95 lines
2.5 KiB
C++
95 lines
2.5 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file daeCharacter.h
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* @author rdb
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* @date 2008-11-24
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*/
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#ifndef DAECHARACTER_H
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#define DAECHARACTER_H
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#include "pandatoolbase.h"
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#include "typedReferenceCount.h"
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#include "typeHandle.h"
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#include "eggTable.h"
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#include "epvector.h"
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#include "pre_fcollada_include.h"
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#include <FCollada.h>
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#include <FCDocument/FCDSceneNode.h>
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#include <FCDocument/FCDControllerInstance.h>
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#include <FCDocument/FCDSkinController.h>
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#include <FCDocument/FCDGeometryMesh.h>
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class DAEToEggConverter;
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/**
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* Class representing an animated character.
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*/
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class DaeCharacter : public TypedReferenceCount {
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public:
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DaeCharacter(EggGroup *node_group, const FCDControllerInstance* controller_instance);
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struct Joint {
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INLINE Joint(EggGroup *group, const FCDSceneNode *scene_node) :
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_group(group),
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_scene_node(scene_node),
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_character(nullptr),
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_bind_pose(LMatrix4d::ident_mat()) {}
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LMatrix4d _bind_pose;
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PT(EggGroup) _group;
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const FCDSceneNode *_scene_node;
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DaeCharacter *_character;
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};
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typedef epvector<Joint> Joints;
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typedef pmap<std::string, Joint> JointMap;
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void bind_joints(JointMap &joint_map);
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void adjust_joints(FCDSceneNode *node, const JointMap &joint_map,
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const LMatrix4d &transform = LMatrix4d::ident_mat());
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void influence_vertex(int index, EggVertex *vertex);
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void collect_keys(pset<float> &keys);
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void r_collect_keys(FCDSceneNode *node, pset<float> &keys);
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void build_table(EggTable *parent, FCDSceneNode* node, const pset<float> &keys);
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public:
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PT(EggGroup) _node_group;
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const FCDGeometryMesh *_skin_mesh;
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const FCDControllerInstance *_instance;
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LMatrix4d _bind_shape_mat;
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private:
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std::string _name;
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const FCDSkinController *_skin_controller;
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Joints _joints;
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JointMap _bound_joints;
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public:
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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TypedReferenceCount::init_type();
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register_type(_type_handle, "DaeCharacter",
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TypedReferenceCount::get_class_type());
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}
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private:
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static TypeHandle _type_handle;
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};
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#endif
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