historical/toontown-classic.git/panda/include/loader.I
2024-01-16 11:20:27 -06:00

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file loader.I
* @author mike
* @date 1997-01-09
*/
/**
*
*/
INLINE Loader::Results::
Results() {
}
/**
*
*/
INLINE Loader::Results::
Results(const Loader::Results &copy) :
_files(copy._files)
{
}
/**
*
*/
INLINE void Loader::Results::
operator = (const Loader::Results &copy) {
_files = copy._files;
}
/**
*
*/
INLINE Loader::Results::
~Results() {
}
/**
* Removes all the files from the list.
*/
INLINE void Loader::Results::
clear() {
_files.clear();
}
/**
* Returns the number of files on the result list.
*/
INLINE int Loader::Results::
get_num_files() const {
return _files.size();
}
/**
* Returns the nth file on the result list.
*/
INLINE const Filename &Loader::Results::
get_file(int n) const {
nassertr(n >= 0 && n < (int)_files.size(), _files[0]._path);
return _files[n]._path;
}
/**
* Returns the file type of the nth file on the result list.
*/
INLINE LoaderFileType *Loader::Results::
get_file_type(int n) const {
nassertr(n >= 0 && n < (int)_files.size(), nullptr);
return _files[n]._type;
}
/**
* Adds a new file to the result list.
*/
INLINE void Loader::Results::
add_file(const Filename &file, LoaderFileType *type) {
ConsiderFile cf;
cf._path = file;
cf._type = type;
_files.push_back(cf);
}
/**
* Specifies the task manager that is used for asynchronous loads. The
* default is the global task manager.
*/
INLINE void Loader::
set_task_manager(AsyncTaskManager *task_manager) {
_task_manager = task_manager;
}
/**
* Returns the task manager that is used for asynchronous loads.
*/
INLINE AsyncTaskManager *Loader::
get_task_manager() const {
return _task_manager;
}
/**
* Specifies the task chain that is used for asynchronous loads. The default
* is the initial name of the Loader object.
*/
INLINE void Loader::
set_task_chain(const std::string &task_chain) {
_task_chain = task_chain;
}
/**
* Returns the task chain that is used for asynchronous loads.
*/
INLINE const std::string &Loader::
get_task_chain() const {
return _task_chain;
}
/**
* Stop any threads used for asynchronous loads.
*/
INLINE void Loader::
stop_threads() {
PT(AsyncTaskChain) chain = _task_manager->find_task_chain(_task_chain);
if (chain != nullptr) {
chain->stop_threads();
}
}
/**
* Removes a pending asynchronous load request. Returns true if successful,
* false otherwise.
* @deprecated use task.cancel() to cancel the request instead.
*/
INLINE bool Loader::
remove(AsyncTask *task) {
return _task_manager->remove(task);
}
/**
* Loads the file immediately, waiting for it to complete.
*
* If search is true, the file is searched for along the model path;
* otherwise, only the exact filename is loaded.
*/
INLINE PT(PandaNode) Loader::
load_sync(const Filename &filename, const LoaderOptions &options) const {
if (!_file_types_loaded) {
load_file_types();
}
return load_file(filename, options);
}
/**
* Begins an asynchronous load request. To use this call, first call
* make_async_request() to create a new ModelLoadRequest object with the
* filename you wish to load, and then add that object to the Loader with
* load_async. This function will return immediately, and the model will be
* loaded in the background.
*
* To determine when the model has completely loaded, you may poll
* request->is_ready() from time to time, or set the done_event on the request
* object and listen for that event. When the model is ready, you may
* retrieve it via request->get_model().
*/
INLINE void Loader::
load_async(AsyncTask *request) {
request->set_task_chain(_task_chain);
_task_manager->add(request);
}
/**
* Saves the file immediately, waiting for it to complete.
*/
INLINE bool Loader::
save_sync(const Filename &filename, const LoaderOptions &options,
PandaNode *node) const {
if (!_file_types_loaded) {
load_file_types();
}
return save_file(filename, options, node);
}
/**
* Begins an asynchronous save request. To use this call, first call
* make_async_save_request() to create a new ModelSaveRequest object with the
* filename you wish to load, and then add that object to the Loader with
* save_async. This function will return immediately, and the model will be
* loaded in the background.
*
* To determine when the model has completely loaded, you may poll
* request->is_ready() from time to time, or set the done_event on the request
* object and listen for that event. When the request is ready, you may
* retrieve the success or failure via request->get_success().
*/
INLINE void Loader::
save_async(AsyncTask *request) {
request->set_task_chain(_task_chain);
_task_manager->add(request);
}
/**
* Returns a pointer to the global Loader. This is the Loader that most code
* should use for loading models.
*/
INLINE Loader *Loader::
get_global_ptr() {
if (_global_ptr == nullptr) {
make_global_ptr();
}
return _global_ptr;
}