historical/toontown-classic.git/panda/include/eggGroup.I
2024-01-16 11:20:27 -06:00

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file eggGroup.I
* @author drose
* @date 1999-01-16
*/
/**
*
*/
INLINE EggGroup::GroupType EggGroup::
get_group_type() const {
return (GroupType)(_flags & F_group_type);
}
/**
* Returns true if this group is an instance type node; i.e. it begins the
* root of a local coordinate space. This is not related to instancing
* (multiple copies of a node in a scene graph).
*
* This also includes the case of the node including a billboard flag without
* an explicit center, which implicitly makes the node behave like an
* instance.
*/
INLINE bool EggGroup::
is_instance_type() const {
return
(get_group_type() == GT_instance) ||
(get_billboard_type() != BT_none && !has_billboard_center());
}
/**
*
*/
INLINE void EggGroup::
set_billboard_type(BillboardType type) {
// Make sure the user didn't give us any stray bits.
nassertv((type & ~F_billboard_type)==0);
_flags = (_flags & ~F_billboard_type) | type;
// This may change the transform space of this node.
update_under(0);
}
/**
*
*/
INLINE EggGroup::BillboardType EggGroup::
get_billboard_type() const {
return (BillboardType)(_flags & F_billboard_type);
}
/**
* Sets the point around which the billboard will rotate, if this node
* contains a billboard specification.
*
* If a billboard type is given but no billboard_center is specified, then the
* group node is treated as an <Instance>, and the billboard rotates around
* the origin. If, however, a billboard_center is specified, then the group
* node is *not* treated as an <Instance>, and the billboard rotates around
* the specified point.
*
* The point is in the same coordinate system as the vertices of this node:
* usually global, but possibly local if there is an <Instance> somewhere
* above. Specifically, this is the coordinate system defined by
* get_vertex_frame().
*/
INLINE void EggGroup::
set_billboard_center(const LPoint3d &billboard_center) {
_billboard_center = billboard_center;
_flags2 |= F2_billboard_center;
// This may change the transform space of this node.
update_under(0);
}
/**
*
*/
INLINE void EggGroup::
clear_billboard_center() {
_flags2 &= ~F2_billboard_center;
// This may change the transform space of this node.
update_under(0);
}
/**
*
*/
INLINE bool EggGroup::
has_billboard_center() const {
return (_flags2 & F2_billboard_center) != 0;
}
/**
*
*/
INLINE const LPoint3d &EggGroup::
get_billboard_center() const {
nassertr(has_billboard_center(), _billboard_center);
return _billboard_center;
}
/**
*
*/
INLINE void EggGroup::
set_cs_type(CollisionSolidType type) {
// Make sure the user didn't give us any stray bits.
nassertv((type & ~F_cs_type)==0);
_flags = (_flags & ~F_cs_type) | type;
}
/**
*
*/
INLINE EggGroup::CollisionSolidType EggGroup::
get_cs_type() const {
return (CollisionSolidType)(_flags & F_cs_type);
}
/**
*
*/
INLINE void EggGroup::
set_collision_name(const std::string &collision_name) {
_collision_name = collision_name;
}
/**
*
*/
INLINE void EggGroup::
clear_collision_name() {
_collision_name = "";
}
/**
*
*/
INLINE bool EggGroup::
has_collision_name() const {
return !_collision_name.empty();
}
/**
*
*/
INLINE const std::string &EggGroup::
get_collision_name() const {
return _collision_name;
}
/**
*
*/
INLINE void EggGroup::
set_collide_flags(int flags) {
// Make sure the user didn't give us any stray bits.
nassertv((flags & ~F_collide_flags)==0);
_flags = (_flags & ~F_collide_flags) | flags;
}
/**
*
*/
INLINE EggGroup::CollideFlags EggGroup::
get_collide_flags() const {
return (EggGroup::CollideFlags)(_flags & F_collide_flags);
}
/**
*
*/
INLINE void EggGroup::
set_dcs_type(EggGroup::DCSType type) {
// Make sure the user didn't give us any stray bits.
nassertv((type & ~F2_dcs_type)==0);
_flags2 = (_flags2 & ~F2_dcs_type) | type;
}
/**
*
*/
INLINE EggGroup::DCSType EggGroup::
get_dcs_type() const {
return (DCSType)(_flags2 & F2_dcs_type);
}
/**
* Returns true if the specified DCS type is not DC_none and not
* DC_unspecified.
