487 lines
13 KiB
Text
487 lines
13 KiB
Text
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file internalName.I
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* @author masad
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* @date 2004-07-15
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*/
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/**
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* The public interface for constructing an InternalName pointer. This will
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* return a new InternalName representing the indicated name, if this is the
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* first time the particular name has been requested; if the name is already
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* in use, it will return the existing pointer.
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*
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* If the string contains the '.' character, the string will be divided at the
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* dots and the so-defined hierarchy of names will be registered. This is
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* handled transparently.
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*/
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INLINE PT(InternalName) InternalName::
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make(const std::string &name) {
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return get_root()->append(name);
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}
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/**
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* This version of make() is defined such as to accept mostly string literals,
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* which may be string pooled by the compiler. This allows us to make an
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* additional optimization.
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*
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* This constructor is also used for fixed-size arrays, since there is no neat
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* way to catch string literals only. Presumably people aren't using
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* InternalName in that way.
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*/
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template<int N>
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INLINE PT(InternalName) InternalName::
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make(const char (&literal)[N]) {
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LightMutexHolder holder(_literal_table_lock);
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LiteralTable::const_iterator it = _literal_table.find(literal);
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if (it == _literal_table.end()) {
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PT(InternalName) name = get_root()->append(literal);
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_literal_table.insert(LiteralTable::value_type(literal, name));
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return name;
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} else {
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return it->second;
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}
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}
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/**
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* Return the parent of this InternalName. All names have a parent, except
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* the root name.
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*/
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INLINE InternalName *InternalName::
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get_parent() const {
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return _parent;
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}
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/**
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* Return the name represented by just this particular InternalName object,
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* ignoring its parents names. This is everything after the rightmost dot.
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*/
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INLINE const std::string &InternalName::
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get_basename() const {
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return _basename;
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}
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/**
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* Returns the standard root InternalName. This is the root of all other
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* InternalNames. It has no name itself, and it is the only InternalName with
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* no parent.
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*/
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INLINE PT(InternalName) InternalName::
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get_root() {
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if (_root == nullptr) {
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_root = new InternalName(nullptr, "");
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}
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return _root;
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}
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/**
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* Returns the standard InternalName "error".
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*/
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INLINE PT(InternalName) InternalName::
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get_error() {
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if (_error == nullptr) {
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_error = InternalName::make("error");
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}
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return _error;
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}
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/**
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* Returns the standard InternalName "vertex". This is the column header for
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* the 3-d or 4-d vertex position information for each vertex.
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*/
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INLINE PT(InternalName) InternalName::
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get_vertex() {
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if (_vertex == nullptr) {
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_vertex = InternalName::make("vertex");
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}
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return _vertex;
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}
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/**
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* Returns the standard InternalName "normal". This is the column header for
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* the 3-d lighting normal for each vertex.
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*/
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INLINE PT(InternalName) InternalName::
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get_normal() {
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if (_normal == nullptr) {
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_normal = InternalName::make("normal");
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}
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return _normal;
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}
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/**
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* Returns the standard InternalName "tangent". This is the column header for
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* the tangent vector associated with each vertex, which is a unit vector
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* usually perpendicular to the normal and in the direction of the U texture
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* coordinate change. It is used for deriving bump maps.
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*/
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INLINE PT(InternalName) InternalName::
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get_tangent() {
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if (_tangent == nullptr) {
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_tangent = InternalName::make("tangent");
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}
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return _tangent;
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}
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/**
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* Returns the InternalName "tangent.name", where name is the supplied string.
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* This is the column header for the tangent associated with the named texture
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* coordinate set.
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*/
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INLINE PT(InternalName) InternalName::
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get_tangent_name(const std::string &name) {
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return get_tangent()->append(name);
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}
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/**
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* Returns the standard InternalName "binormal". This is the column header
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* for the tangent vector associated with each vertex, which is a unit vector
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* usually perpendicular to both the normal and the tangent, and in the
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* direction of the V texture coordinate change. It is used for deriving bump
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* maps.
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*/
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INLINE PT(InternalName) InternalName::
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get_binormal() {
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if (_binormal == nullptr) {
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_binormal = InternalName::make("binormal");
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}
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return _binormal;
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}
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/**
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* Returns the InternalName "binormal.name", where name is the supplied
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* string. This is the column header for the binormal associated with the
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* named texture coordinate set.
