77 lines
1.6 KiB
C++
77 lines
1.6 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file linuxJoystickDevice.h
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* @author rdb
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* @date 2015-08-21
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*/
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#ifndef LINUXJOYSTICKDEVICE_H
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#define LINUXJOYSTICKDEVICE_H
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#include "inputDevice.h"
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#ifdef PHAVE_LINUX_INPUT_H
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class LinuxInputDeviceManager;
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/**
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* This is a type of device that uses the Linux /dev/input/js# API to read
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* data from a game controller.
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*
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* @since 1.10.0
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*/
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class EXPCL_PANDA_DEVICE LinuxJoystickDevice : public InputDevice {
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PUBLISHED:
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LinuxJoystickDevice(LinuxInputDeviceManager *manager, size_t index);
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virtual ~LinuxJoystickDevice();
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bool check_events() const;
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private:
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virtual void do_poll();
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bool open_device();
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bool process_events();
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private:
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LinuxInputDeviceManager *_manager;
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int _fd;
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size_t _index;
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// These are used for D-pad / hat switch emulation.
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int _dpad_x_axis;
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int _dpad_y_axis;
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int _dpad_left_button;
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int _dpad_up_button;
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// This is used for axis emulation.
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int _ltrigger_axis;
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int _ltrigger_button;
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int _rtrigger_button;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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InputDevice::init_type();
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register_type(_type_handle, "LinuxJoystickDevice",
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InputDevice::get_class_type());
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}
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private:
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static TypeHandle _type_handle;
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};
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#include "linuxJoystickDevice.I"
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#endif // PHAVE_LINUX_INPUT_H
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#endif // LINUXJOYSTICKDEVICE_H
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