91 lines
2.5 KiB
C++
91 lines
2.5 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file eggXfmAnimData.h
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* @author drose
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* @date 1999-02-19
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*/
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#ifndef EGGXFMANIMDATA_H
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#define EGGXFMANIMDATA_H
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#include "pandabase.h"
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#include "eggAnimData.h"
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#include "eggXfmSAnim.h"
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/**
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* Corresponding to an <Xfm$Anim> entry, this stores a two-dimensional table
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* with up to nine columns, one for each component of a transformation. This
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* is an older syntax of egg anim table, not often used currently--it's
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* replaced by EggXfmSAnim.
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*/
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class EXPCL_PANDA_EGG EggXfmAnimData : public EggAnimData {
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PUBLISHED:
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INLINE explicit EggXfmAnimData(const std::string &name = "",
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CoordinateSystem cs = CS_default);
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EggXfmAnimData(const EggXfmSAnim &convert_from);
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INLINE EggXfmAnimData(const EggXfmAnimData ©);
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INLINE EggXfmAnimData &operator = (const EggXfmAnimData ©);
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INLINE void set_order(const std::string &order);
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INLINE void clear_order();
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INLINE bool has_order() const;
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INLINE const std::string &get_order() const;
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INLINE static const std::string &get_standard_order();
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INLINE void set_contents(const std::string &contents);
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INLINE void clear_contents();
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INLINE bool has_contents() const;
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INLINE const std::string &get_contents() const;
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INLINE CoordinateSystem get_coordinate_system() const;
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INLINE int get_num_rows() const;
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INLINE int get_num_cols() const;
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INLINE double get_value(int row, int col) const;
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void get_value(int row, LMatrix4d &mat) const;
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virtual bool is_anim_matrix() const;
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virtual void write(std::ostream &out, int indent_level) const;
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protected:
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virtual void r_transform(const LMatrix4d &mat, const LMatrix4d &inv,
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CoordinateSystem to_cs);
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virtual void r_mark_coordsys(CoordinateSystem cs);
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private:
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std::string _order;
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std::string _contents;
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CoordinateSystem _coordsys;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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EggAnimData::init_type();
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register_type(_type_handle, "EggXfmAnimData",
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EggAnimData::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "eggXfmAnimData.I"
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#endif
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