110 lines
3.7 KiB
C++
110 lines
3.7 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file glmisc_src.h
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* @author drose
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* @date 2004-02-09
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*/
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#include "pandabase.h"
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#include "configVariableBool.h"
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#include "configVariableInt.h"
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#include "configVariableEnum.h"
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#include "geomEnums.h"
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#include "coordinateSystem.h"
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// Define some macros to transparently map to the double or float versions of
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// the OpenGL function names.
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#ifndef GLf
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#ifndef STDFLOAT_DOUBLE
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#define GLf(name) name ## f
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#define GLfv(name) name ## fv
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#define GLfc(name) name ## fc
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#define GLfr(name) name ## fr
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#define GLf_str "f"
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#else // STDFLOAT_DOUBLE
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#define GLf(name) name ## d
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#define GLfv(name) name ## dv
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#define GLfc(name) name ## dc
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#define GLfr(name) name ## dr
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#define GLf_str "d"
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#endif // STDFLOAT_DOUBLE
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#endif // GLf
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// #define GSG_VERBOSE 1
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extern EXPCL_GL ConfigVariableInt gl_version;
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extern EXPCL_GL ConfigVariableBool gl_forward_compatible;
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extern EXPCL_GL ConfigVariableBool gl_support_fbo;
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extern ConfigVariableBool gl_cheap_textures;
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extern ConfigVariableBool gl_ignore_clamp;
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extern ConfigVariableBool gl_support_clamp_to_border;
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extern ConfigVariableBool gl_support_texture_lod;
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extern ConfigVariableBool gl_ignore_filters;
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extern ConfigVariableBool gl_ignore_mipmaps;
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extern ConfigVariableBool gl_force_mipmaps;
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extern ConfigVariableBool gl_show_texture_usage;
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extern ConfigVariableInt gl_show_texture_usage_max_size;
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extern ConfigVariableBool gl_color_mask;
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extern ConfigVariableBool gl_support_occlusion_query;
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extern ConfigVariableBool gl_compile_and_execute;
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extern ConfigVariableBool gl_interleaved_arrays;
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extern ConfigVariableBool gl_parallel_arrays;
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extern ConfigVariableInt gl_max_errors;
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extern ConfigVariableEnum<GeomEnums::UsageHint> gl_min_buffer_usage_hint;
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extern EXPCL_GL ConfigVariableBool gl_debug;
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extern ConfigVariableBool gl_debug_synchronous;
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extern ConfigVariableEnum<NotifySeverity> gl_debug_abort_level;
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extern ConfigVariableBool gl_debug_object_labels;
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extern ConfigVariableBool gl_debug_buffers;
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extern ConfigVariableBool gl_finish;
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extern ConfigVariableBool gl_force_depth_stencil;
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extern ConfigVariableBool gl_force_fbo_color;
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extern ConfigVariableBool gl_check_errors;
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extern ConfigVariableBool gl_force_flush;
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extern ConfigVariableBool gl_separate_specular_color;
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extern ConfigVariableBool gl_cube_map_seamless;
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extern ConfigVariableBool gl_dump_compiled_shaders;
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extern ConfigVariableBool gl_validate_shaders;
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extern ConfigVariableBool gl_immutable_texture_storage;
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extern ConfigVariableBool gl_use_bindless_texture;
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extern ConfigVariableBool gl_enable_memory_barriers;
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extern ConfigVariableBool gl_vertex_array_objects;
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extern ConfigVariableBool gl_fixed_vertex_attrib_locations;
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extern ConfigVariableBool gl_support_primitive_restart_index;
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extern ConfigVariableBool gl_support_sampler_objects;
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extern ConfigVariableBool gl_support_shadow_filter;
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extern ConfigVariableBool gl_force_image_bindings_writeonly;
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extern ConfigVariableEnum<CoordinateSystem> gl_coordinate_system;
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extern EXPCL_GL void CLP(init_classes)();
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#if !defined(WIN32) && defined(GSG_VERBOSE)
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std::ostream &output_gl_enum(std::ostream &out, GLenum v);
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INLINE std::ostream &operator << (std::ostream &out, GLenum v) {
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return output_gl_enum(out, v);
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}
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#endif
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#ifdef DO_PSTATS
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#define DO_PSTATS_STUFF(XX) XX;
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#else
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#define DO_PSTATS_STUFF(XX)
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#endif
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#define ISPOW2(X) (((X) & ((X)-1))==0)
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#define report_my_gl_errors() \
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report_my_errors(__LINE__, __FILE__)
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#define clear_my_gl_errors() \
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clear_my_errors(__LINE__, __FILE__)
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