historical/toontown-classic.git/panda/include/daeToEggConverter.h
2024-01-16 11:20:27 -06:00

87 lines
2.6 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file daeToEggConverter.h
* @author rdb
* @date 2008-05-08
*/
#ifndef DAETOEGGCONVERTER_H
#define DAETOEGGCONVERTER_H
#include "pandatoolbase.h"
#include "somethingToEggConverter.h"
#include "eggGroup.h"
#include "eggMaterial.h"
#include "eggTexture.h"
#include "eggTable.h"
#include "eggNurbsCurve.h"
#include "pre_fcollada_include.h"
#include <FCollada.h>
#include <FCDocument/FCDocument.h>
#include <FCDocument/FCDTransform.h>
#include <FCDocument/FCDEntityInstance.h>
#include <FCDocument/FCDControllerInstance.h>
#include <FCDocument/FCDGeometryMesh.h>
#include <FCDocument/FCDGeometrySpline.h>
#include <FCDocument/FCDMaterial.h>
#include <FMath/FMMatrix44.h>
#include "daeMaterials.h"
#include "daeCharacter.h"
#include "pvector.h" // Include last
/**
* This class supervises the construction of an EggData structure from a DAE
* file.
*/
class DAEToEggConverter : public SomethingToEggConverter {
public:
DAEToEggConverter();
DAEToEggConverter(const DAEToEggConverter &copy);
~DAEToEggConverter();
virtual SomethingToEggConverter *make_copy();
virtual std::string get_name() const;
virtual std::string get_extension() const;
virtual bool convert_file(const Filename &filename);
virtual DistanceUnit get_input_units();
bool _invert_transparency;
private:
std::string _unit_name;
double _unit_meters;
PT(EggTable) _table;
FCDocument* _document;
FUErrorSimpleHandler* _error_handler;
DaeCharacter::JointMap _joints;
typedef pvector<PT(DaeCharacter)> Characters;
Characters _characters;
void process_asset();
void process_node(EggGroupNode *parent, const FCDSceneNode* node, bool forced = false);
void process_instance(EggGroup *parent, const FCDEntityInstance* instance);
void process_mesh(EggGroup *parent, const FCDGeometryMesh* mesh,
DaeMaterials *materials, DaeCharacter *character = nullptr);
void process_spline(EggGroup *parent, const std::string group_name, FCDGeometrySpline* geometry_spline);
void process_spline(EggGroup *parent, const FCDSpline* spline);
void process_controller(EggGroup *parent, const FCDControllerInstance* instance);
void process_extra(EggGroup *group, const FCDExtra* extra);
static LMatrix4d convert_matrix(const FMMatrix44& matrix);
void apply_transform(EggGroup *to, const FCDTransform* from);
friend class DaeCharacter;
};
#endif