*/
INLINE bool EggGroup::
has_dcs_type() const {
DCSType type = get_dcs_type();
return (type != DC_none && type != DC_unspecified);
}
/**
*
*/
INLINE void EggGroup::
set_dart_type(EggGroup::DartType type) {
// Make sure the user didn't give us any stray bits.
nassertv((type & ~F_dart_type)==0);
_flags = (_flags & ~F_dart_type) | type;
}
/**
*
*/
INLINE EggGroup::DartType EggGroup::
get_dart_type() const {
return (DartType)(_flags & F_dart_type);
}
/**
*
*/
INLINE void EggGroup::
set_switch_flag(bool flag) {
if (flag) {
_flags |= F_switch_flag;
} else {
_flags &= ~F_switch_flag;
}
}
/**
*
*/
INLINE bool EggGroup::
get_switch_flag() const {
return ((_flags & F_switch_flag) != 0);
}
/**
*
*/
INLINE void EggGroup::
set_switch_fps(double fps) {
_fps = fps;
}
/**
*
*/
INLINE double EggGroup::
get_switch_fps() const {
return _fps;
}
/**
*
*/
INLINE void EggGroup::
add_object_type(const std::string &object_type) {
_object_types.push_back(object_type);
}
/**
*
*/
INLINE void EggGroup::
clear_object_types() {
_object_types.clear();
}
/**
*
*/
INLINE int EggGroup::
get_num_object_types() const {
return _object_types.size();
}
/**
*
*/
INLINE std::string EggGroup::
get_object_type(int index) const {
nassertr(index >= 0 && index < (int)_object_types.size(), std::string());
return _object_types[index];
}
/**
*
*/
INLINE void EggGroup::
set_model_flag(bool flag) {
if (flag) {
_flags |= F_model_flag;
} else {
_flags &= ~F_model_flag;
}
}
/**
*
*/
INLINE bool EggGroup::
get_model_flag() const {
return ((_flags & F_model_flag) != 0);
}
/**
*
*/
INLINE void EggGroup::
set_texlist_flag(bool flag) {
if (flag) {
_flags |= F_texlist_flag;
} else {
_flags &= ~F_texlist_flag;
}
}
/**
*
*/
INLINE bool EggGroup::
get_texlist_flag() const {
return ((_flags & F_texlist_flag) != 0);
}
/**
*
*/
INLINE void EggGroup::
set_nofog_flag(bool flag) {
if (flag) {
_flags |= F_nofog_flag;
} else {
_flags &= ~F_nofog_flag;
}
}
/**
*
*/
INLINE bool EggGroup::
get_nofog_flag() const {
return ((_flags & F_nofog_flag) != 0);
}
/**
*
*/
INLINE void EggGroup::
set_decal_flag(bool flag) {
if (flag) {
_flags |= F_decal_flag;
} else {
_flags &= ~F_decal_flag;
}
}
/**
*
*/
INLINE bool EggGroup::
get_decal_flag() const {
return ((_flags & F_decal_flag) != 0);
}
/**
*
*/
INLINE void EggGroup::
set_direct_flag(bool flag) {
if (flag) {
_flags |= F_direct_flag;
} else {
_flags &= ~F_direct_flag;
}
}
/**
*
*/
INLINE bool EggGroup::
get_direct_flag() const {
return ((_flags & F_direct_flag) != 0);
}
/**
*
*/
INLINE void EggGroup::
set_portal_flag(bool flag) {
if (flag) {
_flags2 |= F2_portal_flag;
} else {
_flags2 &= ~F2_portal_flag;
}
}
/**
*
*/
INLINE bool EggGroup::
get_portal_flag() const {
return ((_flags2 & F2_portal_flag) != 0);
}
/**
*
*/
INLINE void EggGroup::
set_occluder_flag(bool flag) {
if (flag) {
_flags2 |= F2_occluder_flag;
} else {
_flags2 &= ~F2_occluder_flag;
}
}
/**
*
*/
INLINE bool EggGroup::
get_occluder_flag() const {
return ((_flags2 & F2_occluder_flag) != 0);
}
/**
*
*/
INLINE void EggGroup::
set_polylight_flag(bool flag) {
if (flag) {
_flags2 |= F2_polylight_flag;
