94 lines
2.5 KiB
C++
94 lines
2.5 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file nullAudioSound.h
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* @author skyler
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* @date 2001-06-06
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* Prior system by: cary
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*/
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#ifndef NULLAUDIOSOUND_H
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#define NULLAUDIOSOUND_H
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#include "audioSound.h"
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// This class intentionally does next to nothing. It's used as a placeholder
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// when you don't want a sound system.
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class EXPCL_PANDA_AUDIO NullAudioSound : public AudioSound {
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// All of these methods are stubbed out to some degree. If you're looking
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// for a starting place for a new AudioManager, please consider looking at
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// the milesAudioManager.
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public:
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~NullAudioSound();
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void play();
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void stop();
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void set_loop(bool);
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bool get_loop() const;
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void set_loop_count(unsigned long);
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unsigned long get_loop_count() const;
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void set_time(PN_stdfloat);
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PN_stdfloat get_time() const;
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void set_volume(PN_stdfloat);
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PN_stdfloat get_volume() const;
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void set_balance(PN_stdfloat);
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PN_stdfloat get_balance() const;
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void set_play_rate(PN_stdfloat);
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PN_stdfloat get_play_rate() const;
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void set_active(bool);
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bool get_active() const;
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void set_finished_event(const std::string& event);
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const std::string& get_finished_event() const;
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const std::string& get_name() const;
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PN_stdfloat length() const;
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void set_3d_attributes(PN_stdfloat px, PN_stdfloat py, PN_stdfloat pz, PN_stdfloat vx, PN_stdfloat vy, PN_stdfloat vz);
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void get_3d_attributes(PN_stdfloat *px, PN_stdfloat *py, PN_stdfloat *pz, PN_stdfloat *vx, PN_stdfloat *vy, PN_stdfloat *vz);
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void set_3d_min_distance(PN_stdfloat dist);
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PN_stdfloat get_3d_min_distance() const;
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void set_3d_max_distance(PN_stdfloat dist);
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PN_stdfloat get_3d_max_distance() const;
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AudioSound::SoundStatus status() const;
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// why protect the constructor?!? protected:
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NullAudioSound();
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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AudioSound::init_type();
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register_type(_type_handle, "NullAudioSound",
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AudioSound::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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friend class NullAudioManager;
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};
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#endif /* NULLAUDIOSOUND_H */
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