historical/toontown-classic.git/panda/include/eggTextureCollection.h
2024-01-16 11:20:27 -06:00

113 lines
3.3 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file eggTextureCollection.h
* @author drose
* @date 2000-02-15
*/
#ifndef EGGTEXTURECOLLECTION_H
#define EGGTEXTURECOLLECTION_H
#include "pandabase.h"
#include "eggTexture.h"
#include "eggGroupNode.h"
#include "vector_PT_EggTexture.h"
#include "pmap.h"
/**
* This is a collection of textures by TRef name. It can extract the textures
* from an egg file and sort them all together; it can also manage the
* creation of unique textures and the assignment of unique TRef names.
*/
class EXPCL_PANDA_EGG EggTextureCollection {
// This is a bit of private interface stuff that must be here as a forward
// reference. This allows us to define the EggTextureCollection as an STL
// container.
private:
typedef pmap<PT_EggTexture, int> Textures;
typedef vector_PT_EggTexture OrderedTextures;
public:
typedef OrderedTextures::const_iterator iterator;
typedef iterator const_iterator;
typedef OrderedTextures::size_type size_type;
typedef pmap<PT_EggTexture, PT_EggTexture > TextureReplacement;
// Here begins the actual public interface to EggTextureCollection.
PUBLISHED:
EggTextureCollection();
EggTextureCollection(const EggTextureCollection &copy);
EggTextureCollection &operator = (const EggTextureCollection &copy);
~EggTextureCollection();
void clear();
int extract_textures(EggGroupNode *node);
bool is_empty() const;
int get_num_textures() const;
EggTexture *get_texture(int index) const;
MAKE_SEQ(get_textures, get_num_textures, get_texture);
public:
EggGroupNode::iterator insert_textures(EggGroupNode *node);
EggGroupNode::iterator insert_textures(EggGroupNode *node, EggGroupNode::iterator position);
PUBLISHED:
int find_used_textures(EggNode *node);
void remove_unused_textures(EggNode *node);
int collapse_equivalent_textures(int eq, EggGroupNode *node);
int collapse_equivalent_textures(int eq, TextureReplacement &removed);
static void replace_textures(EggGroupNode *node,
const TextureReplacement &replace);
void uniquify_trefs();
void sort_by_tref();
void sort_by_basename();
public:
// Can be used to traverse all the textures in the collection, in order as
// last sorted.
INLINE iterator begin() const;
INLINE iterator end() const;
INLINE bool empty() const;
PUBLISHED:
INLINE EggTexture *operator [](size_type n) const;
INLINE size_type size() const;
bool add_texture(EggTexture *texture);
bool remove_texture(EggTexture *texture);
// create_unique_texture() creates a new texture if there is not already one
// equivalent (according to eq, see EggTexture::is_equivalent_to()) to the
// indicated texture, or returns the existing one if there is.
EggTexture *create_unique_texture(const EggTexture &copy, int eq);
// Find a texture with a particular TRef name.
EggTexture *find_tref(const std::string &tref_name) const;
// Find a texture with a particular filename.
EggTexture *find_filename(const Filename &filename) const;
private:
Textures _textures;
OrderedTextures _ordered_textures;
};
#include "eggTextureCollection.I"
#endif