} else {
_flags2 &= ~F2_polylight_flag;
}
}
/**
*
*/
INLINE bool EggGroup::
get_polylight_flag() const {
return ((_flags2 & F2_polylight_flag) != 0);
}
/**
* If this flag is true, geometry at this node and below will be generated as
* indexed geometry.
*/
INLINE void EggGroup::
set_indexed_flag(bool flag) {
if (flag) {
_flags2 |= F2_indexed_flag;
} else {
_flags2 &= ~F2_indexed_flag;
}
_flags2 |= F2_has_indexed_flag;
}
/**
*
*/
INLINE void EggGroup::
clear_indexed_flag() {
_flags2 &= ~(F2_indexed_flag | F2_has_indexed_flag);
}
/**
*
*/
INLINE bool EggGroup::
has_indexed_flag() const {
return (_flags2 & F2_has_indexed_flag) != 0;
}
/**
*
*/
INLINE bool EggGroup::
get_indexed_flag() const {
nassertr(has_indexed_flag(), false);
return ((_flags2 & F2_indexed_flag) != 0);
}
/**
*
*/
INLINE void EggGroup::
set_collide_mask(CollideMask mask) {
_collide_mask = mask;
_flags2 |= F2_collide_mask;
}
/**
*
*/
INLINE void EggGroup::
clear_collide_mask() {
_flags2 &= ~F2_collide_mask;
_collide_mask = CollideMask::all_off();
}
/**
*
*/
INLINE bool EggGroup::
has_collide_mask() const {
return (_flags2 & F2_collide_mask) != 0;
}
/**
*
*/
INLINE CollideMask EggGroup::
get_collide_mask() const {
return _collide_mask;
}
/**
*
*/
INLINE void EggGroup::
set_from_collide_mask(CollideMask mask) {
_from_collide_mask = mask;
_flags2 |= F2_from_collide_mask;
}
/**
*
*/
INLINE void EggGroup::
clear_from_collide_mask() {
_flags2 &= ~F2_from_collide_mask;
_from_collide_mask = CollideMask::all_off();
}
/**
*
*/
INLINE bool EggGroup::
has_from_collide_mask() const {
return (_flags2 & F2_from_collide_mask) != 0;
}
/**
*
*/
INLINE CollideMask EggGroup::
get_from_collide_mask() const {
return _from_collide_mask;
}
/**
*
*/
INLINE void EggGroup::
set_into_collide_mask(CollideMask mask) {
_into_collide_mask = mask;
_flags2 |= F2_into_collide_mask;
}
/**
*
*/
INLINE void EggGroup::
clear_into_collide_mask() {
_flags2 &= ~F2_into_collide_mask;
_into_collide_mask = CollideMask::all_off();
}
/**
*
*/
INLINE bool EggGroup::
has_into_collide_mask() const {
return (_flags2 & F2_into_collide_mask) != 0;
}
/**
*
*/
INLINE CollideMask EggGroup::
get_into_collide_mask() const {
return _into_collide_mask;
}
/**
*
*/
INLINE void EggGroup::
set_blend_mode(EggGroup::BlendMode blend_mode) {
_blend_mode = blend_mode;
}
/**
*
*/
INLINE EggGroup::BlendMode EggGroup::
get_blend_mode() const {
return _blend_mode;
}
/**
*
*/
INLINE void EggGroup::
set_blend_operand_a(EggGroup::BlendOperand blend_operand_a) {
_blend_operand_a = blend_operand_a;
}
/**
*
*/
INLINE EggGroup::BlendOperand EggGroup::
get_blend_operand_a() const {
return _blend_operand_a;
}
/**
*
*/
INLINE void EggGroup::
set_blend_operand_b(EggGroup::BlendOperand blend_operand_b) {
_blend_operand_b = blend_operand_b;
}
/**
*
*/
INLINE EggGroup::BlendOperand EggGroup::
get_blend_operand_b() const {
return _blend_operand_b;
}
/**
*
*/
INLINE void EggGroup::
set_blend_color(const LColor &blend_color) {
_blend_color = blend_color;
_flags2 |= F2_has_blend_color;
}
/**
* Removes the blend color specification.
