historical/toontown-classic.git/panda/include/computeNode.h
2024-01-16 11:20:27 -06:00

119 lines
3.3 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file computeNode.h
* @author rdb
* @date 2014-06-19
*/
#ifndef COMPUTENODE_H
#define COMPUTENODE_H
#include "pandabase.h"
#include "pandaNode.h"
#include "callbackObject.h"
#include "callbackNode.h"
#include "pointerTo.h"
/**
* A special node, the sole purpose of which is to invoke a dispatch operation
* on the assigned compute shader.
*/
class EXPCL_PANDA_PGRAPHNODES ComputeNode : public PandaNode {
PUBLISHED:
explicit ComputeNode(const std::string &name);
INLINE void add_dispatch(const LVecBase3i &num_groups);
INLINE void add_dispatch(int num_groups_x, int num_groups_y, int num_groups_z);
INLINE size_t get_num_dispatches() const;
INLINE const LVecBase3i &get_dispatch(size_t i) const;
INLINE void set_dispatch(size_t i, const LVecBase3i &num_groups);
INLINE void insert_dispatch(size_t i, const LVecBase3i &num_groups);
INLINE void remove_dispatch(size_t i);
INLINE void clear_dispatches();
MAKE_SEQ(get_dispatches, get_num_dispatches, get_dispatch);
MAKE_SEQ_PROPERTY(dispatches, get_num_dispatches, get_dispatch, set_dispatch, remove_dispatch, insert_dispatch);
public:
ComputeNode(const ComputeNode &copy);
virtual PandaNode *make_copy() const;
virtual bool safe_to_combine() const;
virtual bool is_renderable() const;
virtual void add_for_draw(CullTraverser *trav, CullTraverserData &data);
virtual void output(std::ostream &out) const;
public:
class EXPCL_PANDA_PGRAPHNODES Dispatcher : public CallbackObject {
friend class ComputeNode;
public:
ALLOC_DELETED_CHAIN(Dispatcher);
Dispatcher();
Dispatcher(const Dispatcher &copy);
virtual void do_callback(CallbackData *cbdata);
typedef pvector<LVecBase3i> Dispatches;
class EXPCL_PANDA_PGRAPHNODES CData : public CycleData {
public:
INLINE CData();
INLINE CData(const CData &copy);
virtual CycleData *make_copy() const;
virtual void write_datagram(BamWriter *manager, Datagram &dg) const;
virtual void fillin(DatagramIterator &scan, BamReader *manager);
virtual TypeHandle get_parent_type() const {
return CallbackNode::get_class_type();
}
Dispatches _dispatches;
};
PipelineCycler<CData> _cycler;
typedef CycleDataReader<CData> CDReader;
typedef CycleDataWriter<CData> CDWriter;
};
private:
// One per ComputeNode.
PT(Dispatcher) _dispatcher;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
PandaNode::init_type();
register_type(_type_handle, "ComputeNode",
PandaNode::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "computeNode.I"
#endif