429 lines
9.5 KiB
Text
429 lines
9.5 KiB
Text
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file lodNode.I
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* @author drose
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* @date 2002-03-06
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*/
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/**
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*
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*/
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INLINE LODNode::
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LODNode(const std::string &name) :
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PandaNode(name)
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{
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set_cull_callback();
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}
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/**
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*
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*/
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INLINE LODNode::
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LODNode(const LODNode ©) :
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PandaNode(copy),
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_cycler(copy._cycler)
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{
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}
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/**
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* Adds a switch range to the LODNode. This implies that the corresponding
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* child node has been parented to the node.
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*
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* The sense of in vs. out distances is as if the object were coming towards
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* you from far away: it switches "in" at the far distance, and switches "out"
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* at the close distance. Thus, "in" should be larger than "out".
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*/
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INLINE void LODNode::
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add_switch(PN_stdfloat in, PN_stdfloat out) {
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nassertv(in >= out);
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CDWriter cdata(_cycler);
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cdata->_switch_vector.push_back(Switch(in, out));
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cdata->check_limits();
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if (cdata->_num_shown != 0) {
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mark_internal_bounds_stale();
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}
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}
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/**
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* Changes the switching range of a particular child of the LODNode. See
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* add_switch().
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*/
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INLINE bool LODNode::
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set_switch(int index, PN_stdfloat in, PN_stdfloat out) {
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nassertr(in >= out, false);
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CDWriter cdata(_cycler);
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nassertr(index >= 0 && index < (int)cdata->_switch_vector.size(), false);
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cdata->_switch_vector[index].set_range(in, out);
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cdata->check_limits();
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if (cdata->_num_shown != 0) {
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mark_internal_bounds_stale();
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}
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return true;
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}
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/**
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* Removes the set of switching ranges for the LODNode, presumably in
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* conjunction with removing all of its children. See add_switch().
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*/
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INLINE void LODNode::
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clear_switches() {
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CDWriter cdata(_cycler);
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cdata->_switch_vector.clear();
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cdata->_lowest = 0;
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cdata->_highest = 0;
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if (cdata->_num_shown != 0) {
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mark_internal_bounds_stale();
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}
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}
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/**
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* Returns the number of switch ranges added to the LODNode. This should
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* correspond to the number of children of the node in order for the LODNode
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* to function correctly.
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*/
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INLINE int LODNode::
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get_num_switches() const {
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CDReader cdata(_cycler);
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return cdata->_switch_vector.size();
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}
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/**
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* Returns the multiplier for lod distances
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*/
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INLINE PN_stdfloat LODNode::
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get_lod_scale() const {
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CDReader cdata(_cycler);
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return cdata->_lod_scale;
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}
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/**
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* Sets the multiplier for lod distances. A higher value means you'll see
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* farther switchs than normal
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*/
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INLINE void LODNode::
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set_lod_scale(PN_stdfloat value) {
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CDWriter cdata(_cycler);
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cdata->_lod_scale = value;
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}
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/**
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* Returns the "in" distance of the indicated switch range. This should be
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* larger than the "out" distance of the same range.
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*/
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INLINE PN_stdfloat LODNode::
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get_in(int index) const {
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CDReader cdata(_cycler);
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nassertr(index >= 0 && index < (int)cdata->_switch_vector.size(), 0.0);
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return cdata->_switch_vector[index].get_in();
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}
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/**
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* Returns the "out" distance of the indicated switch range. This should be
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* smaller than the "in" distance of the same range.
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*/
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INLINE PN_stdfloat LODNode::
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get_out(int index) const {
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CDReader cdata(_cycler);
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nassertr(index >= 0 && index < (int)cdata->_switch_vector.size(), 0.0);
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return cdata->_switch_vector[index].get_out();
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}
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/**
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* Returns the index number of the child with the lowest level of detail; that
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* is, the one that is designed to be seen from the farthest away. This is
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* usually the first child, but it is not necessarily so.
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*/
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INLINE int LODNode::
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get_lowest_switch() const {
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CDReader cdata(_cycler);
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return cdata->_lowest;
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}
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/**
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* Returns the index number of the child with the highest level of detail;
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* that is, the one that is designed to be seen from the closest to the
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* camera. This is usually the last child, but it is not necessarily so.
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*/
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INLINE int LODNode::
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get_highest_switch() const {
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CDReader cdata(_cycler);
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return cdata->_highest;
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}
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/**
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* Forces the LODNode to show the indicated level instead of the level that
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* would normally be shown based on the distance from the camera.
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*/
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INLINE void LODNode::
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force_switch(int index) {
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CDWriter cdata(_cycler);
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cdata->_force_switch = index;
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cdata->_got_force_switch = true;
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}
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/**
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* Undoes the effect of a previous call to force_switch() and releases the
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* LODNode to once again display the normal level.
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*/
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INLINE void LODNode::
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clear_force_switch() {
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CDWriter cdata(_cycler);
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cdata->_got_force_switch = false;
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}
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/**
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* Specifies the center of the LOD. This is the point that is compared to the
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* camera (in camera space) to determine the particular LOD that should be
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* chosen.
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*/
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INLINE void LODNode::
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set_center(const LPoint3 ¢er) {
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CDWriter cdata(_cycler);
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cdata->_center = center;
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if (cdata->_num_shown != 0) {
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mark_internal_bounds_stale();
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}
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}
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/**
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* Returns the center of the LOD. This is the point that is compared to the
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* camera (in camera space) to determine the particular LOD that should be
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* chosen.