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*/
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INLINE PT(InternalName) InternalName::
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get_binormal_name(const std::string &name) {
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return get_binormal()->append(name);
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}
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/**
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* Returns the standard InternalName "texcoord". This is the column header
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* for the default texture coordinate set for each vertex. It is also used
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* for identifying the default texture coordinate set in a TextureStage.
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*/
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INLINE PT(InternalName) InternalName::
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get_texcoord() {
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if (_texcoord == nullptr) {
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_texcoord = InternalName::make("texcoord");
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}
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return _texcoord;
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}
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/**
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* Returns the InternalName "texcoord.name", where name is the supplied
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* string. This is the column header for the named texture coordinate set for
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* each vertex. It is also used for identifying the named texture coordinate
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* set in a TextureStage.
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*/
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INLINE PT(InternalName) InternalName::
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get_texcoord_name(const std::string &name) {
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return get_texcoord()->append(name);
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}
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/**
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* Returns the standard InternalName "color". This is the column header for
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* the 4-component color value for each vertex.
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*/
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INLINE PT(InternalName) InternalName::
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get_color() {
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if (_color == nullptr) {
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_color = InternalName::make("color");
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}
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return _color;
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}
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/**
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* Returns the standard InternalName "rotate". This is the column header for
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* the floating-point rotate value, which represents a number of degrees
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* counter-clockwise to rotate each point or point sprite.
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*/
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INLINE PT(InternalName) InternalName::
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get_rotate() {
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if (_rotate == nullptr) {
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_rotate = InternalName::make("rotate");
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}
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return _rotate;
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}
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/**
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* Returns the standard InternalName "size". This is the column header for
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* the floating-point size value, which overrides the thickness parameter of
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* the RenderModeAttrib on a per-vertex (e.g. per-point) basis.
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*/
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INLINE PT(InternalName) InternalName::
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get_size() {
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if (_size == nullptr) {
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_size = InternalName::make("size");
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}
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return _size;
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}
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/**
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* Returns the standard InternalName "aspect_ratio". This is the column header
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* for the floating-point aspect ratio value, which is used to define non-
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* square points. This number is the ratio x / y, where y is the point size
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* (above).
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*/
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INLINE PT(InternalName) InternalName::
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get_aspect_ratio() {
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if (_aspect_ratio == nullptr) {
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_aspect_ratio = InternalName::make("aspect_ratio");
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}
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return _aspect_ratio;
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}
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/**
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* Returns the standard InternalName "transform_blend". This is the column
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* header for the integer transform_blend index, which is used to define
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* vertex animation on the CPU by indexing to a particular vertex weighting
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* from the TransformBlendTable.
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*/
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INLINE PT(InternalName) InternalName::
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get_transform_blend() {
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if (_transform_blend == nullptr) {
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_transform_blend = InternalName::make("transform_blend");
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}
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return _transform_blend;
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}
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/**
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* Returns the standard InternalName "transform_weight". This is the column
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* header for the n-component transform_weight value, which is used in
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* conjuntion with "transform_index" to define vertex animation on the
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* graphics card. The transform_weight value specifies the weight of the nth
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* transform. By convention, there are 1 fewer weight values than transforms,
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* since the weights are assumed to sum to 1 (and the last value is therefore
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* implicit).
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*/
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INLINE PT(InternalName) InternalName::
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get_transform_weight() {
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if (_transform_weight == nullptr) {
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_transform_weight = InternalName::make("transform_weight");
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}
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return _transform_weight;
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}
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/**
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* Returns the standard InternalName "transform_index". This is the column
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* header for the n-component transform_index value, which is used in
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* conjuntion with "transform_weight" to define vertex animation on the
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* graphics card. The transform_index value specifies the nth transform, by
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* lookup in the TransformTable. The transform_index column may be omitted,
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* in which case the nth transform is the nth entry in the table.
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*/
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INLINE PT(InternalName) InternalName::
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get_transform_index() {
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if (_transform_index == nullptr) {
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_transform_index = InternalName::make("transform_index");
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}
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return _transform_index;
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}
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/**
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* Returns an InternalName derived from the given base column name and the
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* given slider name, which is the column header for the offset vector that
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* should be applied to the base column name when the named morph slider is
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* engaged.
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*
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* Each morph slider requires a set of n morph columns, one for each base
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* column it applies to.
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*/
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INLINE PT(InternalName) InternalName::
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get_morph(InternalName *column, const std::string &slider) {
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// This actually returns "column.morph.slider", although that's just an
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// implementation detail--as long as it returns a consistent, unique name
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// for each combination of column and slider, everything is good.
