FLOATNAME(LVector3) scale, shear, hpr, translate;
bool result = decompose_matrix(mat, scale, shear, hpr, translate, cs);
components[0] = scale[0];
components[1] = scale[1];
components[2] = scale[2];
components[3] = shear[0];
components[4] = shear[1];
components[5] = shear[2];
components[6] = hpr[0];
components[7] = hpr[1];
components[8] = hpr[2];
components[9] = translate[0];
components[10] = translate[1];
components[11] = translate[2];
return result;
}
// The following functions are deprecated; they have been replaced with new
// versions, above, that accept a shear component as well.
// Deprecated function.
INLINE_LINMATH void
compose_matrix(FLOATNAME(LMatrix3) &mat,
const FLOATNAME(LVecBase3) &scale,
const FLOATNAME(LVecBase3) &hpr,
CoordinateSystem cs) {
compose_matrix(mat, scale, FLOATNAME(LVecBase3)(0, 0, 0), hpr, cs);
}
// Deprecated function.
INLINE_LINMATH void
compose_matrix(FLOATNAME(LMatrix4) &mat,
const FLOATNAME(LVecBase3) &scale,
const FLOATNAME(LVecBase3) &hpr,
const FLOATNAME(LVecBase3) &translate,
CoordinateSystem cs) {
FLOATNAME(LMatrix3) upper3;
compose_matrix(upper3, scale, hpr, cs);
mat = FLOATNAME(LMatrix4)(upper3, translate);
}
// Deprecated function.
INLINE_LINMATH bool
decompose_matrix(const FLOATNAME(LMatrix3) &mat,
FLOATNAME(LVecBase3) &scale,
FLOATNAME(LVecBase3) &hpr,
CoordinateSystem cs) {
FLOATNAME(LVecBase3) shear;
if (!decompose_matrix(mat, scale, shear, hpr, cs)) {
return false;
}
return shear.almost_equal(FLOATNAME(LVecBase3)::zero());
}
// Deprecated function.
INLINE_LINMATH bool
decompose_matrix(const FLOATNAME(LMatrix4) &mat,
FLOATNAME(LVecBase3) &scale,
FLOATNAME(LVecBase3) &hpr,
FLOATNAME(LVecBase3) &translate,
CoordinateSystem cs) {
// Get the translation first.
mat.get_row3(translate,3);
return decompose_matrix(mat.get_upper_3(), scale, hpr, cs);
}