historical/toontown-classic.git/panda/include/glCgShaderContext_src.h
2024-01-16 11:20:27 -06:00

109 lines
3 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file glCgShaderContext_src.h
* @author jyelon
* @date 2005-09-01
*/
#if defined(HAVE_CG) && !defined(OPENGLES)
#include "pandabase.h"
#include "string_utils.h"
#include "internalName.h"
#include "shader.h"
#include "shaderContext.h"
#include "deletedChain.h"
class CLP(GraphicsStateGuardian);
/**
* xyz
*/
class EXPCL_GL CLP(CgShaderContext) final : public ShaderContext {
public:
friend class CLP(GraphicsStateGuardian);
CLP(CgShaderContext)(CLP(GraphicsStateGuardian) *glgsg, Shader *s);
~CLP(CgShaderContext)();
ALLOC_DELETED_CHAIN(CLP(CgShaderContext));
bool valid(void) override;
void bind() override;
void unbind() override;
void set_state_and_transform(const RenderState *state,
const TransformState *modelview_transform,
const TransformState *camera_transform,
const TransformState *projection_transform) override;
void issue_parameters(int altered) override;
void update_transform_table(const TransformTable *table);
void update_slider_table(const SliderTable *table);
void disable_shader_vertex_arrays() override;
bool update_shader_vertex_arrays(ShaderContext *prev, bool force) override;
void disable_shader_texture_bindings() override;
void update_shader_texture_bindings(ShaderContext *prev) override;
bool uses_standard_vertex_arrays(void) override { return false; }
bool uses_custom_vertex_arrays(void) override { return true; }
// Special values for location to indicate conventional attrib slots.
enum ConventionalAttrib {
CA_unknown = -1,
CA_vertex = -2,
CA_normal = -3,
CA_color = -4,
CA_secondary_color = -5,
CA_texcoord = -32,
};
private:
CGprogram _cg_program;
GLuint _glsl_program;
pvector<GLint> _attributes;
GLint _color_attrib_index;
CGparameter _transform_table_param;
CGparameter _slider_table_param;
long _transform_table_size;
long _slider_table_size;
pvector<CGparameter> _cg_parameter_map;
WCPT(RenderState) _state_rs;
CPT(TransformState) _modelview_transform;
CPT(TransformState) _camera_transform;
CPT(TransformState) _projection_transform;
GLint _frame_number;
CLP(GraphicsStateGuardian) *_glgsg;
void release_resources();
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
ShaderContext::init_type();
register_type(_type_handle, CLASSPREFIX_QUOTED "CgShaderContext",
ShaderContext::get_class_type());
}
virtual TypeHandle get_type() const override {
return get_class_type();
}
virtual TypeHandle force_init_type() override {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "glCgShaderContext_src.I"
#endif // OPENGLES_1