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return column->append("morph")->append(slider);
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}
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/**
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* Returns the standard InternalName "index". This is the column header for
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* the integer vertex index. It is not used in the vertex data itself, but is
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* used in the GeomPrimitive structure to index into the vertex data.
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*/
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INLINE PT(InternalName) InternalName::
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get_index() {
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if (_index == nullptr) {
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_index = InternalName::make("index");
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}
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return _index;
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}
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/**
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* Returns the standard InternalName "world". This is used as a keyword in
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* the shader subsystem.
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*/
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INLINE PT(InternalName) InternalName::
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get_world() {
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if (_world == nullptr) {
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_world = InternalName::make("world");
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}
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return _world;
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}
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/**
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* Returns the standard InternalName "camera". This is used as a keyword in
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* the shader subsystem.
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*/
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INLINE PT(InternalName) InternalName::
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get_camera() {
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if (_camera == nullptr) {
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_camera = InternalName::make("camera");
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}
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return _camera;
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}
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/**
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* Returns the standard InternalName "model". This is used as a keyword in
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* the shader subsystem.
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*/
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INLINE PT(InternalName) InternalName::
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get_model() {
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if (_model == nullptr) {
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_model = InternalName::make("model");
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}
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return _model;
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}
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/**
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* Returns the standard InternalName "view". This is used as a keyword in the
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* shader subsystem.
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*/
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INLINE PT(InternalName) InternalName::
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get_view() {
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if (_view == nullptr) {
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_view = InternalName::make("view");
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}
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return _view;
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}
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/**
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*
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*/
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INLINE std::ostream &
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operator << (std::ostream &out, const InternalName &tcn) {
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tcn.output(out);
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return out;
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}
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#ifndef CPPPARSER
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/**
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*
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*/
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INLINE CPT_InternalName::
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CPT_InternalName(const InternalName *ptr) :
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ConstPointerTo<InternalName>(ptr)
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{
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}
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/**
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*
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*/
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INLINE CPT_InternalName::
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CPT_InternalName(const PointerTo<InternalName> ©) :
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ConstPointerTo<InternalName>(copy)
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{
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}
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/**
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*
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*/
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INLINE CPT_InternalName::
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CPT_InternalName(const ConstPointerTo<InternalName> ©) :
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ConstPointerTo<InternalName>(copy)
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{
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}
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/**
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*
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*/
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INLINE CPT_InternalName::
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CPT_InternalName(const std::string &name) :
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ConstPointerTo<InternalName>(InternalName::make(name))
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{
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}
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/**
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*
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*/
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template<int N>
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INLINE CPT_InternalName::
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CPT_InternalName(const char (&literal)[N]) :
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ConstPointerTo<InternalName>(InternalName::make(literal))
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{
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}
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/**
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*
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*/
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INLINE CPT_InternalName::
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CPT_InternalName(PointerTo<InternalName> &&from) noexcept :
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ConstPointerTo<InternalName>(std::move(from))
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{
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}
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/**
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*
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*/
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INLINE CPT_InternalName::
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CPT_InternalName(ConstPointerTo<InternalName> &&from) noexcept :
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ConstPointerTo<InternalName>(std::move(from))
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{
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}
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/**
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*
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*/
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INLINE CPT_InternalName &CPT_InternalName::
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operator = (PointerTo<InternalName> &&from) noexcept {
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this->reassign(std::move(from));
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return *this;
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}
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/**
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*
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*/
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INLINE CPT_InternalName &CPT_InternalName::
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operator = (ConstPointerTo<InternalName> &&from) noexcept {
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this->reassign(std::move(from));
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return *this;
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}
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/**
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*
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*/
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INLINE CPT_InternalName &CPT_InternalName::
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operator = (const To *ptr) {
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this->reassign((To *)ptr);
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return *this;
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}
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/**
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*
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*/
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INLINE CPT_InternalName &CPT_InternalName::
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operator = (const PointerTo<InternalName> ©) {
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this->reassign((const ConstPointerTo<InternalName> &)copy);
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return *this;
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}
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/**
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*
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*/
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INLINE CPT_InternalName &CPT_InternalName::
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operator = (const ConstPointerTo<InternalName> ©) {
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this->reassign((const ConstPointerTo<InternalName> &)copy);
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return *this;
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}
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#endif // CPPPARSER
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