*/
INLINE void EggGroup::
clear_blend_color() {
_blend_color = LColor::zero();
_flags2 &= ~F2_has_blend_color;
}
/**
* Returns true if the blend color has been specified, false otherwise.
*/
INLINE bool EggGroup::
has_blend_color() const {
return (_flags2 & F2_has_blend_color) != 0;
}
/**
* Returns the blend color if one has been specified, or (0, 0, 0, 0) if one
* has not.
*/
INLINE const LColor &EggGroup::
get_blend_color() const {
return _blend_color;
}
/**
*
*/
INLINE void EggGroup::
set_lod(const EggSwitchCondition &lod) {
_lod = lod.make_copy();
}
/**
*
*/
INLINE void EggGroup::
clear_lod() {
_lod = nullptr;
}
/**
*
*/
INLINE bool EggGroup::
has_lod() const {
return (_lod != nullptr);
}
/**
*
*/
INLINE const EggSwitchCondition &EggGroup::
get_lod() const {
return *_lod;
}
/**
* Associates a user-defined value with a user-defined key which is stored on
* the node. This value has no meaning to Panda; but it is stored
* indefinitely on the node until it is requested again. This value will be
* copied to the PandaNode that is created for this particular EggGroup if the
* egg file is loaded as a scene.
*
* Each unique key stores a different string value. There is no effective
* limit on the number of different keys that may be stored or on the length
* of any one key's value.
*/
INLINE void EggGroup::
set_tag(const std::string &key, const std::string &value) {
_tag_data[key] = value;
}
/**
* Retrieves the user-defined value that was previously set on this node for
* the particular key, if any. If no value has been previously set, returns
* the empty string.
*/
INLINE std::string EggGroup::
get_tag(const std::string &key) const {
TagData::const_iterator ti;
ti = _tag_data.find(key);
if (ti != _tag_data.end()) {
return (*ti).second;
}
return std::string();
}
/**
* Returns true if a value has been defined on this node for the particular
* key (even if that value is the empty string), or false if no value has been
* set.
*/
INLINE bool EggGroup::
has_tag(const std::string &key) const {
TagData::const_iterator ti;
ti = _tag_data.find(key);
return (ti != _tag_data.end());
}
/**
* Removes the value defined for this key on this particular node. After a
* call to clear_tag(), has_tag() will return false for the indicated key.
*/
INLINE void EggGroup::
clear_tag(const std::string &key) {
_tag_data.erase(key);
}
/**
* Returns a read-only accessor to the initial pose transform. This is the
* <DefaultPose> entry for a Joint, and defines only the initial transform
* pose for the unanimated joint; it has nothing to do with the group's
* <Transform> entry, which defines the (eventual) space of the group's
* vertices.
