63 lines
1.8 KiB
C++
63 lines
1.8 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file pre_maya_include.h
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* @author drose
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* @date 2002-04-11
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*/
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// This header file defines a few things that are necessary to define before
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// including any Maya headers, just to work around some of Maya's assumptions
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// about the compiler. It must not try to protect itself from multiple
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// inclusion with #ifdef .. #endif, since it must be used each time it is
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// included.
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// Maya 2008 will declare some VS2005-specific hacks unless we define this.
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#if defined(_MSC_VER) && _MSC_VER < 1400
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#define MLIBRARY_DONTUSE_MFC_MANIFEST
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#endif
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// Maya will try to typedef bool unless this symbol is defined.
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#ifndef _BOOL
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#define _BOOL 1
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#endif
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// In Maya 5.0, the headers seem to provide the manifest REQUIRE_IOSTREAM,
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// which forces it to use the new <iostream> headers instead of the old
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// <iostream.h> headers. It also says this is for Linux only, but it seems to
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// work just fine on Windows, obviating the need for sneaky #defines in this
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// and in post_maya_include.h.
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#ifdef PHAVE_IOSTREAM
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#define REQUIRE_IOSTREAM
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#endif // PHAVE_IOSTREAM
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#ifdef __MACH__
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#define OSMac_ 1
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// This defines MAYA_API_VERSION
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#include <maya/MTypes.h>
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#if MAYA_API_VERSION < 201600
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#include <maya/OpenMayaMac.h>
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#endif
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#else
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// This defines MAYA_API_VERSION
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#include <maya/MTypes.h>
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#endif
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#if MAYA_API_VERSION >= 20180000
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#include <maya/MApiNamespace.h>
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#else
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class MObject;
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class MDagPath;
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class MFloatArray;
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class MFnDagNode;
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class MFnMesh;
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class MFnNurbsCurve;
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class MFnNurbsSurface;
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class MPlug;
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class MPointArray;
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#endif
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