117 lines
3.3 KiB
C++
117 lines
3.3 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file sceneSetup.h
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* @author drose
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* @date 2002-03-27
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*/
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#ifndef SCENESETUP_H
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#define SCENESETUP_H
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#include "pandabase.h"
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#include "typedReferenceCount.h"
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#include "nodePath.h"
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#include "camera.h"
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#include "transformState.h"
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#include "lens.h"
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#include "pointerTo.h"
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#include "geometricBoundingVolume.h"
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class DisplayRegion;
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/**
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* This object holds the camera position, etc., and other general setup
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* information for rendering a particular scene.
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*/
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class EXPCL_PANDA_PGRAPH SceneSetup : public TypedReferenceCount {
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public:
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INLINE SceneSetup();
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PUBLISHED:
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INLINE void set_display_region(DisplayRegion *display_region);
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INLINE DisplayRegion *get_display_region() const;
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INLINE void set_viewport_size(int width, int height);
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INLINE int get_viewport_width() const;
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INLINE int get_viewport_height() const;
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INLINE void set_scene_root(const NodePath &scene_root);
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INLINE const NodePath &get_scene_root() const;
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INLINE void set_camera_path(const NodePath &camera_path);
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INLINE const NodePath &get_camera_path() const;
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INLINE void set_camera_node(Camera *camera_node);
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INLINE Camera *get_camera_node() const;
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INLINE void set_lens(const Lens *lens);
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INLINE const Lens *get_lens() const;
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INLINE void set_inverted(bool inverted);
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INLINE bool get_inverted() const;
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INLINE const NodePath &get_cull_center() const;
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INLINE PT(BoundingVolume) get_cull_bounds() const;
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INLINE void set_view_frustum(PT(GeometricBoundingVolume) view_frustum);
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INLINE GeometricBoundingVolume *get_view_frustum() const;
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INLINE void set_initial_state(const RenderState *initial_state);
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INLINE const RenderState *get_initial_state() const;
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INLINE void set_camera_transform(const TransformState *camera_transform);
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INLINE const TransformState *get_camera_transform() const;
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INLINE void set_world_transform(const TransformState *world_transform);
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INLINE const TransformState *get_world_transform() const;
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INLINE void set_cs_transform(const TransformState *cs_transform);
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INLINE const TransformState *get_cs_transform() const;
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INLINE void set_cs_world_transform(const TransformState *cs_world_transform);
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INLINE const TransformState *get_cs_world_transform() const;
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private:
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DisplayRegion *_display_region;
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int _viewport_width;
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int _viewport_height;
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NodePath _scene_root;
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NodePath _camera_path;
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PT(Camera) _camera_node;
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CPT(Lens) _lens;
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bool _inverted;
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CPT(RenderState) _initial_state;
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CPT(TransformState) _camera_transform;
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CPT(TransformState) _world_transform;
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CPT(TransformState) _cs_transform;
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CPT(TransformState) _cs_world_transform;
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PT(GeometricBoundingVolume) _view_frustum;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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TypedReferenceCount::init_type();
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register_type(_type_handle, "SceneSetup",
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TypedReferenceCount::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "sceneSetup.I"
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#endif
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