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*/
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INLINE const LPoint3 &LODNode::
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get_center() const {
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CDReader cdata(_cycler);
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return cdata->_center;
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}
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/**
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* Returns true if any switch has been shown with show_switch(), indicating
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* the LODNode is in debug show mode; or false if it is in the normal mode.
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*/
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INLINE bool LODNode::
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is_any_shown() const {
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CDReader cdata(_cycler);
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return (cdata->_num_shown != 0);
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}
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/**
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* To be called internally when the node is rendered, this will raise an
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* assertion if verify-lods is configured true, and verify_child_bounds()
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* returns false.
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*/
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INLINE void LODNode::
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consider_verify_lods(CullTraverser *trav, CullTraverserData &data) {
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#ifndef NDEBUG
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if (verify_lods) {
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do_auto_verify_lods(trav, data);
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}
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#endif // NDEBUG
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}
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/**
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*
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*/
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INLINE LODNode::CData::
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CData() :
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_center(0.0f, 0.0f, 0.0f),
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_lowest(0),
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_highest(0),
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_got_force_switch(false),
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_force_switch(0),
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_num_shown(0),
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_lod_scale(1)
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{
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}
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/**
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*
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*/
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INLINE LODNode::CData::
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CData(const LODNode::CData ©) :
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_center(copy._center),
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_switch_vector(copy._switch_vector),
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_lowest(copy._lowest),
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_highest(copy._highest),
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_bounds_seq(UpdateSeq::old()),
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_got_force_switch(copy._got_force_switch),
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_force_switch(copy._force_switch),
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_num_shown(copy._num_shown),
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_lod_scale(copy._lod_scale)
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{
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}
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/**
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*
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*/
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INLINE LODNode::Switch::
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Switch(PN_stdfloat in, PN_stdfloat out) :
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_shown(false),
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_bounds_seq(UpdateSeq::old()),
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_verify_ok(false)
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{
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set_range(in, out);
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}
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/**
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*
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*/
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INLINE PN_stdfloat LODNode::Switch::
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get_in() const {
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return _in;
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}
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/**
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*
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*/
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INLINE PN_stdfloat LODNode::Switch::
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get_out() const {
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return _out;
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}
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/**
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*
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*/
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INLINE void LODNode::Switch::
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set_range(PN_stdfloat in, PN_stdfloat out) {
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_in = in;
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_out = out;
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clear_ring_viz();
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}
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/**
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* Returns true if the indicated distance is within the range for the LOD.
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*/
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INLINE bool LODNode::Switch::
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in_range(PN_stdfloat dist) const {
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return (dist >= _out && dist < _in);
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}
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/**
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* Returns true if the indicated distance squared is within the range for the
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* LOD. (The distance value is understood to be the square of the distance
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* from the camera to the object.)
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*/
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INLINE bool LODNode::Switch::
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in_range_2(PN_stdfloat dist2) const {
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return (dist2 >= _out * _out && dist2 < _in * _in);
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}
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/**
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* Scales the switching distances by the indicated factor.
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*/
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INLINE void LODNode::Switch::
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rescale(PN_stdfloat factor) {
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_in *= factor;
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_out *= factor;
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clear_ring_viz();
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}
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/**
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* Returns true if show() has been called.
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*/
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INLINE bool LODNode::Switch::
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is_shown() const {
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return _shown;
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}
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/**
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* Shows this ring in debug mode using the indicated color.
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*/
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INLINE void LODNode::Switch::
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show(const LColor &color) {
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_shown = true;
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_show_color = color;
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}
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/**
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* Undoes a previous call to show().
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*/
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INLINE void LODNode::Switch::
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hide() {
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_shown = false;
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}
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/**
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* Returns a PandaNode suitable for rendering the ring associated with this
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* switch.
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*/
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INLINE PandaNode *LODNode::Switch::
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get_ring_viz() const {
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if (_ring_viz.is_null()) {
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((Switch *)this)->compute_ring_viz();
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}
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return _ring_viz;
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}
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/**
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* Returns a PandaNode suitable for rendering the center spindle of the
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* LODNode, in the color of this switch.
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*/
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INLINE PandaNode *LODNode::Switch::
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get_spindle_viz() const {
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if (_spindle_viz.is_null()) {
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((Switch *)this)->compute_spindle_viz();
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}
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return _spindle_viz;
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}
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/**
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* Returns a RenderState suitable for drawing the visible children of this
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* switch level when the show_switch() debugging mode is enabled.
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*/
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INLINE const RenderState *LODNode::Switch::
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get_viz_model_state() const {
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if (_viz_model_state.is_null()) {
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((Switch *)this)->compute_viz_model_state();
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}
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return _viz_model_state;
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}
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/**
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* Writes the contents of the Switch out to the datagram, presumably in
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* preparation to writing to a Bam file.
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*/
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INLINE void LODNode::Switch::
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write_datagram(Datagram &destination) const {
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destination.add_stdfloat(_in);
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destination.add_stdfloat(_out);
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}
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/**
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* Reads the contents of the Switch from the datagram, presumably in response
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* to reading a Bam file.
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*/
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INLINE void LODNode::Switch::
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read_datagram(DatagramIterator &source) {
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_in = source.get_stdfloat();
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_out = source.get_stdfloat();
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}
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/**
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* Resets the internal cache values for the ring and spindle viz, and related
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* pointers, for the set_switch() debugging mode.
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*/
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INLINE void LODNode::Switch::
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clear_ring_viz() {
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_ring_viz.clear();
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_spindle_viz.clear();
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_viz_model_state.clear();
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_bounds_seq = UpdateSeq::old();
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}
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