*/
INLINE const EggTransform &EggGroup::
get_default_pose() const {
return _default_pose;
}
/**
* Returns a writable accessor to the initial pose transform. This is the
* <DefaultPose> entry for a Joint, and defines only the initial transform
* pose for the unanimated joint; it has nothing to do with the group's
* <Transform> entry, which defines the (eventual) space of the group's
* vertices.
*/
INLINE EggTransform &EggGroup::
modify_default_pose() {
return _default_pose;
}
/**
* Replaces the initial pose transform. This is the <DefaultPose> entry for a
* Joint, and defines only the initial transform pose for the unanimated
* joint; it has nothing to do with the group's <Transform> entry, which
* defines the (eventual) space of the group's vertices.
*/
INLINE void EggGroup::
set_default_pose(const EggTransform &transform) {
_default_pose = transform;
}
/**
* Removes the initial pose transform. See set_default_pose().
*/
INLINE void EggGroup::
clear_default_pose() {
_default_pose.clear_transform();
}
/**
* Returns an iterator that can, in conjunction with tag_end(), be used to
* traverse the entire set of tag keys. Each iterator returns a pair<string,
* string>.
*
* This interface is not safe to use outside of PANDAEGG.DLL.
*/
INLINE EggGroup::TagData::const_iterator EggGroup::
tag_begin() const {
return _tag_data.begin();
}
/**
* Returns an iterator that can, in conjunction with tag_begin(), be used to
* traverse the entire set of tag keys. Each iterator returns a pair<string,
* string>.
*
* This interface is not safe to use outside of PANDAEGG.DLL.
*/
INLINE EggGroup::TagData::const_iterator EggGroup::
tag_end() const {
return _tag_data.end();
}
/**
* Returns the number of elements between tag_begin() and tag_end().
*
* This interface is not safe to use outside of PANDAEGG.DLL.
*/
INLINE EggGroup::TagData::size_type EggGroup::
tag_size() const {
return _tag_data.size();
}
/**
* Returns an iterator that can, in conjunction with vref_end(), be used to
* traverse the entire set of referenced vertices. Each iterator returns a
* pair<PT(EggVertex), double>.
*
* This interface is not safe to use outside of PANDAEGG.DLL.
*/
INLINE EggGroup::VertexRef::const_iterator EggGroup::
vref_begin() const {
return _vref.begin();
}
/**
* Returns an iterator that can, in conjunction with vref_begin(), be used to
* traverse the entire set of referenced vertices. Each iterator returns a
* pair<PT(EggVertex), double>.
*
* This interface is not safe to use outside of PANDAEGG.DLL.
*/
INLINE EggGroup::VertexRef::const_iterator EggGroup::
vref_end() const {
return _vref.end();
}
/**
* Returns the number of elements between vref_begin() and vref_end().
*
* This interface is not safe to use outside of PANDAEGG.DLL.
*/
INLINE EggGroup::VertexRef::size_type EggGroup::
vref_size() const {
return _vref.size();
}
INLINE void EggGroup::
set_scroll_u(const double u_speed) {
_u_speed = u_speed;
}
INLINE void EggGroup::
set_scroll_v(const double v_speed) {
_v_speed = v_speed;
}
INLINE void EggGroup::
set_scroll_w(const double w_speed) {
_w_speed = w_speed;
}
INLINE void EggGroup::
set_scroll_r(const double r_speed) {
_r_speed = r_speed;
}
INLINE double EggGroup::
get_scroll_u() const {
return _u_speed;
}
INLINE double EggGroup::
get_scroll_v() const {
return _v_speed;
}
INLINE double EggGroup::
get_scroll_w() const {
return _w_speed;
}
INLINE double EggGroup::
get_scroll_r() const {
return _r_speed;
}
INLINE bool EggGroup::
has_scrolling_uvs() {
return (_u_speed != 0) || (_v_speed != 0) || (_w_speed != 0) || (_r_speed != 0);
}